Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
Fonts (Read 168 times)
Apr 12th, 2006 at 9:42pm

Rachet1031   Offline
Colonel

Posts: 84
*****
 
Having a problem with fonts, Some seem to show up better than others and some appear more blurry. Im using the stock Fonts that came with PSPX. I've tried some different settings for the font but they still seem blurry. I've got to be missing something as some A/C repaints I have D/l and installed seem crystal clear and sharp. At my witts end. Any help is appreciated


Thanks again
Pk
 

System&&P4 3 GHZ&&512 MB Ram&&GeForce FX 5200 with 128MB memory, 8X AGP, with S-Video and DVI out &&MS Precision 2 joystick
IP Logged
 
Reply #1 - Apr 13th, 2006 at 12:56pm

wji   Offline
Colonel

Posts: 1644
*****
 
" . . .  any help is appreciated."

Question:
1.) In which format are you saving your repainted texture(s)?
2.) In which format are you Saving Extended BMP?

IMO, idealy, answer one is 32bit and two is DXT3

P.S. Good paintkits come in 32bit Extended format for repainting; if one has unlimited computer resources, they can be used in FS9 at this level.
 

... PhotoShop 7 user
IP Logged
 
Reply #2 - Apr 13th, 2006 at 10:01pm

Rachet1031   Offline
Colonel

Posts: 84
*****
 
Yepper you nailed it. When I was saving to a BMP I was only saving as a 8 bit BMP. Alsthough I cant seem to find the 32 bit you are talking about there is a 16 bit in PSPX which made a big difference. And I have been using the DXT3 format. Thanks again wji.

The simple things always get me


Pk
 

System&&P4 3 GHZ&&512 MB Ram&&GeForce FX 5200 with 128MB memory, 8X AGP, with S-Video and DVI out &&MS Precision 2 joystick
IP Logged
 
Reply #3 - Apr 13th, 2006 at 10:40pm

wji   Offline
Colonel

Posts: 1644
*****
 
Well, there ya go . . .

Don't be fooled by *.BMP Extended file formats. Some systems and cards can handle some formats better  than others.

Some PAI planes come with DXT1 repaints; my system doesn't like them (blurries) so I convert everything to DXT3 (for aircraft -- scenery is handled differently)

If a texture file is 4MB in size it's 32bit Extended -- I convert those to 1MB DXT3, too. But, as already noted, the higher resolution is what is required for repainting (no loss of detail when saving)
 

... PhotoShop 7 user
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print