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Watch for the hype (Read 1090 times)
Reply #15 - May 14th, 2006 at 10:20am

Ashar   Ex Member
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I was thinking...maybe this makes sense...but here goes anyway...

After 9/11, I highly doubt that MS will implement the reality factor...I know this is bordering Politics and whatnot...but wouldn't reality make it simpler for anyone to do Flight training at home and do...well you know what...

Just my 2 cents Lips Sealed Lips Sealed
 
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Reply #16 - May 14th, 2006 at 11:07am

Nexus   Offline
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Jakemaster: Putting an airplane into a spin or whatever is not likely part of "commercial training" as you refer it to. It's part of basic aerodynamics and the effects of inertia and kinetic energy.

Commercial flying is better depicted than Cessna or Piper flying, just so you know.
Since airliners flies very gentle and doesnt push the envelope (which requires advanced computations)







 
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Reply #17 - May 14th, 2006 at 3:52pm

JBaymore   Offline
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Quote:
 There is really no point in acting like they do a terrible job because it doesnt fully simulate real life flying as real as it can be, you have to remember that it is a computer program


The most important point is that is an under $100 USD computer program.  When you factor THAT in........ even fs2004 is amazing.   Smiley


best,

.....................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #18 - May 14th, 2006 at 3:55pm

JBaymore   Offline
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Quote:
After 9/11, I highly doubt that MS will implement the reality factor...


I think that they don't want too much reality factor for a far different reason.

For every "serious simmer" .... like those of us who hang out here at SimV......... wanting more realism....... there are scads of "casual types" and "gamers" that would not buy the program if it took too much effort to learn to fly it.

I think extreme realism would be a poor economic move on their part.  They have to run a balance....keep both "sides" happy.

best,

.................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #19 - May 14th, 2006 at 4:00pm

justplanecrazy   Offline
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I want it as real as you can get it in all respects i mean you could teach a monkey to fly a cessna but theres a lot more to it than just flying around what i would like to see is all your pen and paper nave tools in a flight planing screen in sted of the simple electronic flight planner and some more realistic charts
 
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Reply #20 - May 14th, 2006 at 6:08pm

x_jasper   Offline
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John

You took the words right out of my mouth.

Surely, instruments which actually mean something isn't too much to ask, is it ?

Consider: traditionally MS sims have one basic prop form which is constant speed, however graphically they are variable speed.

The merlin engine for example is rated at 3,000RPM and the gearbox reduction ratio is 2.38:1, this means that at max RPM the tacho should read 3,000 as you would expect, and the actual prop RPM would be 1260.

At slow run / idle say engine RPM ~ 800, the tacho should read 800 and the prop rpm would be 336RPM.
ALAS!! even under slow / idle engine RPM the tacho still reads 3,000 !

Now, MS would have you believe their tacho is showing prop RPM, and not engine RPM. This is blatently untrue since I for one would be very worried indeed if I were near a ten foot prop spinning at 3,000RPM. I don't know what the tip speed would be but it would be a safe bet to assume mach 1 had been passed. This is what breaks props, and the reason for having a reduction gearbox.

So it's a bit pathetic really to have an engine tacho that always reads 3,000

Most likely the 'gaming' fraternity doesn't realise this basic fact.

C'mon MS  Wink

Jasper
 

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Reply #21 - May 14th, 2006 at 11:21pm
Jakemaster   Ex Member

 
GUYS!  REMEMBER!  Its only a computer simulation.  I dont know what you expect to be honest.  I really dont understand what you are looking for.  Do you want it to be exactly like real life?  If so, then you need to spend a lot more than 50 bucks on it and buy projectors,full motion platforms, cockpit hardware.  I mean, come on!  Even if the flight dynamics are perfect there are still so many different aspects you cant replicate.  So I hate to say it, but live with what your given my MS and Aces
 
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Reply #22 - May 14th, 2006 at 11:27pm
Jakemaster   Ex Member

 
Quote:
Jakemaster: Putting an airplane into a spin or whatever is not likely part of "commercial training" as you refer it to. It's part of basic aerodynamics and the effects of inertia and kinetic energy.

