I have recently been trying to create a bit of scenery for FS using gMax, but to no avail. Every time I fly over, all I can see is the shadow cast by the object. When I enter slew mode, however, the object becomes visible and stays that way. Pause doesn't do it, just slew.
I at first thought it had something to do with the model itself, but I created a model just the way the gMax SDK scenery tutorial told me to, and it just did the same thing.
So I thought it might have something to do with the converters. I use MDLCommander and Middleman in conjunction with MakeMDL. So I removed the extra two programs and reverted back to the original type. Unfortunately this didn't do anything for it.
Then I noticed something about the scenery tutorials instructions for converting.
Quote:8. In the Select File to Export dialog box, make sure the Save as Type box is set to Flightsim Scenery Object (*.MDL).
(farther down the page)
11. This will export two files into your C:\Program Files\Microsoft Games\Flight Simulator 9\Addon Scenery\Scenery directory. One file is an .XML file and the other is a .MDL file. The .MDL file contains all of the model data. The .XML file contains all of the information needed to place that model in the Flightsim world.
First off, I don't have an option to save as "Flightsim Scenery Object (*.MDL)". I have:
Flightsim BGL File (*.BGL)
Flightsim MDL File (*.MDL)
plasma (*.P3D)
Secondly, I tried saving under all three of those formats. I never got an XML file, I just got an X File, two ASM files and the BGL or MDL. What gives? Is this the problem?
Has ANYONE got ANY advice in ANY form?