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Rear Gunners (Read 866 times)
Jun 2
nd
, 2006 at 8:23am
x_jasper
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Colonel
I love YaBB 1G - SP1!
Posts: 224
Anyone know why some Rear Gunners either shoot like they're blind, or even don't shoot at all ? maybe some of em are dead ? ???
Bear if you pick this one up, the 110 gunner does shoot but he has a lousey aim. Conversely the SBD rear gunner won't shoot at anything, just sits there. I tried fresh download of SBD three times and checked everything.
Help from anyone on this appreciated.
Regards
Jasper
P4 2.5. massive huge 10 foot display.
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Reply #1 -
Jun 2
nd
, 2006 at 9:52am
Mathias
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Germany
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Interesting!
The 110 gunners have commonly been bugged to be overly deadly.
Which 110's exactly are you talking about, the older G-2 line or the G-4 nightfighter betas?
I ask because the nightfighters have a reduced rate limit (toned-down rotation speed) for their Mg81 to adress their over-accuracy.
Mathias&&
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Reply #2 -
Jun 2
nd
, 2006 at 10:03am
Mathias
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The "fire but don't hit anything" issue can be model-related, chance is that I have miss-aligned the gunstation pivots.
FYI there's a chance, if you don't follow the SDK guidelines on pivot orientation by the numbers, to make a gun that works ok for the player but the AI can't cope with it, so it's not an obvious bug to catch.
Whatever, the new Bf110's that come with MAW will not have that issue, and I think all other MAW planes should work ok, too (keep fingers crossed that no crate slips through version control
)
Having said that, if that is the source of the problem there's not much you as the "enduser" can do to adress it as it needs a little redo and a recompile of the model.
Over-accuracy on the other hand can be adressed by reducing the gun's rate limit in the aircraft xdp and/or increasing noise in the gun's xdp (guns folder).
As always, if you modify xdp files delete the according bdp file, aaaaaand your mod will not pass the multyplayer authentification (online missmatch).
Mathias&&
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Reply #3 -
Jun 2
nd
, 2006 at 10:40am
x_jasper
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I love YaBB 1G - SP1!
Posts: 224
Thanks Mathias
The aircraft in question are avhistory's. They are the Bf110c, Bf110g2, and their SBD. Although since discovering this I am now aware of the same defficiencies with stock too. Plus the Ground Crew 110.
That said, it's a shame the SBD has a bad rear gunner as I particularly like that aircraft. I understand a compromise fix may be in the XDP, but as you say you would lose the aircraft in multiplay.
In my opinion the CFS3 file check is a pain in the ***, does MAW retain the checker from within the CFS3 core ? I hope not.
But I guess no matter how much work goes into a model there is always going to be some niggling bug somewhere.
I am looking forward to the Hs123 download from GroundCrew(hint), at least that'll give me something to tinker with.
You confirmed my suspicions on the rear gun mounts, and thanks. Much appreciated.
Jasper
P4 2.5. massive huge 10 foot display.
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Reply #4 -
Jun 2
nd
, 2006 at 11:20am
Mathias
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I'm afraid the file checker is hardcoded to the CFS3.exe, not much we can do about it other than trying to provide you with an addon as accurate and complete as possible.
Mathias&&
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Reply #5 -
Jun 2
nd
, 2006 at 12:21pm
AvHistory
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I am not sure what is expected of the defensive gunners but it should not be much.
Thing is defensive guns were only really good at forcing the interceptors to fire from a distance & not shooting them down.
Example Schweinfurt-Regensburg Mission
376 bombers of sixteen bomb groups flew against German heavy industry well beyond the range of escorting fighters.
Before they had to turn back Spitfire pilots claimed 14 German fighters shot down and P-47 pilots claimed 16. Gunners on the bombers claimed 288 fighters shot down, but Luftwaffe records showed only 27 lost to B-17 defensive fire.
Average B-17 ammo load was 5000 rounds or 1,880,000 rounds of ammo for the entire formation. This gave an average trigger down time per barrel of slightly over 1 minute.
Assuming each bomber fired only half (30 seconds) its ammo best case (288 kills) it took 3,264 rounds fired to kill one attacking fighter.
Worse case (27) if the assuming the bombers got all the fighter kills it took 34,815 rounds to kill one attacker.
The actual number was mostly between the two extremes but very much to the low kill side.
If as had occurred many if not most of the bombers came back with their ammo expended the numbers would move up to 6528 best case or 69,630 worse case.
Taken from an after war summary:
The attacking fighters were small targets in an often confusing battle, and it was not at all evident that gunners would see them, identify them, estimate their distance and speed, aim correctly, and fire at the right time.
This looked good on paper, but in practice it was an almost impossible task. During WWII, the hit probability for fixed, forward-firing guns was estimated to be only about 2% for an average pilot; and the operation of flexible guns is far more complex.
The German fighter pilots flew short missions; the gunners spent long hours in cold, draughty, and incredibly noisy aircraft, shaking in the turbulence created by the large bomber formations. The gunsights were often primitive: The powered turrets had some form of computing sight, but most hand-aimed guns had simple ring-and-bead sights.
The field of view and fire from some positions, notably the radio room of the B-17 and the waist positions, was quite limited. Overall, the German fighters held a clear advantage.
BEAR&&
http://www.avhistory.org&&http://www.medairwar.com
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Reply #6 -
Jun 2
nd
, 2006 at 1:15pm
x_jasper
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I love YaBB 1G - SP1!
Posts: 224
Hmm, makes you stop and think what a bum of a job it must have been in a gun turret:(
The 'jury is still out' though with me and CFS3, but for the time being at least I'll be eager to install MAW when it is released. I wonder where on GC site is that Hs123 ? I can't find it.
I had one ages ago in CFS2 and loved it.
Actually speaking of gunnery, why do AA batteries keep firing at me when I am supposed to be allied to them ? is this another bug or am I missing something here ?
Thanks for the help.
Regards
Jasper
P4 2.5. massive huge 10 foot display.
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Reply #7 -
Jun 2
nd
, 2006 at 1:25pm
AvHistory
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IIRC in QC they hate everybody & are equal opportunity shooters.
The Hs-123's flight model is being adjusted as we just got some additional info on its lower wing flaps.
BEAR&&
http://www.avhistory.org&&http://www.medairwar.com
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Reply #8 -
Jun 2
nd
, 2006 at 4:38pm
x_jasper
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Colonel
I love YaBB 1G - SP1!
Posts: 224
"IIRC in QC they hate everybody & are equal opportunity shooters."
Lmao.
Regards
Jasper
P4 2.5. massive huge 10 foot display.
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