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Works in Progress (Read 2921 times)
Reply #15 -
Mar 5
th
, 2006 at 9:50pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
Hi all, more progress made on the B-25.
A little problem with exporting the model into the sim.
It was working befor I made some new parts but now does not showup in the flight sim.
Would any one know what might cause this.
Which parts? What does it look like? Screenies, please!
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Reply #16 -
Mar 5
th
, 2006 at 10:31pm
flyboy4
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Colonel
I love YaBB 1G - SP1!
Reno NV
Gender:
Posts: 70
every thing shows up in G max but in the flight sim nothing shows up ???
here they are in g max
this is what I get in flight sim
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Reply #17 -
Mar 5
th
, 2006 at 11:42pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
Do you have sound.cfg and panel.cfg files set up and properly aliased?
Did you set the proper contact points?
Felix/
FFDS
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Reply #18 -
Mar 6
th
, 2006 at 12:31am
flyboy4
Offline
Colonel
I love YaBB 1G - SP1!
Reno NV
Gender:
Posts: 70
Yes panel cfg and sound cfg are all set up the right, even the contact points are set up.
I had the plane working in the flight sim.
When I built the propellers for the model and exported it, that is when it did't show up in F. S.
I also get a bunch of arrows when I use the select and rotate with multpull parts selected.
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Reply #19 -
Mar 6
th
, 2006 at 9:08am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
What about the heirarchy? Do you have the exterior/interior dummies correctly located and/or linked? It looks to me as though nothing was exported into the model file. Does it show up in the aircraft selection window?
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Reply #20 -
Mar 6
th
, 2006 at 10:05am
Tweek
Ex Member
Ooo, nice! Can't wait for that Iskra
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Reply #21 -
Mar 6
th
, 2006 at 10:55am
Mr.Mugel
Ex Member
Can´t wait for the B-25, if it has a VC....
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Reply #22 -
Mar 6
th
, 2006 at 8:51pm
flyboy4
Offline
Colonel
I love YaBB 1G - SP1!
Reno NV
Gender:
Posts: 70
I have the main parts located and linked corect.
No it doesn't show up in the aircraft selection window.
I well check the heirarchy.
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Reply #23 -
Mar 6
th
, 2006 at 9:09pm
SkyNoz
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Colonel
Project Kfir!
Gender:
Posts: 1720
Is the aircraft positioned at (0,0,0) coordinates? And make sure all parts are appiled to the "Exterior" group or "Interior". I can't think of anything else besides what has already been said, hope my info helps, good luck and nice models.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #24 -
Mar 6
th
, 2006 at 10:40pm
flyboy4
Offline
Colonel
I love YaBB 1G - SP1!
Reno NV
Gender:
Posts: 70
This is what I'm getting now a error log file with all the parts having this error.
This is most likely it.
I just started getting this error after unlinking the parts.
I then relinked all the parts but still get the same error.
How do i go about fixing all of this?
(Part fuse_00) Found colocated vertices within triangle
( 0.000000,-0.318766, 0.277960)
( 0.000000,-0.306280, 0.284349)
(-0.000694,-0.318818, 0.277933).
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Reply #25 -
Mar 7
th
, 2006 at 12:29am
SkyNoz
Offline
Colonel
Project Kfir!
Gender:
Posts: 1720
Quote:
This is what I'm getting now a error log file with all the parts having this error.
This is most likely it.
I just started getting this error after unlinking the parts.
I then relinked all the parts but still get the same error.
How do i go about fixing all of this?
(Part fuse_00) Found colocated vertices within triangle
( 0.000000,-0.318766, 0.277960)
( 0.000000,-0.306280, 0.284349)
(-0.000694,-0.318818, 0.277933).
I've gotten close to the same error log, what I did to fix that is basically weld the vertices of the object that and that cleaned up those Colocated Vertices. Also, look up "colocated vertices" online or google it and be suprise what you find, I've noticed it happens from doing meshes from Cones etc. hope tis helps.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #26 -
Mar 7
th
, 2006 at 2:46pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Colocated Vertices=two or more vertices with the same (or very similar) coordinates in the scene.
A very easy fix for this:
Select the offending object (named in the error file)
Sub-object Modification --> Vertex
Select ALL vertices on the object
Set "Selected" number (under WELD) to 0.01
Click "Selected" button until the message "No vertices within weld threshold" shows up.
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Reply #27 -
Mar 7
th
, 2006 at 9:45pm
flyboy4
Offline
Colonel
I love YaBB 1G - SP1!
Reno NV
Gender:
Posts: 70
Good news! I fixed all the errors and the plane showed up in F.S. so the welding worked.
I Thank you all for your help and coments.
Work will resume on the B,C,G models of the B-25.
As fare as the VC, I'm still not shure on how to go about building it and naming the parts. Is there a good Tut. for VC's, if not maybe one of you guys well help in the making of the VC. Thank you.
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Reply #28 -
Mar 8
th
, 2006 at 12:55am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Check my signature for the link to the FS2k4 SDKs. There's a Gmax one in there that has all the names for all the parts that you could possibly ever need.
I also downloaded a script awhile back that makes it possible to simply click a button and have the part named correctly, called
TagTool
. Just scroll down a bit on that page and you'll see it.
BTW, if you are really needing expert technical advice, that forum (
Free Flight Design Shop
) is one of the very best.
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Reply #29 -
Mar 9
th
, 2006 at 1:16am
flyboy4
Offline
Colonel
I love YaBB 1G - SP1!
Reno NV
Gender:
Posts: 70
I'm back with more pics of my B-25 projects.
Models C G H J
G model
J model
C model
H model
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