Buzz_1 my reconmendation to make the Ships retard their shooting or make the Ships shoot back as the planes approach closer to their tarket is to create a front line close to the ships.
This way the Ships will not recognize the planes as enemy until they are real close to them.
Another thing to remember is to classify the Ships as rockies. This way they are not as accurate with there AAA fire as a veteran or Ace Ship might be.
Here is a post by B24 Guy on how to make multiple Takeoff from carriers.
This process will place a virtual runway over the flight deck of the aircraft carrier, and allow wingmen or groups of AI aircraft, to populate or take off, from the carrier deck.
To make things easy, I created a new airbase in the airbase.dat file, (located in the CFS2\INFO folder.).
1. Create entry in airbase.dat file.
(You can have more then one just increase xxx numbers and change name)
Here is Data for the Airbases.dat file. Fill in the XXX with the next numbers in sequence and do not delete the little square eof marker.
[runway.xxx]
id=xxxx
name=Fake runway one
heading=40
allegiance=0
units_across=1
base_lat=N6* 8.70'
base_lon=E135* 4.68'
base_alt=+64
takeoff_start_pos=28,0
takeoff_stop_pos=1600,200
landing_start_pos=5000,350
landing_touchdown_pos=5,0
landing_stop_pos=150,0
2. Build mission with yourself taking off from carrier.(Start with two wingmen)
(Make sure starting speed of carrier is zero.)
(Try to make the starting heading of the Carrier either North, South, East ,or West.)
This will make things easier when you decide to advance from here.
3. Fly mission, PAUSE,Hit Shift-Z, and write down starting info. IE- lat, lon, alt, heading.
4. Exit mission Builder.
5. Edit the new "Fake runway one" airbase entry that you placed in the "airbase.dat" file. (use data from step 3)
6. Restart mission builder and load mission.
7. Change takeoff from "Name of Carrier" to "Fake runway one" airbase.
8. Save and Exit
9. Enjoy
Note: If the carrier speed is greater than 20 knts. your wingmen will start their takeoff roll as soon as you start your engine.
B24Guy
P.S. I some how left out the allegiance=0 section of the airbase entry.
I hope this has not caused anyone any problems.
Just became aware of the fact that if you don't have an airbase in your "airbases.dat" file with the same Id # as that called for in the mission, going into map mode will Cause CTD.
This is going to force the user to have to do a edit on his airbases.dat file as well as editing the mission to match the new airbase entry.
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Last edited by The B24 Guy : 25-Jul-2005 at 06:15.
This B24 post is from Netwings forum. I do not claim credit for it.
This way you can takeoff with other Vals or SBD on your way to attack your tarket.
Here another Web call Isoliti has a download that might help with your static planes.
http://www.isoliti4gatti.com/misc.htmYou are what this community is about.
James007