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Works in Progress (Read 2921 times)
Reply #15 - Mar 5th, 2006 at 9:50pm

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
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Quote:
Hi all, more progress made on the B-25.
A little problem with exporting the model into the sim.
It was working befor I made some new parts but now does not showup in the flight sim.
Would any one know what might cause this.


Which parts?  What does it look like?  Screenies, please! Wink
 

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Reply #16 - Mar 5th, 2006 at 10:31pm

flyboy4   Offline
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I love YaBB 1G - SP1!
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every thing shows up in G max but in the flight sim nothing shows up ???
here they are in g max
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this is what I get in flight sim
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Reply #17 - Mar 5th, 2006 at 11:42pm

Felix/FFDS   Offline
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Do you have sound.cfg and panel.cfg files set up and properly aliased?

Did you set the proper contact points?

 

Felix/FFDS...
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Reply #18 - Mar 6th, 2006 at 12:31am

flyboy4   Offline
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I love YaBB 1G - SP1!
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Yes panel cfg and sound cfg are all set up the right, even the contact points  are set up.
I had the plane working in the flight sim.
When I built the propellers for the model and exported it, that is when it did't show up in F. S.
I also get a bunch of arrows when I use the select and rotate with multpull parts selected.
 

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Reply #19 - Mar 6th, 2006 at 9:08am

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
What about the heirarchy?  Do you have the exterior/interior dummies correctly located and/or linked?  It looks to me as though nothing was exported into the model file.  Does it show up in the aircraft selection window?
 

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Reply #20 - Mar 6th, 2006 at 10:05am
Tweek   Ex Member

 
Ooo, nice! Can't wait for that Iskra Smiley
 
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Reply #21 - Mar 6th, 2006 at 10:55am
Mr.Mugel   Ex Member

 
Can´t wait for the B-25, if it has a VC....
 
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Reply #22 - Mar 6th, 2006 at 8:51pm

flyboy4   Offline
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I love YaBB 1G - SP1!
Reno NV

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I have the main parts located and linked corect.
No it doesn't show up in the aircraft selection window.
I well check the heirarchy.
 

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Reply #23 - Mar 6th, 2006 at 9:09pm

SkyNoz   Offline
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Project Kfir!

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Is the aircraft positioned at (0,0,0) coordinates? And make sure all parts are appiled to the "Exterior" group or "Interior". I can't think of anything else besides what has already been said, hope my info helps, good luck and nice models. Wink Grin
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #24 - Mar 6th, 2006 at 10:40pm

flyboy4   Offline
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I love YaBB 1G - SP1!
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This is what I'm getting now a error log file with all the parts having this error.
This is most likely it.
I just started getting this error after unlinking the parts.
I then relinked all the parts but still get the same error.
How do i go about fixing all of this?
(Part fuse_00) Found colocated vertices within triangle
    ( 0.000000,-0.318766, 0.277960)
    ( 0.000000,-0.306280, 0.284349)
    (-0.000694,-0.318818, 0.277933).
 

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Reply #25 - Mar 7th, 2006 at 12:29am

SkyNoz   Offline
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Project Kfir!

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Quote:
This is what I'm getting now a error log file with all the parts having this error.
This is most likely it.
I just started getting this error after unlinking the parts.
I then relinked all the parts but still get the same error.
How do i go about fixing all of this?
(Part fuse_00) Found colocated vertices within triangle
   ( 0.000000,-0.318766, 0.277960)
   ( 0.000000,-0.306280, 0.284349)
   (-0.000694,-0.318818, 0.277933).


I've gotten close to the same error log, what I did to fix that is basically weld the vertices of the object that and that cleaned up those Colocated Vertices. Also, look up "colocated vertices" online or google it and be suprise what you find, I've noticed it happens from doing meshes from Cones etc. hope tis helps. Wink Grin
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #26 - Mar 7th, 2006 at 2:46pm

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
Colocated Vertices=two or more vertices with the same (or very similar) coordinates in the scene.

A very easy fix for this:

Select the offending object (named in the error file)

Sub-object Modification --> Vertex

Select ALL vertices on the object

Set "Selected" number (under WELD) to 0.01

Click "Selected" button until the message "No vertices within weld threshold" shows up.

 

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Reply #27 - Mar 7th, 2006 at 9:45pm

flyboy4   Offline
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I love YaBB 1G - SP1!
Reno NV

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Grin Good news! I fixed all the errors and the plane showed up in F.S. so the welding worked.
I Thank you all for your help and coments.
Work will resume on the B,C,G models of the B-25.
As fare as the VC, I'm still not shure on how to go about building it and naming the parts. Is there a good Tut. for VC's, if not maybe one of you guys well help in the making of the VC. Thank you.Grin
 

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Reply #28 - Mar 8th, 2006 at 12:55am

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
Check my signature for the link to the FS2k4 SDKs.  There's a Gmax one in there that has all the names for all the parts that you could possibly ever need.

I also downloaded a script awhile back that makes it possible to simply click a button and have the part named correctly, called TagTool.  Just scroll down a bit on that page and you'll see it.

BTW, if you are really needing expert technical advice, that forum (Free Flight Design Shop) is one of the very best.
 

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Reply #29 - Mar 9th, 2006 at 1:16am

flyboy4   Offline
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I love YaBB 1G - SP1!
Reno NV

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I'm back with more pics of my B-25 projects.
Models C G H J
G model
...
J model
...
C model
...
H model
...
 

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