"WJI - I don't understand the point you're making"I hear ya . . . sometimes I mumble
Often when we d/l a photorealistic panel, we read the credits to whomever took the photographs of the aircraft's interior -- including the panel.
Whomever creates the 2D photorealistic FS9 panel converts these photographs to *BMP files (in the requisite format and size), creates all the blackholes for the designated gauges and uploads the finished product as a
Photorealistic Panel -- meaning it uses real photgraphs of the panel and some views.
Therefore, I thought I gave a difinitive answer to your question:"This may seem somewhat basic but I'm keen to learn how panel designers go about creating their textures. Some panels are fairly crude - sort of simple 'paint' creations - and not very realistic looking. Others seem to be almost photo-realistic in their rendering of the metallic textures employed. How do they do it?"
I've done many myself and that's how I do it. Take any photograph or texture, rename it in the native format (panels are often just 24bit), and there ya go!
Try it I presumed you were referring to 2D panels
P.S. The same applies to outside aircraft textures; as noted, I thought it was pretty basic stuff. Have fun.