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FSDS materials (Read 149 times)
Jan 14
th
, 2006 at 11:58am
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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I'm nearing the texturing phase of my C210 and started wondering about something that I'm sure "should" be obvious. You know how it is when you're this deep into something.. get a mental block and just NEED to know before you go anyfurther ?
Obviously you don't want to apply textures to every, single part.. and to this point.. I just assumed materials will do fine for minor parts. THEN.. I got to wondering.. When you define materials as you need them.. do they go with the model ? .. As in.. will they show up on a computer running FS9 but NOT FSDS ? I'm pretty sure they will, but I can't stop thinking that those created materials got put into FS9.. or at least reside in the FSDS installation and woud not be on somebody else's computer...
I'll probably take a nap.. come back and read this and beat myself over the head for being so dense.. but like I said.. right now it's a mental block ???
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Jan 14
th
, 2006 at 3:18pm
Felix/FFDS
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FINALLY an official Granddad!
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Yes. Materials "stay" with the model, and give the part either bare-bones color, or the particular material properties (ex. Transparent parts such as canopies, windshields, etc.)
Felix/
FFDS
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Jan 14
th
, 2006 at 4:54pm
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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Thanks Felix...
I thought so, but I couldn't convince myself and didn't feel like loading FS9 on a second computer.. just to find out..
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