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Damage (Read 8088 times)
Jan 24th, 2006 at 2:32pm

kipman725   Offline
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how about proper crumple damage ect. when you crash?

could it be implimented while making sure that modelers that didn't want crumple efects didn't have to put them in?

If car racing games can do it why not fs?
 

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Reply #1 - Jan 24th, 2006 at 3:38pm

flyboy 28   Offline
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Probably not, for this reason;
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=fs2000;action=display;num=...

MS decided to take it out after 9/11.
 
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Reply #2 - Jan 24th, 2006 at 4:01pm

kipman725   Offline
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lame... it's still in other games, they could just make buildings invunrable.
 

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Reply #3 - Jan 24th, 2006 at 4:12pm

C   Offline
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lame... it's still in other games, they could just make buildings invunrable.


Well, I would have thought the aim wasn't to crash personally, so I can't really see the point in wasting time developing crash effects to give some people cheap thrills...

Aircraft crashes are so random it would be impossible to accurately recreate an effect properly anyway... Smiley
 
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Reply #4 - Jan 24th, 2006 at 4:21pm

Saitek   Offline
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Who wants damage? I don't like it at all. I couldn't care less really what MS do - I want to fly and land properly. I hate crashing at the end of a two hour flight - so it always stays off with me. I know most landings are good, but for the few that aren't I don't want it.
 

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Reply #5 - Jan 24th, 2006 at 5:22pm

kipman725   Offline
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I think that acurate plane crupling and bits falling off can be achived as it works fine in IL-2 Sturmovik.  I also hate crashing at the end of a 2hr flight but sometimes I just fly the planes to break them and some nice spectacular crashes  would make my personal experiance alot better.
 

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Reply #6 - Jan 24th, 2006 at 5:23pm

flyboy 28   Offline
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By being dead? Tongue
 
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Reply #7 - Jan 24th, 2006 at 5:27pm

C   Offline
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Quote:
I think that acurate plane crupling and bits falling off can be achived as it works fine in IL-2 Sturmovik.  I also hate crashing at the end of a 2hr flight but sometimes I just fly the planes to break them and some nice spectacular crashes  would make my personal experiance alot better.


Fair enough. I wouldn't go that far, but what would be nice would be prop bending effects, undercarriage failures etc on landings....
 
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Reply #8 - Jan 24th, 2006 at 5:29pm

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Structural damage to aircraft was still avaliable in FS2002. FS9, I dunno. Never tried it.
 

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Reply #9 - Jan 24th, 2006 at 5:43pm

flyboy 28   Offline
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Structural damage to aircraft was still avaliable in FS2002. FS9, I dunno. Never tried it.


There are payware programs for it. Silly I think.. Roll Eyes

Freeware;
http://www.simviation.com/fs2004misc1.htm
http://www.simviation.com/fs2004misc2.htm

Payware;
http://www.simviation.com/fs2004misc3.htm
http://www.simviation.com/fs2004misc6.htm
 
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Reply #10 - Jan 24th, 2006 at 5:55pm

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There is another reason.  FS is endorsed by Boeing for one. I don't think that they would take too kindly to real crash effects and having "their" aircraft smeared down a runway/hillside even if it is virtual. Looking Glass had the same problem in Flight Unlimited 3. This sim had reasonable crash effects. The aircraft beak up and spread out. In Flight Unlimited and Flight Unlimited 2, the aircraft carried the real names of the model that they where being, however due to crash effect in Flight Unlimited 3, the Baron 58 became the Windhawk. The Cessna 172 became Trainer 172. I heard that it was due to objections from manufacturers. Whether this is completely true or not I do not know, but it does not sound unreasonable.

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Reply #11 - Jan 24th, 2006 at 5:57pm

Woodlouse2002   Offline
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Quote:

So its the same as FS2002. A very simple CFG edit will get you visual damage for aircraft.
 

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Reply #12 - Jan 24th, 2006 at 6:24pm

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I understand using the damage effects only to an extent. If you want damage like:

1. bent props in emergency belly landings
2. failing landing gear after landing too hard
3. Tires popping after applying too much brakes [as seen in X-Plane].

However, I will really HATE to see exploding planes going straight through buildings and things of that nature happening in FS.
 
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Reply #13 - Jan 24th, 2006 at 7:13pm

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Quote:
I understand using the damage effects only to an extent. If you want damage like:

1. bent props in emergency belly landings
2. failing landing gear after landing too hard
3. Tires popping after applying too much brakes [as seen in X-Plane].

However, I will really HATE to see exploding planes going straight through buildings and things of that nature happening in FS.


If you can tell me I like to know how to do it!!! Grin
 

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Reply #14 - Jan 24th, 2006 at 7:52pm

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I dont think FS Needs crash effects, but it would be pretty cool, I've made some pretty weird landings and well having the Green 'Crash' and a BANG happen kinda sucks, Go to replay and realize your wheel was an inch off or something, I'd like to see some colapsing or falling apart at the least though, the lame ole Crash gets old especially after 16+ Hour flights! But I dont mind that, we get what we get, and just either addon or deal! Cheers, Gunny
 

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Reply #15 - Jan 24th, 2006 at 10:34pm

BAW0343   Offline
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i agree  some simple crash effects would be nice  it would help you make better landings by assessing the landing and seeing what you did wrong   explosions NEVER as in the one post mentioned above  it allows some people to have joy in recreating a trerible event like 9/11
 

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Reply #16 - Jan 25th, 2006 at 7:03am
Tweek   Ex Member

 
Well even if only basic damage effects were implemented, they could at least remove the crappy 'stuck-in-the-ground' style crashes. You never get the challenge of trying to keep the aircraft on the runway if you do happen to get a collapsed undercarriage... you just stop.
 
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Reply #17 - Jan 25th, 2006 at 7:16am
RollerBall   Ex Member

 
If you play a game involving heads being blown off you expect to see blood and guts all over the place. But it's a game - for juveniles or those with a juvenile outlook - to play. Personally that kind of thing holds no interest for me and I suspect for a majority, or at least a sizable minority, of the people who are into fs.

The FS series are something a bit different. Firstly they have the word 'simulator' in the name unlike most, indeed almost all, of the fly and shoot-em-up games (the only ones that do have are the CFS series and they don't have crash effects of the kind some people are wanting either).

