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› REGISTRATION NUMBERS? LOOK HERE!!!
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REGISTRATION NUMBERS? LOOK HERE!!! (Read 237 times)
Apr 25
th
, 2006 at 3:32pm
Threadkiller
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Colonel
gah!
London, Ontario
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Posts: 2463
okay, so...someone toldme that if i created a part and called it "nnumbers" and generated the model then the registration i gavethe model (example: C-SIMV) would appear in the poly just created as it does on the default aircraft...i thought "wouldnt i need to give it some special texture (dummy texture) or special treatment to the part?" so now im still wondering that....and as you can probably guess...my registration does NOT appear ont he model by just namin the part "nnumbers"
i was told it works on g-max...so it shopuld work on FSDS...but how?
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Apr 26
th
, 2006 at 5:23am
SilverFox441
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Now What?
Mississauga, Ontario, Canada
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Posts: 1467
You need a texture on that part called "DECAL_NNUMBER".
It's similar to working on a VC panel...the texture is a dummy for mapping purposes, FS will replace it in the sim with the actual data. IIRC, you also need an entry in the cfg. file for "atc_id=". Put whatever you want after the "=" it will be re-written once you change things in the sim.
Steve
(Silver Fox)
Daly
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Apr 26
th
, 2006 at 9:14pm
Threadkiller
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Colonel
gah!
London, Ontario
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Posts: 2463
THNX STEVE!!!!!!!
i was aboutt o give up on the idea haha 8)
========
Edit:
it didnt work
i followed the same procedure as i do w/the VC gauges..and not luck.
must i used only ONE poly? b/c i have 2 (to shape the piece of fuselage) here's a pic...
the cfg entry is made and everything... the part is named nnumber and the texture DECAL_NNUMBER is it case sensitive (partname/texture name?) and do i have to have a nnumbers_l and nnumbers_r depending on the side of the fuselage?
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Last Edit: Apr 27
th
, 2006 at 12:03am by Threadkiller
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Apr 27
th
, 2006 at 12:07am
SilverFox441
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Colonel
Now What?
Mississauga, Ontario, Canada
Gender:
Posts: 1467
You shouldn't be having this problem...!
Check out
http://www.aerodynamika.com/cgi-bin/yabb/YaBB.cgi?board=General;action=display;n...
What I described should work...
Steve
(Silver Fox)
Daly
&&
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Reply #4 -
Apr 27
th
, 2006 at 4:46pm
Threadkiller
Offline
Colonel
gah!
London, Ontario
Gender:
Posts: 2463
IT WORKS! IT WORKS!! I FIXED IT!!
8)
i was using a dummy texture, when i really should've been using a DXT1 with alpha
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