Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› Project Nissan: Texture Testing
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Project Nissan: Texture Testing (Read 809 times)
Jan 31
st
, 2006 at 11:32pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
Ok, I meant to make the rims of the car. However, since textures are one of my pet peeves during development, I decided to skip the rims for a later time and went on with applying the textures.
I tried applying the textures to the dashboard without having to detach polys, but that seemed to have backfired during the export process. So, I applied the textures the old-fashion way. I managed to create a nice specular effect on the dashboard to help give the texture more life to it. I always check for several things when it comes to texture development:
1. Tone of the texture parts
---A. Tones must match so that they look nice on every angle.
2. Size of each texture part
---A. I don't like it when one part is fuzzier than the other.
3. Photorealism
---A. I got tired of seeing hand-drawn textures in any interior.
I also consider the specular level for certain parts of a texture so that their shine matches that of the real-world.
Back to top
IP Logged
Reply #1 -
Feb 1
st
, 2006 at 11:39pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
I have just applied the textures to the doors and rear seats. The rear seats still need work, but the rest is looking awsome. It's not the photorealism that stand out, it's the specular lighting on the textures themselves that brings true life to the textures.
Right now, I'm working on the hardest parts of texture development. The vynl textures [used for the walls of the interior] and the carpet textures. I'll update my sig to show the progress after I'm done applying the textures on the main parts.
The textures have a dynamic light effect when the diffuse and ambient colors in the Material Editor are set to 45,45,45 and the specular level set to 45. The settings seem to have had an positive and UNexpected effect on the photo textures. As light bounces around the interior, the textures behaive as if they have bump-mapping applied [even though they don't]. The effect is more pronounced around the doors and when the Mesh Smooth modifier [zero iterations] is applied.
Back to top
IP Logged
Reply #2 -
Feb 2
nd
, 2006 at 2:27pm
Tom_M
Offline
Colonel
Local airport EGSX
Posts: 397
Absolutely gorgeous!
That specular lighting and the bump-style textures- put it this way, I thought your sig was a photo at first!
-Games PC-&&AMD 3200+ (due for replacement)&&1GB RAM&&256MB 7600GS Overclocked
Back to top
IP Logged
Reply #3 -
Feb 2
nd
, 2006 at 9:05pm
BMan1113VR
Offline
Colonel
Los Angeles, California
Gender:
Posts: 9196
wow that is quite an interior in your sig! good work
Sincerely,&&Me&&
&&SimV NFL 2006-2007 Season Pool Co-Champion (157-99; 9-2)&&SimV NFL 2005-2006 Season Pool Co-Champion (163-93)&&SimV NFL 2004-2005 Season Pool Champion (166-90) &&
&&
Click for Assistance
Back to top
IP Logged
Reply #4 -
Feb 2
nd
, 2006 at 10:17pm
SkyNoz
Offline
Colonel
Project Kfir!
Gender:
Posts: 1720
Very nice
also, when you come to do the texture properties on rims/wheels, will it be set to have reflections like chrome rims etc.? ???
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Back to top
IP Logged
Reply #5 -
Feb 2
nd
, 2006 at 10:23pm
Katahu
Offline
Colonel
Gender:
Posts: 6920
Quote:
Very nice
also, when you come to do the texture properties on rims/wheels, will it be set to have reflections like chrome rims etc.? ???
It will have reflections, of course. However, the level of the alpha channel might be lower since the rims in most photos have a less chromey effect with a high specular effect.
Back to top
IP Logged
Reply #6 -
Feb 2
nd
, 2006 at 11:39pm
SkyNoz
Offline
Colonel
Project Kfir!
Gender:
Posts: 1720
Yah that's true, I just want to beable to reapaint the rims with a Black Gloss Look, with alpha channel etc.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.