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› gmax animation error
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gmax animation error (Read 242 times)
Feb 25
th
, 2006 at 1:24pm
5thranger
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I love YaBB 1G - SP1!
Posts: 45
hello guys,
so the last thing I need to do with my Pillan model was the landing gear animations.
I completed them, nothing but simple landing gear rotations, and gear doors rotations.
When exporting the plane to MDL, GMAX kept giving me this error for every component of the landing gear.
"Node l_gear has a scale applied. Remove before exporting"
I DID NOT scale any part, nothing but rotations....what si the problem and how to fix it?
I can't believe I've work in my plane and now the final step is messed up?
Thanks in Advance.
hector
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Reply #1 -
Feb 25
th
, 2006 at 3:44pm
Katahu
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I see this one all the time with my projects. This happens in two ways:
1. You didn't reset the scale for the animated object. To do so, go to the Hierarchy tab and scroll down to where you see a Scale button at the bottom. Select the object in question and click on the Scale button. There you have it. However, you will have to do this to every animated object in Gmax and you have to do it everytime before you export anything.
2. Let's say that you did what was mentioned on #1, but you still see the error. The hierarchy structure of the linked objects might have something to do with it. For example: Let's say that you have three objects and two of them are animated and linked to the third object at the same time [objects A and B share links with object C]. What will happen is that Gmax will get confused as to which way to go to render the animations. To avoid that, simple link object A to object B and object B to object C. Basically, don't branch off your links. Keep them in a single line. You save aspirin that way.
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Reply #2 -
Feb 26
th
, 2006 at 3:19am
5thranger
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I love YaBB 1G - SP1!
Posts: 45
ok, im about ready to give up and throw my copy of gmax to the trash bin.
II selected every component of all 3 landing gear assemblies and clicked on the reset scale button, individually.
This time I managed to export my model with animations...but this time, when I select my plane in FS...the landing gear is deformed, squeezed, stretched, etc.
Sure, the thing is animated now...but they are completely deformed....what gives now?
thanks in advance
hector
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Feb 26
th
, 2006 at 3:26am
Katahu
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Hmm... now that's strange.
The way I said for exporting animations should work on that as well. However, that worked when I exported a visual model in two groups [the old group-export method]. I'm not sure how to fix that if you are exporting with the nodes and all [the new hierarchy-export method].
But don't give up. The mere fact that successfully exported the animations shows that you're getting there. Don't give up now.
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Feb 26
th
, 2006 at 8:49am
Milton
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For each part in that hierarchy, select, and using the Hierarchy mode, and Local Coordinate System, select
Affect Pivot Only
Reset Transform
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #5 -
Feb 26
th
, 2006 at 6:55pm
5thranger
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I love YaBB 1G - SP1!
Posts: 45
Quote:
For each part in that hierarchy, select, and using the Hierarchy mode, and Local Coordinate System, select
Affect Pivot Only
Reset Transform
Milton,
I tried that and now the results are even more deformed and distorted.
I guess I'm going to have to redo the landing gear and start from scratch.
I REALLY wish GMAX had more useful help files.
Thanks for all the help though.
Hector
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Reply #6 -
Feb 27
th
, 2006 at 11:28pm
Milton
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If you would like to send me a copy of the landing gear, I will take a look at for you.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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