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REGISTRATION NUMBERS? LOOK HERE!!! (Read 237 times)
Apr 25th, 2006 at 3:32pm

Threadkiller   Offline
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gah!
London, Ontario

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okay, so...someone toldme that if i created a part and called it "nnumbers" and generated the model then the registration i gavethe model (example: C-SIMV) would appear in the poly just created as it does on the default aircraft...i thought "wouldnt i need to give it some special texture (dummy texture) or special treatment to the part?" so now im still wondering that....and as you can probably guess...my registration does NOT appear ont he model by just namin the part "nnumbers"

i was told it works on g-max...so it shopuld work on FSDS...but how?
 

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Reply #1 - Apr 26th, 2006 at 5:23am

SilverFox441   Offline
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Now What?
Mississauga, Ontario, Canada

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You need a texture on that part called "DECAL_NNUMBER".

It's similar to working on a VC panel...the texture is a dummy for mapping purposes, FS will replace it in the sim with the actual data. IIRC, you also need an entry in the cfg. file for "atc_id=". Put whatever you want after the "=" it will be re-written once you change things in the sim.
 

Steve (Silver Fox) Daly
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Reply #2 - Apr 26th, 2006 at 9:14pm

Threadkiller   Offline
Colonel
gah!
London, Ontario

Gender: male
Posts: 2463
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THNX STEVE!!!!!!! Grin i was aboutt o give up on the idea haha 8)

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Edit: Sad it didnt work Sad i followed the same procedure as i do w/the VC gauges..and not luck.

must i used only ONE poly? b/c i have 2 (to shape the piece of fuselage) here's a pic...

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the cfg entry is made and everything... the part is named nnumber and the texture DECAL_NNUMBER is it case sensitive (partname/texture name?) and do i have to have a nnumbers_l and nnumbers_r depending on the side of the fuselage?
« Last Edit: Apr 27th, 2006 at 12:03am by Threadkiller »  

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Reply #3 - Apr 27th, 2006 at 12:07am

SilverFox441   Offline
Colonel
Now What?
Mississauga, Ontario, Canada

Gender: male
Posts: 1467
*****
 
You shouldn't be having this problem...!

Check out http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=General;action=display;n...

What I described should work...
 

Steve (Silver Fox) Daly
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Reply #4 - Apr 27th, 2006 at 4:46pm

Threadkiller   Offline
Colonel
gah!
London, Ontario

Gender: male
Posts: 2463
*****
 
IT WORKS! IT WORKS!! I FIXED IT!! Cheesy Cheesy 8)

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Grin

i was using a dummy texture, when i really should've been using a DXT1 with alpha Grin
 

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