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"Drawing Failed" (Read 286 times)
Jan 13th, 2006 at 2:41pm

Jon H   Offline
Colonel
Bath, UK

Gender: male
Posts: 275
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When trying to view aircraft texture files, or open them in Picture It! etc. I get the message "Drawing failed" or "Unable to open picture" and the texture will not open.

Has anyone any idea why this is, and how to rectify it?
 

...&&
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Reply #1 - Jan 13th, 2006 at 2:43pm
<Ramos>   Ex Member

 
happens with model pictures. some people are able to protect their model and paints by some sort of picture encryption.

thats about all i can offer for you.

SmileyRamos
 
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Reply #2 - Jan 13th, 2006 at 2:45pm

Alphajet_Enthusiast   Offline
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Belgae Gallorum Fortissimi

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Its just because the format is not supported.
The way that painters do it is with a program called dxtbmp, available for free download.
Download it, open the texture with it and save it as a different format, as a targa with alpha if you want to paint it.  Smiley
Theres no problem, even photoshop wont open those textures. Just downloading dxtbmp will make it work.
 

...
Macbook Pro | Nvidia Geforce 8600M GT | 2GB Ram | 2.6GHz Intel Core 2 Duo | Mac OSX 10.5 Leopard
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Reply #3 - Jan 13th, 2006 at 2:46pm

Jon H   Offline
Colonel
Bath, UK

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Posts: 275
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Where can I get dxtbmp, and what is it?
 

...&&
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Reply #4 - Jan 13th, 2006 at 4:01pm

Ivan   Offline
Colonel
No, I'm NOT Russian, I
only like Russian aircraft
The netherlands

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dxtbmp is a viewer for DXT encoded bitmaps.

http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm
 

Russian planes: IL-76 (all standard length ones),  Tu-154 and Il-62, Tu-134 and An-24RV&&&&AI flightplans and repaints can be found here
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Reply #5 - Jan 13th, 2006 at 6:25pm

gryshnak   Offline
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Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK

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For repainting purposes, bitmaps come in two varieties - 24-bit (normal) and 32-bit (extended).  Most graphics software, including Picture It!, only works with the 24-bit images.  FS2004 only works with the 32-bit kind.  DXTBMP converts one to the other and back again.  So you start with a 32-bit file, convert it to 24-bit, make any changes or repaints that you want, then convert it back to 32-bit so FS2004 can use it again.

(Apologies to all experienced repainters for being over simplistic and not even mentioning alpha channels)

There's a link in my sig if you want to get started in the fun world of repaints.

Gryshnak
 
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Reply #6 - Jan 13th, 2006 at 9:47pm

wji   Offline
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"(Apologies to all experienced repainters for being over simplistic and not even mentioning alpha channels)"

Nor 16bit DXT3   Grin
 

... PhotoShop 7 user
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Reply #7 - Jan 14th, 2006 at 12:19am

H   Offline
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2003: the year NH couldn't
save face...
NH, USA

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Quote:
"(Apologies to all experienced repainters for being over simplistic and not even mentioning alpha channels)"Nor 16bit DXT3   Grin
Required for CFS1, FS98... However, converting to the higher color formats for texture editing will usually provide much better results (as long as one converts back to the original when done editing, of course Shocked). 8)
 
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