Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 2 
Send Topic Print
[W.I.P]Westland Lynx helicopter (Read 749 times)
Mar 23rd, 2006 at 5:57am

pepper_airborne   Offline
Colonel
Voorhout - The Netherlands

Posts: 2390
*****
 
I've been working on this chopper for a while already, rebuilding it from scratch from a earlier version that i didnt like a bit.

I created the fuselage by starting out with a single plane extruding onward from that. Since im not really fond/used to high poly box modeling generaly used in FS.

Hope you guys like it, i included serval renders because im testing out what works and doesnt work with the rendering options in G-max. Since sometimes it just renders black.

...
...
...
 
IP Logged
 
Reply #1 - Mar 23rd, 2006 at 8:00am
Souichiro   Ex Member

 
Looks lovely!!

Please also include a Dutch paint!!
 
IP Logged
 
Reply #2 - Mar 23rd, 2006 at 8:29am

pepper_airborne   Offline
Colonel
Voorhout - The Netherlands

Posts: 2390
*****
 
That will probably the base paint, since im Dutch myself Cheesy.

I got inspired to model this when i saw a live training from the navy dropping down marines on abandoned buildings, fortunately for me was i standing only 5/8 metres from the Landing zone for this heli 8).
 
IP Logged
 
Reply #3 - Mar 23rd, 2006 at 11:27am
Souichiro   Ex Member

 
In dat geval... Welkom!

Lynxen zijn fantastisch mooie helikopters. Zie ze de laatste paar jkaar helaas niet zoveel meer vanwege de sluiting van vliegbasis Valkenburg. succes met het project!
 
IP Logged
 
Reply #4 - Mar 23rd, 2006 at 11:45am

pepper_airborne   Offline
Colonel
Voorhout - The Netherlands

Posts: 2390
*****
 
Yup, a shame they closed Valkenburg, il miss the orions flying overhead.

Here's an update:
...
 
IP Logged
 
Reply #5 - Mar 23rd, 2006 at 2:24pm
Souichiro   Ex Member

 
where do you live? Rijnsburg myself!
 
IP Logged
 
Reply #6 - Mar 24th, 2006 at 9:36am

pepper_airborne   Offline
Colonel
Voorhout - The Netherlands

Posts: 2390
*****
 
Voorhout.

Started shaping up the cabin, you can see the details in the background.

...
 
IP Logged
 
Reply #7 - Mar 24th, 2006 at 4:00pm

stiz   Offline
Colonel
Yorkshire-England

Gender: male
Posts: 661
*****
 
looking nnnniiiiccccceeeeee
 
IP Logged
 
Reply #8 - Mar 25th, 2006 at 9:08am

pepper_airborne   Offline
Colonel
Voorhout - The Netherlands

Posts: 2390
*****
 
Thanks, here is a ingame shot, animations still bugged, even though i animated the prop.

...
 
IP Logged
 
Reply #9 - Mar 25th, 2006 at 10:11am

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
*****
 
Quote:
Thanks, here is a ingame shot, animations still bugged, even though i animated the prop.



<G>  Happens to the best of us from time to time ....!!

What really intrigued me was your early comment: "I created the fuselage by starting out with a single plane extruding onward from that"  ...  In a way, by doing that, it showcases how powerful a modelling tool the 3DSMax/gmax (and high end modelling programs) are.
 

Felix/FFDS...
IP Logged
 
Reply #10 - Mar 25th, 2006 at 10:21am

pepper_airborne   Offline
Colonel
Voorhout - The Netherlands

Posts: 2390
*****
 
Haha, well i consider myself far from the best.

Yes, its intriguing, i couldnt believe myself that this could actualy work. Until a year ago i learned that this technique is used by car modeling, i learned it myself and decided that i needed to model a car. Modeled a renault laguna and a Ford Sierra with this technique. Very suited for Highpoly modeling.

I cant really get around starting out with a cylinder and modeling onward from that by pushing verts around. Its just not my style. Thats the reason i decided to use this, no matter what people may think of it.

Its actualy quite easy to create a extra plane, since im G-max, you can select a edge, hold shift, and drag onwards, and there is your new plane! Now with target weld move it in the mesh and there is your polygon. Really easy and effective.
 
IP Logged
 
Reply #11 - Mar 25th, 2006 at 5:14pm

pepper_airborne   Offline
Colonel
Voorhout - The Netherlands

Posts: 2390
*****
 
Again, the cockpit, all extruded from a row of edges.

...
 
IP Logged
 
Reply #12 - Mar 26th, 2006 at 6:16am

Bartolomeus   Offline
Captain
I love YaBB 1G - SP1!

Posts: 3
***
 
Look`s very gooooooood!!! I love the Lynx!!
 
IP Logged
 
Reply #13 - Mar 26th, 2006 at 6:32am

pepper_airborne   Offline
Colonel
Voorhout - The Netherlands

Posts: 2390
*****
 
Yeah, its a beautifull chopper.

added in a cabin and doors.

...
 
IP Logged
 
Reply #14 - Mar 29th, 2006 at 6:00am

pepper_airborne   Offline
Colonel
Voorhout - The Netherlands

Posts: 2390
*****
 
Added windows, still need to tweak them a bit.

...
 
IP Logged
 
Pages: 1 2 
Send Topic Print