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› Adobe Phtoshop 2.0
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Adobe Phtoshop 2.0 (Read 215 times)
Apr 22
nd
, 2006 at 3:24pm
PAY1829
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Colonel
Posts: 18
Is it possible to do re-paints with this program? I tried re-painting Mike Stone's Cessna 404 the other day, and I was able to open the textures using Photoshop and edit them, and save them as .BMP, but the new textures won't show in FS2004. Any suggestions?
Kick the tires, light the fires.
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Reply #1 -
Apr 22
nd
, 2006 at 3:43pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
The textures most likely need to be saved in a certain format. To do this, you need to get DXTBmp, which is a small freeware program that converts textures for all FS stuff.
Get it here:
Design Utilities
Read up on the net about it. There's a lot of info on the types of textures used in FS and what they all mean.
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Reply #2 -
Apr 22
nd
, 2006 at 4:38pm
PAY1829
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Colonel
Posts: 18
Cool, I'll have to check that out. I saw Paint Shop Pro on there, is that Freeware?
Kick the tires, light the fires.
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Apr 22
nd
, 2006 at 6:05pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
Cool, I'll have to check that out. I saw Paint Shop Pro on there, is that Freeware?
Actually, I think PSP, in its current incarnation, is well over 100 US. Just stick with Photoshop. I've heard its a more userfriendly program.
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Reply #4 -
Apr 22
nd
, 2006 at 6:22pm
PAY1829
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Colonel
Posts: 18
Allright, I'll try DXT.Bmp and see how it goes. Thanks for your help.
Kick the tires, light the fires.
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Reply #5 -
Apr 23
rd
, 2006 at 11:04am
wji
Offline
Colonel
Posts: 1644
After Opening 32bit.BMP File
in DXTbmp, Save As Extended DXT3 fileformat. Why? Read what Martin Wright (author of DXTbmp) states:
"You can either use the Extended 32 bit version in FS or convert a copy to DXT format for actual flying. The drawback with 32 bit is the filesize (
4 or 8 times the size of the equivalent DXT
) and performance (DXT formats are optimised DirectX formats and are stored and displayed using the Graphics card built-in DXT hardware). "
PhotoShop 7 user
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Reply #6 -
Apr 23
rd
, 2006 at 11:11am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
"You can either use the Extended 32 bit version in FS or convert a copy to DXT format for actual flying. The drawback with 32 bit is the filesize (4 or 8 times the size of the equivalent DXT) and performance (DXT formats are optimised DirectX formats and are stored and displayed using the Graphics card built-in DXT hardware). "
Of course, if you have a good graphics card, a GB or so of RAM and a terrabyte of HD space, you could just opt for great rendering instead of performance. That's what 32-bit is for. I've been playing with it recently, and now ALL my DXT3 files (with some exceptions) are 32-bit. It just looks juicier . . .
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