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Aircraft Repainting
› "Drawing Failed"
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"Drawing Failed" (Read 286 times)
Jan 13
th
, 2006 at 2:41pm
Jon H
Offline
Colonel
Bath, UK
Gender:
Posts: 275
When trying to view aircraft texture files, or open them in Picture It! etc. I get the message "Drawing failed" or "Unable to open picture" and the texture will not open.
Has anyone any idea why this is, and how to rectify it?
&&
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Reply #1 -
Jan 13
th
, 2006 at 2:43pm
<Ramos>
Ex Member
happens with model pictures. some people are able to protect their model and paints by some sort of picture encryption.
thats about all i can offer for you.
Ramos
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Reply #2 -
Jan 13
th
, 2006 at 2:45pm
Alphajet_Enthusiast
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Colonel
Belgae Gallorum Fortissimi
Gender:
Posts: 3144
Its just because the format is not supported.
The way that painters do it is with a program called dxtbmp, available for free download.
Download it, open the texture with it and save it as a different format, as a targa with alpha if you want to paint it.
Theres no problem, even photoshop wont open those textures. Just downloading dxtbmp will make it work.
Macbook Pro | Nvidia Geforce 8600M GT | 2GB Ram | 2.6GHz Intel Core 2 Duo | Mac OSX 10.5 Leopard
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Reply #3 -
Jan 13
th
, 2006 at 2:46pm
Jon H
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Colonel
Bath, UK
Gender:
Posts: 275
Where can I get dxtbmp, and what is it?
&&
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Reply #4 -
Jan 13
th
, 2006 at 4:01pm
Ivan
Offline
Colonel
No, I'm NOT Russian, I
only like Russian aircraft
The netherlands
Gender:
Posts: 6058
dxtbmp is a viewer for DXT encoded bitmaps.
http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm
Russian planes:
IL-76 (all standard length ones)
,
Tu-154 and Il-62
,
Tu-134
and
An-24RV
&&&&AI flightplans and repaints can be found
here
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Reply #5 -
Jan 13
th
, 2006 at 6:25pm
gryshnak
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Colonel
Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
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Posts: 1053
For repainting purposes, bitmaps come in two varieties - 24-bit (normal) and 32-bit (extended). Most graphics software, including Picture It!, only works with the 24-bit images. FS2004 only works with the 32-bit kind. DXTBMP converts one to the other and back again. So you start with a 32-bit file, convert it to 24-bit, make any changes or repaints that you want, then convert it back to 32-bit so FS2004 can use it again.
(Apologies to all experienced repainters for being over simplistic and not even mentioning alpha channels)
There's a link in my sig if you want to get started in the fun world of repaints.
Gryshnak
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Reply #6 -
Jan 13
th
, 2006 at 9:47pm
wji
Offline
Colonel
Posts: 1644
"(Apologies to all experienced repainters for being over simplistic and not even mentioning alpha channels)"
Nor 16bit DXT3
PhotoShop 7 user
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Reply #7 -
Jan 14
th
, 2006 at 12:19am
H
Offline
Colonel
2003: the year NH couldn't
save face...
NH, USA
Gender:
Posts: 6837
Quote:
"(Apologies to all experienced repainters for being over simplistic and not even mentioning alpha channels)"
Nor 16bit
DXT3
Required for CFS1, FS98... However, converting to the higher color formats for texture editing will usually provide much better results (as long as one converts back to the original when done editing, of course
). 8)
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