Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 2 
Send Topic Print
Simviation MP Server (Read 1497 times)
Reply #15 - Feb 25th, 2006 at 11:37am

Fozzer   Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.

Posts: 24861
*****
 
Quote:
FANTASTIC idea!

Will help a lot, since I have just completed a very successful Italy Tour, and I'm about to start the new Caribbean Tour soon, this server will really mean a lot as we can all fly together!  Smiley

Thanks!

James 8) Smiley


...let's hope that not too many are flying on the same Server (82.3.169.59), on the same port address (23456), all at the same time, doing different things, in different parts of the World...Wink...
....otherwise it's over to one of WS Pilots unused three port addresses (23456/23457/23458 ) again.... Shocked...!

Cheers all...!

Paul... 8)...!

<modify>
 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
IP Logged
 
Reply #16 - Feb 25th, 2006 at 12:43pm

NFo-xaBBu   Offline
Colonel

Posts: 10
*****
 
Just to make things a little easier to grasp:

The FShost does NOT generate a lot of traffic. It will also NOT be overloaded too quickly. This is because of how the protocoll over which the flightsims communicate with the server/each others is designed as follows:

When one connects, his position is transmitted to the server only every 256 ms right now. This means that is a hit every 1/4 of a second, which implies not very much traffic (about 1k/sec per client)...
If two players fly together and they are as close as max. 10nm then the server will inform both simulators that they are close to each other and they should start sending their data to the other client. This is called P2P or PeerToPeer communication. Because of this the server does not have heavy load on its cpu and it does not have to do complex calculations. Also it implies that if people are flying at different places in the world (for example when different events take place) they will only be limited by their local bandwidth to have the game run smoothly when many people are together and can see each others. (distance < 10nm).

I hope this makes things a little easier to understand.

Of course I still want to do some testing on how the server load reacts to MANY people.

So it would be really awesome if there were quite a couple 
of eager pilots trying to connect tomorrow for the stress test. Grin

xaBBu
 
IP Logged
 
Reply #17 - Feb 25th, 2006 at 2:58pm

Ivan   Offline
Colonel
No, I'm NOT Russian, I
only like Russian aircraft
The netherlands

Gender: male
Posts: 6058
*****
 
I can join in if you need it

 

Russian planes: IL-76 (all standard length ones),  Tu-154 and Il-62, Tu-134 and An-24RV&&&&AI flightplans and repaints can be found here
IP Logged
 
Reply #18 - Feb 26th, 2006 at 1:42pm

-sam-   Offline
Colonel
. .. ...
EDDM

Gender: male
Posts: 608
*****
 
We had a longer downtime today.. maybe caused by
defect memory module. Weīll be looking into this the next days.

Did anyone allready succesfully connected with FS2002 ?

Itīs now Sunday 20:15 GMT.. we are online to test the performance.. join us if you want !!
 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
IP Logged
 
Reply #19 - Feb 26th, 2006 at 7:12pm

Airshow_lover   Offline
Colonel
I'm back........!
LaVergne, TN

Gender: male
Posts: 1740
*****
 
Quote:
Did anyone allready succesfully connected with FS2002 ?


Well as you know,

Not me Roll Eyes
 

C/SMSgt - Civil Air Patrol
IP Logged
 
Reply #20 - Feb 27th, 2006 at 7:25am

-sam-   Offline
Colonel
. .. ...
EDDM

Gender: male
Posts: 608
*****
 
We allready talked about this problem... .At the moment it does not look like itīs a problem on our side. I will check
if maybe another port needs to be open on our side...
but itīs quite unlikely !! The FSHost is set to allow FS2002
connections !

I experienced similar problems in the past on different server (sometimes I
only find 1 wspilots server no-matter what port I use).
To make shure you have a correct setup on your side...
make shure the following ports are open !!!

23456 UDP
6073 UDP
23432 TCP+UDP

also make shure you are searching the session through the correct port (your flightsim multiplayer setup). It must be 23456 (I donīt know if this is the default for FS2002). If you previously visited
a wspilots server it might still be set to 23457 or 23458.
And this will not show a session !

If this is all done.. and you still canīt find our session,
Iīm sorry there is probabely not much that can be done about it. As I said, I experienced the same problem on different servers. One time a friend opened a local Server.. and 3 people were able to find it.. 2 were not. After 15 minutes the 4th person suddenly found a session.. while
the other guy still was unable.  The routing itself seems to work.. cause you were able to find our website.
I have no idea what could be wrong here. But anyway.. check your port setup twice !!

I would also like to ask someone else who has FS2002 installed to connect to the server and check if this works.
Thank You,

sam


edit: Airshow Lover.. can you connect to the wspilots servers at all ?
 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
IP Logged
 
Pages: 1 2 
Send Topic Print