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Help Request (Read 150 times)
Feb 21st, 2006 at 7:03am

Smoke2much   Offline
Colonel
The Unrepentant Heretic
Sittingbourne, Kent,

Posts: 3879
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I am working on learning G-Max (again lol) and I am building a Mk 1 Vickers Wellington.

...

My problem is around see through things like the prop discs (prop0_blurred) and the glass.  How do you make these things?  Is it with texturing or do you tell G-max that certain poly's or objects have a lower opacity than others?

I have read through the Various tutorials and I must be missing something Roll Eyes

Thanks in advance.

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #1 - Feb 21st, 2006 at 7:36am

Milton   Offline
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Props forever!

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Posts: 301
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Will,

Many ways to do this.  I simply apply a textured material, and give the material a 6-7% opacity.  You can check any of our aircraft for sample mesh textures.
 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #2 - Feb 21st, 2006 at 8:02am

Smoke2much   Offline
Colonel
The Unrepentant Heretic
Sittingbourne, Kent,

Posts: 3879
*****
 
Many thanks Milton, I'll try it and see what happens!

Will
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #3 - Feb 21st, 2006 at 8:44am

Smoke2much   Offline
Colonel
The Unrepentant Heretic
Sittingbourne, Kent,

Posts: 3879
*****
 
...

Not a great Shot but it worked beautifully.  Thanks mate!
 

Who switched the lights off?  I can't see a thing.......  Hold on, my eyes were closed.  Oops, my bad...............&&...
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Reply #4 - Feb 21st, 2006 at 8:47am

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

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Posts: 1000000627
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Now, if it's a Hungarian Wellington, you have to start with a Lisunov Li.2 model  to be really accurate ...  Smiley

 

Felix/FFDS...
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