Let's put aside that real, full-size aircraft simulators don't have lurid crash effects, let's think in a slightly more mature way about what actually happens when an aircraft crashes. Mostly, bodies are subjected to enormous G loads, they disintegrate so body parts are found all around the crash scene, in tree branches, on any buildings that are left standing and so on. Almost whole bodies are found still strapped in seats often very badly mutilated and charred and personal effects and luggage are scattered over a wide area.

If you want it 'as real as it gets', is this what you want to simulate? If so you have my sincerest sympathy - and I suggest you go get some help.

There are already too many computer programs around that pander to the lowest instincts of the 'humans' who use them. As barriers have been pushed back, the content of such programs has had to become more and more extreme in order to be 'different' but by doing so all it has done is debase the people who use them.

God forbid if this ever happened with FS. It seems that MS has noticed that the cranks who want military aircraft and weapons in FS are the same ones who call for lurid crash effects and goodness knows what else and have said that it will never happen.

Thank goodness.
 
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Reply #18 - Jan 25th, 2006 at 7:31am
Tweek   Ex Member

 
I think twisted metal is a little different from dead bodies. There's no reason why they should include blood and guts, but as has been said; props bending, undercarriage collapsing and other minor damage effects would be a nice touch to the sim, without going too overboard.
 
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Reply #19 - Jan 25th, 2006 at 8:47am

gn85   Offline
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I would love to see landing gear failures (damage).  I think that's something that would be challenging and realistic.  Especially with the recently covered gear failures on TV.  Executing emergency landings should show some damage from either landing on the belly, striking a wing or striking a prop.  But nothing catastropic. Something that compliments the simulation, not making it a cheesy game.

Another example would be damage from bird strikes.  Looking back and seeing the damage from a bird in the engine would pretty simple to do, but would really add the the realism of the emergency.  In real life, there is no banner that comes up that will say BIRD STRIKE.  Just engine goes dead along with some noise.  I would really like to practice procedures for when such an emergency happens, and being able to look back and see a damaged engine would, IMO, enhance the realism.
 
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Reply #20 - Jan 25th, 2006 at 10:00am
RollerBall   Ex Member

 
Come on you guys. The weirdos aren't asking for a bit of twisted metal and you know it. They are asking for lurid crash effects, huge explosions and all that stuff.

When a plane ploughs into a mountainside or building, do you just get a bit of twisted metal and a bent undercarriage? No you don't. So, you say, you obviously wouldn't depict what actually happens.

So where do you draw the line? How does the system decide - this 'crash' is a bit of twisted metal and/or a bent undercarriage so I'll show that, but this one is 'real nasty', so I won't.

Can't do it. And as soon as you start trying to it's a slippery slope.

Best not to. Leave something alone if it's not broke, and it ain't  Wink
 
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Reply #21 - Jan 25th, 2006 at 10:39am

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Quote:
In real life, there is no banner that comes up that will say BIRD STRIKE.  Just engine goes dead along with some noise.



In real life, most pilots of modern jets (737 and up) do not notice that they have had a bird down the intake. It is chewed up and spat out. It happens so quickly that unless you happened to be looking at the gauges, you would probably not see it. In my experience, unless the engine takes a flock of birds, it is not, 90% of the time seen until the pilot does his walk around. Then I have to go into rubber glove mode ??? Most of the time, the only strikes that a pilot reports is a "thump" in the nose area, with the report of "I think we hit a bird". A visual inspection will generally show what looks like a large insect that would appear on your car windscreen, but bigger. When a bird hits an aircraft, it is practically turned to dust. What’s left is freeze dried to the airframe.
Last summer, I had to clean up an aircraft (737) that flew through a flock of starlings on approach. The aircraft was covered in large blood spatters. The engines had "eaten" a fair amount of said birds, however after the inspection it was found that not one had entered the core engine. The centrifugal force throws the remains outward, thus leaving the engine by the fan bypass. Another example, also last summer, one of our aircraft ingested a mouse buzzard as thrust reverse was applied. A mouse buzzard in no small bird, about 2 feet in height. Not a single bit of that bird entered the core engine. It was all ejected out of the reverser cascades. Another rubber glove moment:'(. The pilots reported on both occasions that engine parameters remained normal. The pilot of the buzzard aircraft had not noticed. It was seen because of a crew change. The new pilot was doing his walk around as the PAX where leaving the aircraft. 


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Reply #22 - Jan 25th, 2006 at 10:56am

kipman725   Offline
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I'm not a weirdo, I agree that you shoulden't have dead bodies everyware, I just want something better than sinking into the ground Roll Eyes
 

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Reply #23 - Jan 25th, 2006 at 12:18pm
Tweek   Ex Member

 
Quote:
When a plane ploughs into a mountainside or building, do you just get a bit of twisted metal and a bent undercarriage? No you don't.


When a plane ploughs into a mountainside or building, do you get a whole plane, stuck in the ground? Tongue

There's nothing wrong with prop bending and undercarriage collapses. In fact, there's something wrong by not having undercarriage collapses. You don't just stop on the runway and reset the flight. You skid along, fighting to keep the plane in one shape. It's just another challenge that could be in the game, with no morbid effects.
 
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Reply #24 - Jan 25th, 2006 at 2:24pm
RollerBall   Ex Member

 
Quote:
When a plane ploughs into a mountainside or building, do you get a whole plane, stuck in the ground? Tongue



Obviously not - and that's the whole point. You get your flight reset just as you do in a RL simulator. And a RL smulator doesn't have you 'skidding along, fighting to keep the plane in one shape' (what a colourful turn of phrase  Smiley ) either if you land too hard.

You can probably get just these effects in some game or other if you want to look around - but there's no need to hijack the FS series in order to try and generate 'cheap thrills' such as those.

It's been said time and time again - the majority (probably) of the people who buy the FS programs (let alone toil for hundreds of hours creating aircraft and add-ons for it) don't do it because they perceive it as a 'game'. And quite frankly I think it's grossly insulting not to say demeaning to people like Milton Shupe to say that you want to see the works of art he so painstakingly creates that are appreciated so much by FS afficianados all over the world (note - not game freaks) smash to bits on the rainway merely because you are an incompetent sim pilot.

Pshhaa - go find another 'game' if you need such nonsense. Sorry - but I think an awful lot of die-hard simmers will agree with me. This time the 'game freaks' are, and hopefully always will be, in a minority.

Edit added

BTW - I repainted Bill Lyons's Tripacer to look exactly like the real one I owned in the 1970s. I could no more conceive of slamming that plane into the ground in the sim than I would have doing the same with the real aircraft. I don't think that attitude would be unusual among 'proper' simmers.
 
