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Microsoft provided offsets for engine fires....... (Read 201 times)
May 2nd, 2006 at 10:34pm

JBaymore   Offline
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Although the Microsoft SDK does not mention anything, Pete Dowson (FSUIPC fame) has found that at offset 3366 the 1 byte location is allocated by Microsoft for "engine fires" using bits 2^0 to 2^3 to indicate a fire in engine 1-4 respectively.

This fact would seem to me to "open the door" for someone rather clever with XML to write an engine fire gauge that triggers effects files (smoke or lights) creating visual smoke and maybe limited flames, and also impact engine operation.

Just a matter of manually positioning the effects emitters in the correct places for individual one to four engine aircraft.

The matching "fire suppression" gauge would then (possibly) terminate the "fire" by writing the necessary value to the appropriate bit, kill the smoke/fire (effects file), and maybe leave some negative impact on the affected engine(s) (dead or crippled) and or related systems.

Anyone up to the task?


best,

......................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #1 - May 3rd, 2006 at 7:43pm

zeberdee   Offline
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Hi John, It has already been done, Shocked a DeHaviland Otter for fs9 has an engine fire when the / key is pressed ( I think) If I get chance to fire up my sim computer tomorrow I will post more details of where I got it from. ( 12:45am here in England) from memory it is a G reg Otter two paints one I think is Scilly Air?  Wink
 

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Reply #2 - May 3rd, 2006 at 10:16pm

Travis   Offline
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Quote:
Hi John, It has already been done, Shocked a DeHaviland Otter for fs9 has an engine fire when the / key is pressed ( I think) If I get chance to fire up my sim computer tomorrow I will post more details of where I got it from. ( 12:45am here in England) from memory it is a G reg Otter two paints one I think is Scilly Air?  Wink


I think what John's referring to is a way to have them AUTOMATICALLY create an engine fire, at random or predesigned points.  Adding a simple smoke entry that creates this effect is simple.  Doing what John's suggesting is something that would require a little XML tweaking and gauge knowledge.

As of yet, I'm PRETTY sure there hasn't been any work done for this.  However, a little trip to FFDS might not hurt, as well as downloading one or two of the SDKs on the subject.  I'm not really interested, but it seems like a good idea . . .
 

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Reply #3 - May 3rd, 2006 at 10:49pm

JBaymore   Offline
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Quote:
Doing what John's suggesting is something that would require a little XML tweaking and gauge knowledge.

As of yet, I'm PRETTY sure there hasn't been any work done for this.  However, a little trip to FFDS might not hurt, as well as downloading one or two of the SDKs on the subject.  I'm not really interested, but it seems like a good idea . . .


Yup... I've done an effects file tied to the smoke key that runs a liquid fuel leak near an engine that turns into smoke and then fire.  Push the "I" key and the situation slowly develops on a preset sequence.

But that is not what I am talking about.  What I want is something that keeps track of certain variables of engine use/abuse and if you do something stupid (or even a "random generator too) the conditions cause the engine fire... and then the visual effects kick in...and also the fire causes certain systems to malfunction appropriately.  

Stuff like that.

It should be doable...... with enough skill at XML and enough free time to do it.

best,

.....................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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