Commercial flying is better depicted than Cessna or Piper flying, just so you know.
Since airliners flies very gentle and doesnt push the envelope (which requires advanced computations)










What I mean is FS is not meant to be a commercial level sim, its not intended to train real pilots, its intended to entertain those like myself and others who love flying and dream of flight but cant afford it in the real world (even tho all the money ive spent on my computer and sim stuff is probably enough to get some training)
 
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Reply #23 - May 15th, 2006 at 12:05am

JBaymore   Offline
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Quote:
......(even tho all the money ive spent on my computer and sim stuff is probably enough to get some training)



LOL   Grin
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #24 - May 15th, 2006 at 2:39am

Ecko   Offline
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I agree Jasper, there's no idea in not fixing a stupid mistake like the incorrect gauges, since that would be an extremely easy thing to correct.

Jake, you have to agree here, it's a mistake that could be fixed in a matter of seconds..
You're saying; do not correct it. Why?
If they cannot give us some serious flight dynamics, which they clear can or will not, they can at least spend some time fixing those stupid mistakes that makes the game unrealistic.
 

...
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Reply #25 - May 15th, 2006 at 1:31pm

Joe_D   Offline
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Quote:
I think that they don't want too much reality factor for a far different reason.

For every "serious simmer" .... like those of us who hang out here at SimV......... wanting more realism....... there are scads of "casual types" and "gamers" that would not buy the program if it took too much effort to learn to fly it.

I think extreme realism would be a poor economic move on their part.  They have to run a balance....keep both "sides" happy.

best,

.................john


Yes, good point.
However isn't that what the "realisim" sliders are for?
Personally, I would love to seee more realistic stall and spin charitaristics.

 

Home airports are KMGJ and KSWF in Orange County, NY&&Stop by and say hello. Smiley
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Reply #26 - May 15th, 2006 at 2:03pm

x_jasper   Offline
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I just don't know what it is with some people and spin.

Unreasonable, is pointless RPM and boost gauges etc.

Reasonable, is inaccurate spin characteristics. People may not realise it but actually to model spin correctly would involve massively complex algorithms. MS could be let off the hook as regrads spin.

But please, let us see accurate gauge, correct prop modelling, and smooth FM's. These are after all basics and by now the FS series has matured to the point where these basic features are justified.

P.S. out of interest when FS9 first came out I remodelled the dynamics for the DC3 & Trimotor, these were very popular and I gave the files to dozens of people. Everyone was wholly satisfied and I did not charge a single cent for my work. So, if I can do it........

Regards all
Jasper
 

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Reply #27 - May 15th, 2006 at 3:54pm

C   Offline
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Quote:
The most important point is that is an under $100 USD computer program.  When you factor THAT in........ even fs2004 is amazing.   Smiley



Agreed. I regularly fly a multi-million pound/dollar sim at work...

a) Can it spin? - not really
b) Does it handle like the real aircraft? - Just about, providing you aren't in close proximity to the ground...
c) Does it taxy properly? - Nope - it taxys as though the main wheels are surrounded by treacle...

To top this off, you can fly into the ground and then opem the canopy and get out too...

For £49.95/$100ish dollars, you get a decent representation of "flying"... Certainly good enough for me...

 
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Reply #28 - May 15th, 2006 at 4:32pm

Katahu   Offline
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Dang, if a multi-million dollar piece of hardware can't do 100% realism then I certainly doubt the FS series would be able to fix its dynamics even if M$ did concentrate on that. Shocked

I've been flying the latest update of X-Plane lately and I can that even X-Plane has its drawbacks in terms of dynamics. For example: No matter how hard I work to setup the sensitivity and null zone on my joystick almost all of the aircraft in X-Plane seems to twitch when I try to turn gently to either side. Heck, you can even see the control surfaces act all twitchy. I'm not sure if this is the result of a poorly setup joystick or a flaw in X-Plane's ability to understand anny joystick input. And let me remind you that X-Plane is one of the most accurate commercial sims in the market.
 
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Reply #29 - May 15th, 2006 at 5:17pm
Jakemaster   Ex Member

 
Im not saying not to fix little quick problems, but Im saying that there really is no need to worry about some of the larger weakneses in flight dynamics
 
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