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Understanding Multiplayer (Read 403 times)
Jun 6th, 2006 at 8:42pm

BAW0343   Offline
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Have you ever played a MP session with someone who is new? Well if you havent this is often how the first converstaion go's:
We will use newbie and experienced and the titles so nobody gets confused.

Experienced, "Hi there, How are you?"
Newbie, "Good"
**intro, small talk, lets get to the point**
Newbie, "hey can you see my plane?"
Experienced, "no i dont have it"
Newbie, "what?"
Experienced, "I dont have that plane, so I can't see it in my game"
Newbie, "what?"

and it goes on like this for a few minutes untill someone gets mad  Grin Grin

I have personally had this converstion to many times to want to think about it, so I will try and help all you new FS pilots to understand this problem in FS.

Any Microsoft flight sim multiplayer has this problem, there are programs that fix it but they are complicated, and both users must be useing it, so it rarely works well. Anyway Flight Sim uses the model folder in any aircraft folder to render the aircraft in the FS game. In a multiplayer you have other people who downloaded other things, they fly this in the FS mp and If you dont have the same aircraft downloaded, the game wont have the correct model files, and you wont be able to render the aircraft in FS. So what it does is uses the last aircraft you had loaded (usually the default Cessna 172) and puts that plane in place of the missing plane. Now that was confuseing right? Right. Lets try a more clear explination:

Flight sim uses model files in your main Aircraft folder to display aircraft. If someone is flying something you don't have, how can FS render something it doesn't have the files for? A cake can't rise without yeast, and FS can't show a plane (the cake) without model files. (the yeast)

Often it will show your airplane in place of someone elces. That is beacuse that is the last model the game rendered so it just uses those files to show a plane it doesn't have in it knowledge.

I hope this helps, im counting on you "experienced" guys to further explane this, im not the best at describeing things  Grin Wink
« Last Edit: Jun 8th, 2006 at 1:06pm by BAW0343 »  

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Reply #1 - Jun 8th, 2006 at 4:30am

FridayChild   Offline
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I thought FS made a best guess attempt to at least use a similar airplane, based on informations contained in aircraft.cfg. Instead, it uses the last airplane flown by the user. This is rather silly, now I understand why at one time I had a fellow performing upside down stunts on a 737.  Cheesy
Seriously, isn't there a way to tweak this behaviour? I thought that if the user joined a MP session using a default plane (the one that most closely matches the non-default plane he intends to use) and then switched to the plane of his choice, the other MP users not having that aircraft in their folder would "see" the first chosen default plane rather than the last one *they* used. Am I right?
 

Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms) My system specifications: FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals My FS whereabouts: low and slow, small single engine prop GA, Italy airfields.
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Reply #2 - Jun 8th, 2006 at 7:11am

Fozzer   Offline
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An elderly FS 2004 addict!
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Baw...!!!
EXCELLENT...Well done..
...spread the Word...!

I have mentioned this time and time again, 'till I am blue in the face...!

In a Multiplayer Session the only aircraft that can be guaranteed to show up accurately by ALL PLAYERS are Uncle Bill's Default Aircraft...
...it's the way he designed the program.
All the fancy downloaded "stuff" wont be seen by anyone else...!
Which is why I always use the Default Cessna 172 or 182, or the Default Beech Baron, etc, during General Aviation Tours...!
I then know that all the other players can see me in the correct aircraft...!

Swapping downloaded aircraft around in the Session only causes confusion, unless EVERYONE in the Session all agree to install the same downloaded aircraft...which is very unlikely...!
How many times have you seen a Cessna 172 hovering in the air because a player has decided to swop to a non-default, downloaded Huey, or whatever,  helicopter...!
Start off with the Default aircraft, and stick to them throughout the Multiplayer session.

So...

Make a note of all the DEFAULT aircraft in your Hangar and ONLY USE THEM if you want the program to appear accurate to everyone else...!!!
...and remember that your add-on textures for default aircraft wont appear to others either, unless other players also have the same texture in their default aircraft folder..!

Newbies take note...!
...for goodness sake...!
Here endeth the first lesson...

Paul...I get so annoyed...Wink... Grin...LOL...!
 

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Reply #3 - Jun 8th, 2006 at 8:16am
Tweek   Ex Member

 
Quote:
In a Multiplayer Session the only aircraft that can be guaranteed to show up accurately by ALL PLAYERS are Uncle Bill's Default Aircraft...


Not always true! In fact, I haven't got a clue where my default Vimy has gone, and I know for a fact that some people have deleted the default aircraft.
 
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Reply #4 - Jun 8th, 2006 at 10:35am

-sam-   Offline
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Quote:
Seriously, isn't there a way to tweak this behaviour? I thought that if the user joined a MP session using a default plane (the one that most closely matches the non-default plane he intends to use) and then switched to the plane of his choice, the other MP users not having that aircraft in their folder would "see" the first chosen default plane rather than the last one *they* used. Am I right?


You should be able to tweek it. Actually I have not yet tested this in a MP Session.. but it should work.
Flightsim shows the aircrafts depending on the title in the
aircraft.cfg
for example

"
[fltsim.0]
title=Airbus A380-800 Royal Nepal Airlines
"

So in case a friend of you owns the PMDG 737 payware for example.. and you don´t. But you want to see him flying the default 737 instead of the Cessna in a Session.
Both of you need to set the [title] to the same value...
and he should appear in the default 737.