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Reply #25 - Jan 25th, 2006 at 2:32pm

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I like how crashes are done in FS9.  No need to change 'em.  I was going to say that it would be nice to actually SEE a gear failure, but in real life you can't see failed landing gear anyway unless you put a window in the bottom of the plane.  FS9 does model failed gear (land too hard on the front gear and that front gear goes away as if it were never lowered).

It's also possible to land a plane in FS9 with gear up or missing and not have it simply pause and say "crash".  You just have to do it gently.  The plane skids and slides and if you're gentle enough doesn't crash.  If the prop strikes the ground it stops.  Although it doesn't bend (and I don't think a bent prop would be all that impressive an effect).

So I think it's just fine.  If I crash I just want to know that I crashed.  Perhaps have some terminal flight info (rate of decent upon crash, max G force for overstress, something like that so I can decide what the magnitude of my error was).  No need for a big fire ball with burning bodies crisping in the wreckage.  That would take away from the experience for me.

Another option: make crashes actually harmful so people will be less inclined to crash.  Every time you crash your hard drive gets reformatted.  Or perhaps to play the game you need to input a credit card number and a crash results in the cost of the event being charged to your account.  Smiley
 
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Reply #26 - Jan 25th, 2006 at 2:34pm

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Quote:
Obviously not - and that's the whole point. You get your flight reset just as you do in a RL simulator.

Actually I'd kinda prefer it if it just booted me out to the main menu instead of resetting the flight.  Or gave me the option to reset.  I hate waiting for the loading time of a reset when I have no intention of flying it again (I'm dead, after all.  Let me rest.)  Smiley
 
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Reply #27 - Jan 25th, 2006 at 2:46pm

expat   Offline
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Because you are an incompetent sim pilot.



That is a bit harsh! What definds a competent sim pilot and who is to say who is and who is not?
It is a simulation, as in, not real, regardless of what it says on the box. 

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Reply #28 - Jan 25th, 2006 at 2:53pm
RollerBall   Ex Member

 
Quote:
Another option: make crashes actually harmful so people will be less inclined to crash.  Every time you crash your hard drive gets reformatted.  Or perhaps to play the game you need to input a credit card number and a crash results in the cost of the event being charged to your account.  Smiley


I like it - a man after me own heart. The credit card one would be known as the Tony Blair option. And make all monies paid directly into an Interflora account who would arrange to have a bunch of flowers (lilies probably) and a bag of grapes sent round to your house  Cheesy
 
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Reply #29 - Jan 25th, 2006 at 3:17pm
Tweek   Ex Member

 
Quote:
You can probably get just these effects in some game or other if you want to look around - but there's no need to hijack the FS series in order to try and generate 'cheap thrills' such as those.

It's been said time and time again - the majority (probably) of the people who buy the FS programs (let alone toil for hundreds of hours creating aircraft and add-ons for it) don't do it because they perceive it as a 'game'. And quite frankly I think it's grossly insulting not to say demeaning to people like Milton Shupe to say that you want to see the works of art he so painstakingly creates that are appreciated so much by FS afficianados all over the world (note - not game freaks) smash to bits on the rainway merely because you are an incompetent sim pilot.

Pshhaa - go find another 'game' if you need such nonsense. Sorry - but I think an awful lot of die-hard simmers will agree with me. This time the 'game freaks' are, and hopefully always will be, in a minority.


I'm sorry if I seem like a 'game freak' to you, but I'm not some lunatic who only wants to crash planes into the ground and watch them explode. I never once said that, or even hinted at it. Unless you find a bent prop too distressing, I'm sure what I (and a few others) suggested, is not that big a deal.

I don't enjoy crashing, I enjoy flying, and I sure as hell am not an "incompetent sim pilot". I'm sure that every single pilot (real, or sim) who has had any sort of system failure must be incompetent, too. Ever seen a real pilot land with the nose wheel retracted, just because he wasn't up to the job?
I don't enjoy carrying out every procedure a real pilot does before even taxying out to the runway, though I do like to fly in a realistic envioronment, where the plane acts like it would do in real life, if I was sitting behind the controls. I do not treat Flight Simulator as a game.
 
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Reply #30 - Jan 25th, 2006 at 3:31pm

kipman725   Offline
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I do treat Fs as a game, I do all the proper procedures duiring flight yet I find it fun.

sometimes It's fun to crash an f-16 into the ground at mach 2 ignoring all ATC ect. does this make me an incompitent pilot even though I can fly within all the rules? or just someone who rearlises that unless hes in a plane it will never be "as real as it gets"?
 

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Reply #31 - Jan 25th, 2006 at 5:58pm

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Guys, what I'm saying is that it's ok to have SOME damage effects which can be used to teach simmers like us on what happens if:

1. you are not careful when you apply too much brake. Result: Tires pop and ground steering is lost.

2. you go too fast on an approach with landing gears down. Result: The gears blow out.

3. you forget to retract the flaps and your traveling faster than the flap's design. Result: Flaps will blow out like the landing gears.

It's ok to have those effects if you only intend to use it for educational purposes [like trying to earn your Private Pilot Liscense].

HOWEVER, it is NOT ok to see beautiful works of art like Bill Lyon's Tripacer go up in flames, NOR is it a good idea to see a 737 plow right into the dirt.

Notice, that the three scenerios described above are emergency-related.
 
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Reply #32 - Jan 25th, 2006 at 7:57pm

BAW0343   Offline
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Quote:
I do treat Fs as a game, I do all the proper procedures duiring flight yet I find it fun.

sometimes It's fun to crash an f-16 into the ground at mach 2 ignoring all ATC ect. does this make me an incompitent pilot even though I can fly within all the rules? or just someone who rearlises that unless hes in a plane it will never be "as real as it gets"?


Not exactly incompetent, although this is a TOTAL misuse of MSFS. It is not proper to crash a F-16 into the ground at mach2 ignoring atc. Also it is never good for a fs pilot to call it a "game" when it is so much more. just beacuse you feal the need to get some childish enjoyment out of the sim and see some explosions witch would be either a fighter or a plane carrying Pax  it is NOT good. If you want explosions watch military clips or go get some firecrackers and desroy a model airplane you have made, see how it is to get something you worked on alot sent up in flames as you suggest with adding realistic crashes to planes people have made in there SPARE time for FUN. now for your attitde, incompetent? no ignorant, immature? yes.
 

