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more scenery questions... (Read 293 times)
Jun 9th, 2006 at 9:05pm
South   Ex Member

 
Ok, lets say for example i downloaded some scenery objects from SimV for EZ-scenery and wanted to use them in a scenery i was going to distribute. Do i have to include the model of the object(s) as well as the texture in my scenery for the objects to correctly display?

If so, how do i do this without the objects showing up as a copy in others EZ-scenery menu? (if they have EZ-scenery of course Wink )

thanx in advance!!  Smiley
 
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Reply #1 - Jun 11th, 2006 at 1:38am
South   Ex Member

 
help........please?
 
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Reply #2 - Jun 13th, 2006 at 8:56pm
South   Ex Member

 
???
 
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Reply #3 - Jun 13th, 2006 at 9:37pm

CAFedm   Offline
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When compiling your scenery as a .bgl file, everything you have modified/added within will be included in that file, and will work in a similar manner on any other computer.  When working with "library" objects included with a design program, both the objects and textures are carried over into your compiled .bgl files.  The only time you need be concerned about inlcuding textures is when you have created unique ones that are mapped to objects that you have created yourself (using Gmax or FSDS, for example).  So as far as including the original models in your upload goes, this is not necessary. 

Once you have created your final scenery project, test everything out by moving your working copy to a safe location (e.g., desktop), and replace it with the files to be used in the upload.  Also keep a backup copy on removable storage just in case.
 

Brian
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Reply #4 - Jun 13th, 2006 at 10:26pm

dave3cu   Offline
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For the user to see the library objects you only have to include the library .bgl and .bmp files. These should be packaged in their own folder(s), not mixed in with your 'project' files. This allows the users to place the files within their 'object libraries'  as they see fit.

The .txt files (that accompany the .bgl files) are only needed by those using the EZ-Scenery program, but may be included with no harm done.

Be sure to read the authors EULA or other re-distribution policy for each of the libraries you are drawing from. Also be sure to give credits.

If you look at sceneries created with EZ-Scenery you'll see that many  authors include a list, with links, of required libraries, rather than including the library files.

In my mind this is a better practice as it; 1-Reduces the size of your scenery package. 2-Puts the responsibility for proper library installation on the user, following the library authors directions. 3-Eliminates your concern over 'duplicate' files. 4-Over time, builds the users 'object library'. 5-Eliminates conflicts with any EULA restrictions...and the list could go on.  Wink

Dave
« Last Edit: Jun 14th, 2006 at 9:23am by dave3cu »  

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