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› Pls help my prop dont move, FSDS3
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Pls help my prop dont move, FSDS3 (Read 279 times)
Jun 3
rd
, 2006 at 9:47pm
Berserk
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Colonel
Sic Itur Ad Astra
Bogotá, Colombia
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Posts: 340
Hi all
I'm working on my first all FSDS 3 plane, but when i try to animated the prop like in the 2.24 the prop dont move in the FS.
I generate the mdl again but this time in the 2.24 and the prop works perfect.
Have Fsds 3 a "new" way to animate the props????
Thanks
Berserk
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Reply #1 -
Jun 3
rd
, 2006 at 9:54pm
AuMaV
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Old Git
The Great Southern Land
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Hi Berserk
you shouldnt need to animate props in either fsds2 or 3 just make sure the name is right,check the name you have tagged the prop (use the drop down list or refer to the makemdl.doc for correct or alt naming),some of the older fsds2 tags wont work in FSDS3.
Wozza
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Reply #2 -
Jun 3
rd
, 2006 at 10:04pm
Berserk
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Colonel
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Bogotá, Colombia
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Hi AuMaV
i checked the names twice, but they're right ??? the truth is that I dont have the most minimum idea about what could be happening, i didn't change the names when i generated the mdl since 2.24 and that time it worked, so i came back to fsds3 and generated the model again and it didnt work
mamaaaaaaaaaa
What should I do ???
Regards
Berserk
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Reply #3 -
Jun 4
th
, 2006 at 12:52am
AuMaV
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Old Git
The Great Southern Land
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Hi
Ok what names ya using
Ive found prop_slow wont work but prop0_slow will in fsds3 but in fsds2 both will work
Wozza
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Reply #4 -
Jun 4
th
, 2006 at 11:09am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Remember - the naming conventions for FSDS2.24 follow the FS2002 Makemdl SDK.
FSDS3 follows the FS2004 SDK.
Although they appear (mostly) the same, there ARE differences....
tagging a part "elevator" works in FSDS2/FS2002/FS203, but it has to be l_elevator or r_elevator (or vice versa) under the FS2004/FSDS3 conventions.
Felix/
FFDS
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Reply #5 -
Jun 9
th
, 2006 at 9:22pm
Berserk
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Colonel
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Bogotá, Colombia
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I check the document but there says prop0_blurred /still/slow and i put those names but none of them works the prop is immobile.
In this point i'm hopeless
Regards
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Reply #6 -
Jun 9
th
, 2006 at 9:59pm
Berserk
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Colonel
Sic Itur Ad Astra
Bogotá, Colombia
Gender:
Posts: 340
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
ITS ALIVE
regards
Berserk
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Reply #7 -
Jun 9
th
, 2006 at 10:26pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Translation: "I finally typed in the correct tags, without typographical errors, and it now works!"
Felix/
FFDS
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Reply #8 -
Jun 9
th
, 2006 at 10:30pm
Berserk
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Colonel
Sic Itur Ad Astra
Bogotá, Colombia
Gender:
Posts: 340
Quote:
Translation: "I finally typed in the correct tags, without typographical errors, and it now works!"
Thats true
I used to nominate the parts like prop0_blurred_prop prop0_blurred_disk or things like that to know which one is which one, i tried deleting the addition and it works
Thanks
Berserk
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