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Reply #33 - Jan 25th, 2006 at 8:38pm

expat   Offline
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Quote:
Not exactly incompetent, although this is a TOTAL misuse of MSFS. It is not proper to crash a F-16 into the ground at mach2 ignoring atc. Also it is never good for a fs pilot to call it a "game" when it is so much more. just beacuse you feal the need to get some childish enjoyment out of the sim and see some explosions witch would be either a fighter or a plane carrying Pax  it is NOT good. If you want explosions watch military clips or go get some firecrackers and desroy a model airplane you have made, see how it is to get something you worked on alot sent up in flames as you suggest with adding realistic crashes to planes people have made in there SPARE time for FUN. now for your attitde, incompetent? no ignorant, immature? yes.


It is not proper to crash an F-16 into the ground at mach2 ignoring ATC, so, by that rational, providing we are following ATC, we can crash at mach 2.Roll Eyes
I think that this thread is getting a little out of hand. Whilst I agree that we do not want bits of aircraft flying all over the place with accompanying fire balls, gentlemen, may I remind you that we are talking about some cleverly organised pixels here, I add, done by some very clever people.. There are no pax on our aircraft, no one dies. Microsoft did not require anyone to sign on the dotted line about how he/she would use FS. Incompetent sim pilots do not exist. It is not real, it does not matter what it says on the box. Collectively, apart from those of us who use FS as a training aid, we are a bunch to people who sit in front of a computer PRETENDING to be pilots. As for things (if they must!!) going up in flames and destroying someones work....it’s a simulation in a computer......reset.
Also there is a lot of name calling in a few threads recently.
Let’s lighten up a bit.

Matt
 

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Reply #34 - Jan 25th, 2006 at 11:40pm

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I'd like to see compressor stall in turbine engines in FSX.  Accelerate or spool down rapdily a turbine engine, hear it bang, backfire and high chance of reduced thrust due to loss of compressor blades or engine shutdown due to lack of power.
 

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Reply #35 - Jan 25th, 2006 at 11:52pm

BAW0343   Offline
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It is not proper to crash an F-16 into the ground at mach2 ignoring ATC, so, by that rational, providing we are following ATC, we can crash at mach 2.Roll Eyes


Takeing my statement a little to literal arnt we Undecided read a little more carfully next time and dont take so litterally beacuse that is NOT what i was implying at all

yes its not real but its the idea behind the whole thing. wanting M$ or developers to add crash damage to a simulation just so we can get some eye candy is not a good thing. Also many of us "pretending" to be pilots are real pilots that cant take 2 hour flights every day when we want,  and then others like me, who are not able to afford flight lessons, use this as a way to relax or find out if we want to become real pilots and see what it is like.  But for the explosions  there are games MADE for that   so we dont need to add this thing into FS. Yes it isent real, so the crashes arnt real, so no need for relistic expolsions and crash effects to allow those who want a little destruction in fs. Though i do agree that some dammage to undercarrage or props would be a nice addon so that we can SEE what we did wrong, a simple "crash" isnt very descriptive now is it. so if you want better crash effects   make them yourself or buy another game.

as for the name calling  yes it has gotten more common and it needs to stop.
 

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Reply #36 - Jan 26th, 2006 at 2:45am

Yzerman   Offline
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You get your flight reset just as you do in a RL simulator. And a RL smulator doesn't have you 'skidding along, fighting to keep the plane in one shape' (what a colourful turn of phrase  Smiley ) either if you land too hard.


I'm going to have to disagree with you there.  I got my CL-65 type rating at CAE a few months ago.  They failed the gear on me a couple times, and you DO go skidding along, trying to keep the plane on the runway and in one piece.  And the sim does NOT reset, it keeps going until the plane comes to a stop, and still does not reset.  And then, if you are a good pilot and still have your wits about you, you call for an emergency evacuation and carry out the proper procedures.
 

suck a fig.
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Reply #37 - Jan 26th, 2006 at 3:30am
Tweek   Ex Member

 
Quote:
I'd like to see compressor stall in turbine engines in FSX.  Accelerate or spool down rapdily a turbine engine, hear it bang, backfire and high chance of reduced thrust due to loss of compressor blades or engine shutdown due to lack of power.


Quote:
I'm going to have to disagree with you there.  I got my CL-65 type rating at CAE a few months ago.  They failed the gear on me a couple times, and you DO go skidding along, trying to keep the plane on the runway and in one piece.  And the sim does NOT reset, it keeps going until the plane comes to a stop, and still does not reset.  And then, if you are a good pilot and still have your wits about you, you call for an emergency evacuation and carry out the proper procedures.


Both of them would be an excellent addition to the sim. Rather like in FSPassengers where you call an emergency.

But like I've said before, these things should be toggleable. If you don't like it, turn it off. It's as simple as that. It's better to have it, have some that use it, and other's that don't, than not have it at all.

Quote:
Guys, what I'm saying is that it's ok to have SOME damage effects which can be used to teach simmers like us on what happens if:

1. you are not careful when you apply too much brake. Result: Tires pop and ground steering is lost.

2. you go too fast on an approach with landing gears down. Result: The gears blow out.

3. you forget to retract the flaps and your traveling faster than the flap's design. Result: Flaps will blow out like the landing gears.

It's ok to have those effects if you only intend to use it for educational purposes [like trying to earn your Private Pilot Liscense].

HOWEVER, it is NOT ok to see beautiful works of art like Bill Lyon's Tripacer go up in flames, NOR is it a good idea to see a 737 plow right into the dirt.

Notice, that the three scenerios described above are emergency-related.


My point(s) exactly Smiley
 
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Reply #38 - Jan 26th, 2006 at 5:48am

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First of all; I do not champion the need to have crash effects in FS. Fireballs and twisted metal are not required. 

We are though, talking about a $50+ computer program.  People we are all getting a bit hot under the collar here. It is MS’s entire making. If you want a real simulation, then dump out of the sim all but the cockpit views. That is all you get in the real world and in the professional simulators. It would have the added bonus of making download some what smaller!  MS made this sim so that we could enjoy seeing our aircraft from outside, watch that perfect landing from the rear quarter view. However in doing this, MS opened up a can of worms. 
What is the definition of real when you are not stood next to it in the real world, there is none and there is none here either. It is a $50+ computer program, I very very good program, but none the less a program so that we may wile away out time dreaming of what it could be like. In giving us external views, it is in the nature of the beast to want to have more and more and more. Some people want that perfect cockpit, some people want crash effects. There has to be a compromise. The compromise is Photo realistic cockpits.  I sit every day in a 737, I can say, that no matter how good our sim cockpit is, it is nothing like the real thing, but I am not jumping up and down about it. Crash effects, we do not need, however there is a difference between crash effects and damage. Gear damage, flap damage, they reflect real life and have an effect on how the aircraft flies. Now that is the compromise.  However we are talking about a program that has not even been released yet and over which we have no input...........think about it.


