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› Gmax transperent stuff
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Gmax transperent stuff (Read 196 times)
Jun 16
th
, 2006 at 11:17am
F-16Viper
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how do you add transperent stuff/whatever to a plane in gmax? like what you would make windows out of? i looked in the tutorials, but it dosnt say how
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Jun 16
th
, 2006 at 11:23am
Felix/FFDS
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The easiest way to make a part transparent is to give it a MATERIAL with an alpha value of less thatn 100 (%). 0 is completely transparent, 100 is completely opaque.
Hint - in you VC (inside) model, either don't add "glass" or give it very very low alpha..afte rall, you want to SEE out the windows.
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Jun 16
th
, 2006 at 3:41pm
F-16Viper
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Ok thanks, i'll try that...
and also, with FSDS, is it similer to Gmax, as in you creat the shapes, and all that, just better?
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www.cap.gov
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Jun 16
th
, 2006 at 4:11pm
SkyNoz
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Quote:
Ok thanks, i'll try that...
and also, with FSDS, is it similer to Gmax, as in you creat the shapes, and all that, just better?
Well that's up to the creater and how your design methods differ. I will stick to gmax, because I know it has a wide envolope to play around with modeling and the texture properties along with animations. To really answer that question you would have to try it out and see which is easier to work with. But really Both programs are well capable of the same outcome, it's just which is easier to work with.
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Jun 16
th
, 2006 at 5:35pm
F-16Viper
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Well that's up to the creater and how your design methods differ. I will stick to gmax, because I know it has a wide envolope to play around with modeling and the texture properties along with animations. To really answer that question you would have to try it out and see which is easier to work with. But really Both programs are well capable of the same outcome, it's just which is easier to work with.
yeah, i would try it out, but how? i dont want to pay $50 just to find out if i like it or not
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Jun 16
th
, 2006 at 6:34pm
Felix/FFDS
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IF you're already working with gmax, stay with it and learn it. FSDS is easier, but doesn't have as many powerful tools as gmax. Just because *I* (and others) find FSDS easier doesn't mean you (or someone else) will.
With FSDS3 going through makemdl, there is common ground - we've all got to learn makemdl's "quirks".
FSDS makes getting a model into flightsim a LOT easier - (okay, with "practice" and shortcuts, someone with gmax can do the same thing), but with a couple of button presses, my model is sitting on the runway in flightsim, ready to take off - textures copied to the folder, at least the basic flight dynamics, etc etc., things that I'd have to do manually when I compile from gmax (of course, I cheat - I compile the basic plane from FSDS and then just compile an MDL file from gmax to replace the original FSDS one...
)
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