I´d wish Flightsim would have an option to automatically download some sort of proxy models similar to VATSIM. Like Low-Poly Versions of the actual plane.. that show up
for other people in a session.. LowPoly models because:
1. They are faster to download
2. No problem with payware that could be illegaly downloaded over this function....

cheers,
 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
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Reply #5 - Jun 8th, 2006 at 10:57am
Dr.Goodfly   Ex Member

 
BAWO while I understand completely why most people should read this, as I should have read something like this before I started, You did this because of me. So I am partly to blame. Thank you BAWO for privately humiliating me. Grin Grin Grin Grin
 
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Reply #6 - Jun 8th, 2006 at 11:55am

FridayChild   Offline
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Not only that: you also got his nickname wrong.  Grin
 

Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms) My system specifications: FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals My FS whereabouts: low and slow, small single engine prop GA, Italy airfields.
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Reply #7 - Jun 8th, 2006 at 12:06pm
Ramos   Ex Member

 
that would be a great idea. basically create an AI version of the aircraft. less resources spent this way. not to mention that we're not gonna see the special fx through multiplayer.

SmileyRamos
 
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Reply #8 - Jun 8th, 2006 at 12:59pm

BAW0343   Offline
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No, now go away or I shall
taunt you a second time
Mesa, AZ

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Quote:
BAWO while I understand completely why most people should read this, as I should have read something like this before I started, You did this because of me. So I am partly to blame. Thank you BAWO for privately humiliating me. Grin Grin Grin Grin



TRUST ME you wernt the first, you just gave me the idea  Wink Ad your not the one to blame, when we were all new we all asked the same question and took us a long time to undetsand  Grin Grin

Quote:
I thought FS made a best guess attempt to at least use a similar airplane, based on informations contained in aircraft.cfg. Instead, it uses the last airplane flown by the user. This is rather silly, now I understand why at one time I had a fellow performing upside down stunts on a 737. 
Seriously, isn't there a way to tweak this behaviour? I thought that if the user joined a MP session using a default plane (the one that most closely matches the non-default plane he intends to use) and then switched to the plane of his choice, the other MP users not having that aircraft in their folder would "see" the first chosen default plane rather than the last one *they* used. Am I right?


I rember in  CFS there was a program called BRUNHOST whick helped you set up multiplayer games, allowed crashes to be turned off, and allows aircraft model file transfers. But it took a verry long time and the quality sucked. And if a player loads a default aircraft then flys something elce, their last sholwn model will be displayed.

If someone was flying the c172 then loads an F-16 that you dont have, youve got a supersonic c172  Grin  This also happens if your both flying a 3rd party addon lets say kirks F-16 then he loads another aircraft you will still see the F-16.  Its a problem with FS scince it first came out. I dont know how long the others have been flying but ive been doing flight sims for atleast 10 years. My first sim was Secret Weapons of the luffwaffe (didnt spell that right) and i was rather good at it  Grin Wink  got plenty of medals and i acculy cried when i crashed my best pilot and killed him  Cry Roll Eyes Grin   (if you crashed and died that pilot would no longer be allowed to fly, hes dead,  Grin unlike CFS where if you died you just try again.)
 

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Reply #9 - Jun 11th, 2006 at 7:02pm

Airshow_lover   Offline
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ok, even though im fairly experienced i do need to know one thing,

I messed around with the .cfg file for a spitfire i downloaded. Now, i changed the "manufactuer" name.

Will FS recognize the plane still? or do i need to change the .cfg back to the original to see another person fly that plane?
 

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Reply #10 - Jun 11th, 2006 at 9:55pm

F-16Viper   Offline
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Quote:
TRUST ME you wernt the first, you just gave me the idea 


but he was the last straw Grin Grin

just kidding, it was fun/funny/annoying/whatever...

good job Smiley
 

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Reply #11 - Jun 11th, 2006 at 9:55pm

F-16Viper   Offline
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Quote:
TRUST ME you wernt the first, 


but he was the last straw Grin Grin

just kidding, it was fun/funny/annoying/whatever...

good job Smiley
 

...&&&&Civil Air Patrol Member since July 2005&&C/CMSgt       www.cap.gov
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Reply #12 - Jun 12th, 2006 at 12:53am

BAW0343   Offline
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No, now go away or I shall
taunt you a second time
Mesa, AZ

Gender: male
Posts: 3294
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Quote:
ok, even though im fairly experienced i do need to know one thing,

I messed around with the .cfg file for a spitfire i downloaded. Now, i changed the "manufactuer" name.

Will FS recognize the plane still? or do i need to change the .cfg back to the original to see another person fly that plane?


I dont know if you change the manufactuer, i think its only the Aircraft name.  Not 100% shure, but i think it will be ok.
 

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Reply #13 - Jun 23rd, 2006 at 1:53pm

wealthysoup   Offline
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yeah as far as im aware fs only reads certain parts of the aircraft.cfg (manufacturer and aircraft name?)
So if you have those parts the same then it SHOULD (but probably wont since its microsoft) show up as the same plane.
 

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