 

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Reply #39 - Jan 26th, 2006 at 6:58am

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It's very sad that people still prefer to live in a closed cocoon than just accept the real world. What I'm about to say isn't meant to offend anyone and as everyone I also condemn and was in great shock with the events of 9.11, but:

It did happen and there's no point in trying to hide it...

The fact that fs9 has crash effects or not, shouldn't be pending of what people feel about 9.11!! that was a horrible day in world history, but what we're talking here is about a game, or simulator (as you prefer), that is trying to recreate how real life planes behave.

With that in mind, crash effects, (and not special effects) should be present! Bent propelers, damaged wings, loosing part of elevators, etc, etc,etc...

this are things that can happen in real world and that can make a landing or flight quite chalanging! It has nothing to do with people wnating to crash on purpose!  I hate, when I try a belly landing and the sim gives me the crash line, no matter how I land!!!!

Also, not everyone flys exclusively big planes. I like to fly military planes and so, bird strikes are quite a factor, as are other things.

My point is that just because people want crash effects and want to try landing a plane with just one weel, or with the elevator broken, or whatever, that doesn't make them weirdos!

It's sad that big corporations became so self censoring!

The latest example is google wich since yesterday has a special chinese google version wich has millions of pages cutted so that no offensive material to the chinese government appears...

I hope that in the world we have today, people can keep things balanced and not rush into a self censoring rampage of trying to hide all the bad things of the world!!

Sorry for the long post, and sorry if I offended anyone, it was not my intention!

cheers



 

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Reply #40 - Jan 26th, 2006 at 7:55am

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Although I don't think graphic crash effects would add to the sim I do like the idea of more realistic failure/damage modeling.  For example, mistreating your engine in today's sim never results in loss of power or loss of the engine.  I'd like to have some negative consequences if I forget to, say monitor the engine temperature and overheat because I left the cowl vents closed.

It would also be nice to have a better way to set random failures and have the probability of those random failures adjust based on how the plane is treated in flight.  I would assume flying a real Cessna 172 upside down would do nasty things to the oil in the engine and could result in damage or loss of that engine.  It would be nice to have that modeled as well.
 
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Reply #41 - Jan 26th, 2006 at 7:58am

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just beacuse you feal the need to get some childish enjoyment out of the sim and see some explosions witch would be either a fighter or a plane carrying Pax  it is NOT good.


Boy, if he's evil for crashing an F16 then I must be Satan for flying fully loaded 747's under bridges and playing slaolm in Midtown Manhattan with the Extra.  Those flights don't always end well.

Although I agree that these are cheap thrills I wouldn't go so far to say that I'm not a good person because I decide I need a break from the monotony every now and then.
 
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Reply #42 - Jan 26th, 2006 at 8:49am

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i have noticed that for me its mainly structual damage during flight if somthing breaks i want it to break like it dose in real life edleast to the same effect like in cfs 3 to much stress the ac breaks apart i would like to fly one to distructon just to see and not have it cut short buy a red damage message that stops the game not to imatate terrorests but because i get board  Smiley Tongue
 

big or small i like them all ...? that dosent sound right&&slew mode dose not count as flying&&737-700aholic
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Reply #43 - Jan 26th, 2006 at 2:39pm

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Damge, eh?
Well, I believe that FS should definately NOT have things like explosions, aircraft being completely destroyed etc. Small damage effects, like a bent prop, a damged wheel/landing gear column and smoke seeping from an engine would be good, not too much damage effects, but not too little.

I say "...would be good.....", but then any damage of any kind to an aircraft is not good, I mean "good" in the sense of "slightly more realism" if that makes any sense. Wink (I tend to explain things confusingly.... Roll Eyes)
 

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Reply #44 - Jan 27th, 2006 at 9:29pm

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Damage, not crash effects would be nice in FSX. Am I an incompetent pilot, no, I fly more than 90% of my regular flights without incident, almost 100% when I fly for Noble Air. I have had one incident since I joined. It was my maiden flight in the MD-11F, I landed a little hard at Gulfport-Biloxi, all I got was the little crash message. I would have liked to see my gear struts collapse, tires blow, ect. NOT mangled bodies or that beutiful plane torn up and spread around the airport grounds.

There is no need for the beautiful works of art by such designers as Bill Lyons, Erik Cantu, Moach, PMDG, POSKY, or the like to be shredded an scattered about the airport like confetti on New Year's Eve. There is however, a need for an accurate modeling of failures, ranging from near-catastrophic (loss hydraulics) to severe, but surviavable damage such as loss of an engine, to minor, but important detail, such as the gear not extending. Seeing the plane look as it should in such emergencies would not only add to the realism, but also add to the apparent severity of the situation. Being able to see the gear fold back up into the bays after a hard landing, seeing a bent prop after making a belly landing, seeing your glossy engines all scraped up after a 2 gear landing in a 737 would add to the realism. I'm not asking for end of the world fireballs when I dont quite make that turn down Lexington Ave. in my extra, just subtle details that enhance the overall effect, that both challange your skills (landing a plane without elevator control), and make the sim look real.(er) Like most other people, I think that actually seeing somthing can make the unbeleivable beleivable, if my 737 panel only shows 2 green gear lights, I would like to see what the problem is, is the gear not extended at all, is it down but not locked, is my light malfunctioning?

Thanks for reading this long post, but please keep in mind that the above is simply my own OPINION and like all other members of this forum, I am ENTITLED to my own opionion, weather you agree with me or not. No matter what MS decided to do, if I'm in the mood for some concentration, I'll still fire FS up, if I want to blow something to hell, I have other choices.

EDIT, any potentially offensive material removed.
« Last Edit: Jan 28th, 2006 at 10:56am by elite marksman »  
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Reply #45 - Jan 28th, 2006 at 12:40am

Ridge_Runner_5   Offline
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Quote:
I think that acurate plane crupling and bits falling off can be achived as it works fine in IL-2 Sturmovik.  I also hate crashing at the end of a 2hr flight but sometimes I just fly the planes to break them and some nice spectacular crashes  would make my personal experiance alot better.


IL-2 planes dont crumple....the closes thing to that is the propeller tips bending, and that was implemented in CFS3...all the other damages in IL-2 are just textures and breaking components, just like CFS1, CFS2, CFS3...
 
