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Lights (Read 142 times)
May 27th, 2006 at 11:58pm

NCGent   Offline
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Does anyone know where a good tut on puting lights on an aircraft is it short enough to tell me in here?
Thanks guys
 
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Reply #1 - May 28th, 2006 at 12:33am

Falcon500   Offline
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[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3,  -6.60, -19.29,  0.79, fx_navred ,
light.1 = 3,  -6.60,  19.29,  0.79, fx_navgre ,
light.2 = 3, -25.33,   0.00,  0.72, fx_navwhi ,
light.3 = 2,  -6.43, -19.29,  0.79, fx_strobe ,


Those are the first four lines of the Beach baron 58 (stock  FS9) to start every section you need the [LIGHTS]that tells the computer that it needs to read the following lines for light bulbs Roll Eyes

then the next line or in the following lines you need to add Light.0 (zero) that's the start of the first light,

after that add a corresponding number 1=beacon, 2=strobe, 3=navigation, 4=cockpit

that is so when you hit the strobe light toggle on the panel the strobe lights turn on and not the landing lights  Roll Eyes

the next three numbers: x, y, z are

x for / aft

y port / starboard

z up /down

and for the end FX_a_light_type

any FX_ in you library can be entered here, do not add the .fx part, eg FX_navred.fx



Hope this helps a little
 

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Reply #2 - May 28th, 2006 at 3:32pm

NCGent   Offline
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Thanks a lot Falcon, that helps a great deal.

Chris
 
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