Okay, you have the basics that you need.
The next one you must go get is a little thing called
CAT (Conditional Animation Tool). This little thing will make objects move that are parts of scenery. Read up on it VERY CAREFULLY, as it is comprehensive and a little finicky, just like all programs for FS.
The idea is to create a set of library objects for use with either EZ Scenery or Runway 12. Preferably both, as there is a tutorial for
Gmax to Runway 12. Make sure to read up on this, as well. It is a little complicated, and I have to get the tutorial out every time I want to create a new library object.
Once you get the kinks worked out of both of the above items, you should be able to produce moving, working scenery objects fairly quickly and painlessly. As a bonus, you can have them on hand to place anywhere with just a few clicks, as they can be used by both Runway 12 and EZ Scenery, which has an interface for Rwy12.