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Reply #46 - Jan 28th, 2006 at 3:21am

kipman725   Offline
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Quote:
People like Nemisis should be shot for thier own protection, I know if he said something like that at my school, he would have been leaving the room on a stretcher

Thanks for reading this long post, but please keep in mind that the above is simply my own OPINION and like all other members of this forum, I am ENTITLED to my own opionion, weather you agree with me or not. No matter what MS decided to do, if I'm in the mood for some concentration, I'll still fire FS up, if I want to blow something to hell, I have other choices.



It's quite amusing to see you saying that you think that someone should be hospitalised or killed for there opinion and then go on about how your opinion is some bastion of free speech thats irifutable becuase it's "your opinion".

To the person about II-2 your right Smiley but it does look alot better than the fs2004 damage effects and parts like flaps/alerons/stabiliser can be blown off which isn't posible in fs.
 

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Reply #47 - Jan 28th, 2006 at 10:01am

Cobra   Offline
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Yeh i agree, anyway hes obviously a little kid and doesnt understand what he is saying, wouldnt go reading to much into it...
 

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Reply #48 - Jan 28th, 2006 at 10:54am

elite marksman   Offline
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The reason I said that is because I live about 2 hours from New York. Many of my freinds lost either one or both of thier parents, or also have freinds who have lost parents in the attacks, my brother watched them from atop on of the buildings at Kean University while he was replacing some meterology equiment.

And I'm not saying my opionion is irrefutable either, just that it is my opinion, and that you dont have to agree with it, just accept it. Although when you say something like Nemesis did, especially to people directly affected by the event, you must be prepared to accept any consequences.

This thread in particular has seemed to go down the drain, with all the name-calling and heated debates over something that by now, we have absolutly no control over. M$ would probably not, and now they would almost definatly not be adding something that would require and major code changes.
 
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Reply #49 - Jan 28th, 2006 at 1:19pm

expat   Offline
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All the information that we have about FSX is a very short press release and a couple of screen shots, and what has it produced.........name calling, bickering and a lot of people not exactly showing the SimV spirit. FSX is still almost a year away........Still time to desend a little lower in this forum perhaps. Sad Sad

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Reply #50 - Jan 28th, 2006 at 1:40pm

Katahu   Offline
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Don't worry ex-pat, there are still a great many who still have the spirit.
 
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Reply #51 - Jan 28th, 2006 at 2:36pm

expat   Offline
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And if I was not about to hit night shift, I would too.......about an inch in the glass with a bit of ice Wink

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Reply #52 - Jan 28th, 2006 at 4:02pm

C   Offline
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Quote:
And if I was not about to hit night shift, I would too.......about an inch in the glass with a bit of ice Wink

Matt


Lol! Sounds an idea! Grin
 
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Reply #53 - Jan 29th, 2006 at 8:22am

wealthysoup   Offline
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Nobody was saying they were wanting fireballs and bodies strewn everywhere when they crash (that would cause most people to turn crash effects off, because i dont really want to see people lieing everywhere even if it is only a simulation) but its hardly "as real as it gets" if you land too hard and only your nosewheel breaks (what about the rear wheels and props etc)
And if you don't want new effects etc nobodys forcing you to buy it, but whats the point ms just re realising fs9 with nothing new but naming it fsx, would you buy it ??? Im sure people yhave been complaining about something or other being included or not on almost every fs release but you need at least simple damage effects (i hate crashing in fs but i hate it even more when the plane justs sits stuck in the ground and says crash on the screen in red leters, thats just not real to me) again im not asking for explosions etc but it could definately do with some damage effects e.g. blown tires, engine failures due to mistreatment, flaps blow out, maybe even a small part of the aircraft falling off because it was over stressed (nothing major but something that would make it harder to fly so that it discourages people not to crash)
And to the people that say milton shaupe and bill lyons and all the other developers out there would hate it if their planes were crashed in fs, how do you know, maybe they would be glad that someone was flying them even if they do accidentally damage it, accidents happen in real life and aircraft are damaged but perhaps people just want to ignore that and pretend accidents never happen.

Sorry if ive offended anyone but im only expressing my opinion here. Wink
(I don't know these designers so im not saying they DO think that, im saying they MIGHT)
 

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Reply #54 - Jan 29th, 2006 at 11:35am

logjam   Offline
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I am sure that real time crash effects could be limited to Tire blow outs as a random failure.
 

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Reply #55 - Jan 29th, 2006 at 6:45pm
Souichiro   Ex Member

 
Bent props and stuff.... WOP B-17...

Failing engines and all kind off failures.. HNAC Airbus (a-300 I think)

I don't need crash effects and such.... Why? I Crashing is the last thing I want to do....Why be rewarded for it with spectacular crashing effects?
 
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Reply #56 - Jan 29th, 2006 at 10:01pm

Scorpiоn   Offline
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Can't we all just get along?

Different people have fun different ways.  FS has always encompassed many different styles.  Our very own Ozzy routinely uses aircraft in ways which would have him facing imprisonment.  Some people like speed, others like the instruments, some like the view, some like stunts.  There is no right or wrong, and I'm afraid we're becoming much too polarized here.  The smartest word I heard was compromise.  FS today has crash detection which can be toggled off, what would be the harm in similarly allowing people to see their aircraft after a belly landing?

Where do we draw the line?  Well, it's already here in FS.  There are sparks if the conditions are right.  Any correct landing would not involve sparks.  Lets just take a step back, and see if we can debate this sensibly.  This is obviously an issue people are emotional about, so if you feel worked up, close your browser, take a break, and come bake later with a clear headed response.  Please, Simviation deserves better.
 

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Reply #57 - Jan 30th, 2006 at 6:53am

cleobis   Offline
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it's ridiculous that people treat this question as being of national importance or something like it!! Do crash happens in real world?yes! Do flaps, props, elevators, geras, etc bent and break in real world? yes! So MS should have them also! It's part of flyiong, if you land too hard your gears make break, if you lower your flaps while being too fast, they can break, etc!!

In the past years, computer companies are just becoming ridiculous in how much "clean" they want to be! Nowadays, you have car games where the cars never get any visuak damage because car companies don't allow it, simply because they don't want customers to see their products damaged!!!

This is simply stupid!! We're talking about games! g-a-m-e-s!!! Not real life, if people can't make the distinction, they should get medical help!!!

Thankfully some teams still do the right thing and give us the real deal.

