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Wingflex (Read 1862 times)
Feb 18th, 2006 at 11:17pm
cheesegrater   Ex Member

 
Do you think FSX will have wingflex? It could contribute to the flight model, depending on how the flight model works.
 
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Reply #1 - Feb 19th, 2006 at 5:38am

expat   Offline
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Quote:
Do you think FSX will have wingflex? It could contribute to the flight model, depending on how the flight model works.



There are already a couple of aircraft in FS9 with wing flex. A 777 comes to mind, but I forget by who.

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Reply #2 - Feb 19th, 2006 at 8:16am

flyboy 28   Offline
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I do believe all iFDG planes and POSky ones have wingflex.
 
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Reply #3 - Feb 22nd, 2006 at 8:07pm

Rivers   Offline
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Mel Jet's 777 and 747
 

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Reply #4 - Feb 23rd, 2006 at 8:29am

TheBod1357   Offline
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There is also a pretty good Airbus A380 model (dont know the author, possibly Mike Stone) her on SimV, it doesnt have a custom panel, but it looks good and the wing flex is decent.
 
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Reply #5 - Feb 23rd, 2006 at 11:44am

n_richardson05   Offline
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i would supose that they would have wingflex i see no reason why not becasue of how much ive herd of how cutting edge x is going to be if they dont add it there just lazy besides there are already wingflex models on 04 i have some on my pc
 

big or small i like them all ...? that dosent sound right&&slew mode dose not count as flying&&737-700aholic
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Reply #6 - Feb 23rd, 2006 at 1:32pm

Joe_D   Offline
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Yes, wing flex has been possible via the aircraft model for at least as far back as FS2002.

If FSX programed it into some FSX aircraft, then  perhaps some more payware and freeware authors will incorporate it also.


BTW there is a very good vers of Burt Rutan's "Voyager" (released for FS2002) that takes wing flex to the extreem. It's well worth checking out.
Anyone for an ATW flight? Smiley

« Last Edit: Feb 24th, 2006 at 4:48am by Joe_D »  

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Reply #7 - Feb 23rd, 2006 at 1:48pm

Felix/FFDS   Offline
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"wingflex" as implemented in current models, is not "true" wingflex.  As currently implemented, it is a careful modelling of parts so that the wing just appears to flex, except that the individual parts move in a coordinated manner to some condition.

As far as I've been able to glean, "wing flexing" in FS-X appears will be implemented using some sort of IK animations - the bones and flesh animations used for characters.  The parts would still need to have a sufficiently dense mesh so that the "flex" will be natural.

In essence, the flexing will be more 'real'
 

Felix/FFDS...
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Reply #8 - Feb 24th, 2006 at 3:09am

Joe_D   Offline
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Still, with FSX, the wing will  flex " in a coordinated manner to some condition".

Such is the nature of computer programs.

The only thing that FSX can do is program a new set of "rules" that control wing flex.
 

Home airports are KMGJ and KSWF in Orange County, NY&&Stop by and say hello. Smiley
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Reply #9 - Mar 8th, 2006 at 9:01am

n_richardson05   Offline
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the more true you get the more complicated and  demanding the game gets i dont care if it is not true wing flex just having the wings move when i take off and land (exp when its a hard landing) the planes have a more realistic feel, and not the rigid model feel that the defaults have. Keep it simple enugh to the point where you dont need a multi thousand dollar computer to run the game. thats all i ask of M$ and of any game or sim for that matter. just a thought
 

big or small i like them all ...? that dosent sound right&&slew mode dose not count as flying&&737-700aholic
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Reply #10 - Mar 8th, 2006 at 10:03pm

ctjoyce   Offline
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Lol. And all I ask is that your grammer improove.

But as far as wingflex goes, I dont think that its going to be in a defult aircraft.

Cheers
Cameron
 

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