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Floating runway (Read 215 times)
Jun 1
st
, 2006 at 11:54am
PisTon
Ex Member
Hello everyone
I am designing an airport for Flightsimulator, and am wondering how I make the runway stop sticking underground, and floating.
here are two pictures:
1:
http://www.simviation.com/yabbuploads/fs9%202006-06-02%2001-48-21-01.jpg
2:
http://www.simviation.com/yabbuploads/fs9%202006-06-02%2001-48-52-28.jpg
So, have I done something wrong?
Do I need level ground?
Can you please direct me to a terrain leveling program or similar?
Thanks
EDIT:
Could a scenerey.cfg edit fix it:
[Area.158]
Title=xxxxx
Local=xxxx
Remote=
Required=xxxx
Active=xx
Layer=xxxx
Exclude=xxxxxxxl
Flatten.0=2181.1,N36 06.17,W115 10.51,N36 06.17,W115 06.95,N36 04.06,W115 06.95,N36 04.06,W115 10.51
?
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Reply #1 -
Jun 2
nd
, 2006 at 11:29am
_526th_Fireman
Offline
Colonel
S~ to all fair and honorable
pilots. S~!!
Joshua Texas
Gender:
Posts: 1148
What scenery design program are you using?
From the pictures, it looks like the "Flatten Area" is not there, in the wrong place or you didn't add one properly.
When you set the ground elevation or add a "Flatten Area", check it to make sure it is in the correct spot.
Then when adding ground runways, ground textures etc., I always set them at .01 or .02, this helped eliminate any "flicker" issue with the ground.
Systemax Sabre Ultimate gaming rig.&&&&I got all the goodies and all the power I need to run anything thrown at me for the next two months!
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Reply #2 -
Jun 2
nd
, 2006 at 2:21pm
dave3cu
Offline
Colonel
Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA
Gender:
Posts: 3077
FlattEx
might help.
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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