Toca Racing Driver 3 is coming out, and do you know one of their biggest and more publicized acomplishments? The real time damage engine!! The cars will break as real life cars would! While it makes no difirence if you have a huge shunt and the car wont work anymore, it does make a big diference if you have a small clash with another oponent and it bents your suspensions, or the axle or whatever!!

Now, if we followed the same logic people are trying to use not to have a/c damage in fsx, we could say that having damage in the cars, would be an insult to the families of every driver that has died in motorracing in the last 100 years!

Also, the is a great sim coming up called thunder something (don't remember the full name) wich is based in the malvines conflict in the early 80s! Now, english people might see no prblm in this, but argentinean people could say that this is an insult to them!

And what about incocent people from sumalia in the delta force blackhawk dwn? and the inocent that died in ally bombing over germany? people that probably didn't even liked hitler and were against him, but they died in the bombings!!!! They could argue that games like il2. cfs series, etc could insult the memories of thei relatives!!

All this oculd be done, but would it be sane and right? I don't think so, games are games, and people should look at them like they are!

We have to stop this world paranoya of just portraying the right thing! Bad things happen in the world and we should not try to hide them or to make them not look as bad! It's like we're getting back to the 50s where in the US every family was portrayed as a perfect family and only good things happened! do we need another 60s revolution so that people again face the world as it is?

Sorry for the long post, but I'm very worried about how the world is behaving in this hard times!


sorry again if I offended anyone it wasn't truly my intention. just expressing what goes in my soul!

cheers

and happy days for everyone
 

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Reply #58 - Jan 30th, 2006 at 10:52am

kipman725   Offline
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great post but don't be sorry if you offend anyone as it dosen't matter because anyone who is offended is someone unable to argue rationaly with you and so has an emotional recation.
 

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Reply #59 - Jan 30th, 2006 at 6:26pm

Scorpiоn   Offline
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While you make an excellent point Cleobis, I believe what the anti-damage advocates are most worried about is the bull running loose.  Today it bent props, tomorrow it's a wing, then the fuselage breaks in two, 10 years down the huge it's a blood explosion extrodinaire. Lips Sealed

I don't think they're too unreasonable in thinking this should happen, and even though I align myself with those wanting damage, imagine if the situation spiraled out of control like that.  While this option would likely be toggleable, the screenshots wouldn't.  The screenshots board would likely be overrun with all manner of death and destruction.  FS also appeals, forgive me if I sound prude, to a gamer of a higher intellect.  No doubt this board, even if it has come down a bit over the years, would be completely taken over by nerds.  You know the type.  Lyke, OMGF tihs expoolsion is so kool!  Casome1 make me a blood addon?  Kthnks.  We definitely don't want this.  In all truthful honesty, I don't doubt something like this would happen, and indeed I wouldn't be all to surprised if it did.

However, like I said before, we need compromise.  I would like undercarriage failures, bent props and some nice touches like that.  Engine cownling scrapes for steep takeoffs would be great as well.  Even if it was only a sound effect.  But I also would be more than slightly dissappointed if FS were reduced to something like Battlefield 2, even if a game like than doesn't involve any blood whatsoever.  What we'd have to do, is come together and demonstrate to Microsoft just how much is okay, and how much is untolerable.

Compromise people.  Galvanized, polorized extremism never solved anything.  Both sides have valid points.  Can't we put these worst case scenarios to rest?
 

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Reply #60 - Jan 30th, 2006 at 6:27pm

Katahu   Offline
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Me, I really don't mind seeing a plane get stuck into the ground like an arrow on a dartboard because I don't crash at all. I like practicing hard landings for the Great SimV Races, but that's only for honing in on my emergency landing skills. Other than that, I just fly normally and land normally on my lovely P-38 [don't want to scratch that baby].
 
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Reply #61 - Jan 31st, 2006 at 9:15am

cleobis   Offline
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I agree that explosions and stuff like that are not needed, and make have no reason to exist in fs9. All I want is "recoveral damage", I mean, the kind of damage that can almost make you crash but that with some skill you might just pull through...

Elevators that don't work, flaps broken, belly landings, etc,etc.

I'm not an advocate of violence just for the sake of violence. If violence is part of the expirence, as in il2 planes tearing upo in flames, I see no prblm, but in fs there is no need for that kind of thing.

Anyways, I hope that MS implemente that kind of "recoveral damage", as for the rest, I hope people don't go to extremes, because then all the comuniti would suffer.

cheers
 

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Reply #62 - Jan 31st, 2006 at 10:18am

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I would also like to see some more realistic damage effects.........but not to the extent of charred body parts lying about.  Unfortunately there is enough of that kind of stuff around the world these days already.

The effects I'd like to see are realistic visual graphical simulations of situations that might occur but do not result in a necessarily "fatal" crash, with the visuals  tied directly to systems failures that are somewhat realistic in how they happen and how they can affect other systems.  

If the tire blows on a wheel when you put it down too hard on the tarmac...... then some limited fire and smoke and shredded tire parts flying would be nice as the braking deteriorates and the plane veers on the runway.  If you do a "sucessfull" belly landing........ a lot of sparks, smoke, dust and such should show.... and the metal of the airframe should show dents and tearing as would be appropriate and/or any props should end up bent, destroyed, and so on.  If you deploy the flaps at 350 KIA ........they should cease to function properly and also look like what flaps DO look like when that happens.  If you have an engine fire, the appropriate aircraft systems should fail in the normal cascaded fashion and timeframes and the smoke and possibly eventually flames should show in the graphical model.  If you handle the systems to appropriately deal with the fire.... it should decrease or stop showing.  If not... it gets worse.


A bird hit could happen on an engine and just have the systems themselves affected..... with merely a subtle thud and a puff of a few feathers out the back  Grin.

And so on.

If you have a situation that results in the significant destruction of the aircraft, all that is needed is the sim to suddenly go to a red screen that says something like "Aircraft Destroyed" or "Fatal Crash" or "You Lose" or "You've been demoted"  or "You're fired!" or "You're Dead"  Wink or something like that.

I agree that the plane sticking out of the ground like a lawn dart is offensive and kinda' absurd.   Grin Cheesy Grin

best,

.......john
« Last Edit: Jan 31st, 2006 at 2:39pm by JBaymore »  

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Reply #63 - Jan 31st, 2006 at 1:10pm

cleobis   Offline
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spot on JB. Totally agree Wink
 

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Reply #64 - Jan 31st, 2006 at 2:12pm

wealthysoup   Offline
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yeah I agree exactly with what john baymore says  8)
Sounds about right, and  no  charred body parts Cheesy
 

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Reply #65 - Jan 31st, 2006 at 3:04pm

TheBod1357   Offline
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I dont know, I am for mild damage effects, but more so to the extent that you can tell that there is something wrong, without the need for an explosion or "tearing" of the fuselage. To simulate a belly landing without the green "CRASH!" running along the top would be nice, and sparks is ok, but I think that actually showing the damage such as tearing and such, is not necessary, if you get some smoke from over-exerted brakes, and some sparks if your landing gear caves and you belly-out, I think you get the idea.

And I completely agree with the recoverable damage idea. The last thing I need or want on a 2-4 hour flight is something to go wrong that is not even going to allow me to make a successful emergency landing. If you damage flaps, or spoilers or landing gear, or if you have a wing that begins losing fuel, it is still very possible to successfully land the plane, with a hint of urgency in many cases mind, but still. The only non-recoverable damage I can consider is blatantly ignoring a massive thunderstorm and flying directly into a huge, dark, obviously dangerous cloud, which indeed can rip a plane to shreds. Not that I need to see it, but it would be nice for there to be some kind of punishment for such naive behavior.
And as far as propellar damage, I can handle that, if a prop plane makes a belly landing, I am pretty sure the prop is less dense than the runway, and therefore will cave. The only other damage that I could possibly see is for a malfunctioning engine, such as smoke.

Now on the lighthearted side, it would be quite funny to shred a misfortunate duck who ventures into the path of a triple 7's massive GE engines... Grin. Sorry, had to get a little humor in here.
 
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Reply #66 - Jan 31st, 2006 at 4:02pm

JBaymore   Offline
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Quote:
Now on the lighthearted side, it would be quite funny to shred a misfortunate duck who ventures into the path of a triple 7's massive GE engines... Grin. Sorry, had to get a little humor in here.


Add a little Hoisin sauce and we have mo shu duck.   Wink


best,

....john
 

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Reply #67 - Jan 31st, 2006 at 8:49pm

Katahu   Offline
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Roast Duck is more like it. Grin
 
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Reply #68 - Jan 31st, 2006 at 8:53pm

JBaymore   Offline
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Quote:
Roast Duck is more like it. Grin


Nah...... it's shredded and flash cooked....like stir fry.   Wink
 

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Reply #69 - Jan 31st, 2006 at 11:06pm

expat   Offline
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Quote:
Nah...... it's shredded and flash cooked....like stir fry.   Wink



The probability that it would enter the core engine is small, more likely to be spat out of the bypass and freeze dried............Duck Jerky anyone?

Matt
 

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Reply #70 - Jan 31st, 2006 at 11:23pm

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nah, just throw a goose in there and all the feathers go flying out. goose pillows with a whiff of aviation fuel anyone?  Cheesy  Wink
 

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Reply #71 - Jan 31st, 2006 at 11:33pm

Radopilot   Offline
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lol that would be funny, or if you wind up crashing trump's own personal jet u like wind up behind bar with donald trump screaming curses at u and saying ur fired.  Grin Grin 8)
 

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Reply #72 - Jan 31st, 2006 at 11:34pm

Scorpiоn   Offline
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Perhaps Microsoft has not implememted any features like this for one simple reason: it wouldn't be a good experience.  If we were to have damage in FS, it should go hand in hand we declaring an emergency.  Until we get that, damage is a tack on at best.

Quote:
If you have a situation that results in the significant destruction of the aircraft, all that is needed is the sim to suddenly go to a red screen that says something like "You're fired!"or something like that.


Will Donald trump be involved?  I might become the best pilot the world has ever known, just get me away from that man!

"Yuh Fiyahd"

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Reply #73 - Feb 1st, 2006 at 12:11pm

TheBod1357   Offline
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Right,

"Captain, you have unceremoniously ignored all warning lights on your panel, resulting in a complete loss of all systems. This has led to your 747 unceremoniously crashing halfway over the Atlantic, luckily, there were no passengers on board, but you have single handedly destroyed an aircraft, not to mention you died in the crash, so, your actions have resulted in your forced resignation from World Travel Airlines."

So captain, *red screen* You're FIRED!
 
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Reply #74 - Feb 1st, 2006 at 4:25pm

Ashar   Ex Member
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Quote:
Me, I really don't mind seeing a plane get stuck into the ground like an arrow on a dartboard because I don't crash at all. I like practicing hard landings for the Great SimV Races, but that's only for honing in on my emergency landing skills. Other than that, I just fly normally and land normally on my lovely P-38 [don't want to scratch that baby].


Landing skills that make you land at the wrong airport you mean..... Tongue Tongue Grin
 
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Reply #75 - Feb 1st, 2006 at 4:29pm

Mike..   Offline
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I too would like mild damage effects. Bent props, flap/spolier damage, tire blow outs(with & without loosing the whole gear) etc. But nothing of the horendous fireball down the runway type. Save it for the movies. If a belly landing were possible in FSX, I'd like to see more realism in the aircraft involved. Example, 747 belly lands,fire and rescue race to scene, and for aircraft realism sake....the emergency exits with inflatable chutes deployed. That always bothered me in FS9. Great flight, go park, powerdown, open exits,your passengers fall 25 or so feet to the tarmac Grin. My 2 cents..........
 

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Reply #76 - Feb 1st, 2006 at 9:44pm

Scorpiоn   Offline
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Forget all this damage business, what'd really be beneficial in this area is declaring emergencies.  What's the use in having failures if you can't make damaged landing since the green CRASH will show up, and there are no special ATC procedures.  While were talking about it, how about making random failures actually random.  I never liked how you had to set up your own demise.
 

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Reply #77 - Feb 2nd, 2006 at 3:10am
Tweek   Ex Member

 
Quote:
While were talking about it, how about making random failures actually random.  I never liked how you had to set up your own demise.


Yes, I've always wanted that to be implemented. Some flights I actually want to have an engine failure, but I don't want to be looking at the clock thinking "any time now". I'd rather it be out of the blue, as of course is the case in real life.
 
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Reply #78 - Feb 6th, 2006 at 2:57pm

TheBod1357   Offline
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very true, one of the things that annoys me the most about the assignments setup, that you can actually set up a key configuration to cause an engine failure, or instrument, electrical, landing gear, brakes, flaps, etc.
I guess this is provided so that on the offchance you are flying and want to die...you can! Just by pressing a button...



So who was it that said that Flight Simulator's designers did not intend for people to purposely crash? Grin
 
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