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› The White Knight
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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Pages: 1
The White Knight (Read 406 times)
Jan 11
th
, 2006 at 9:26pm
caldabolg
Offline
Colonel
Posts: 51
Hello everyone! Haven't been here in a while, and its great to be back! Heres whats coming your way...
FreshLook Software is an up and coming payware development company. So far we have a few images to share of our products. We have a small collection including The White Knight and a P-47 in progress... Most people here have already seen the P-47, but heres
The White Knight
Here are a few images.
Comments and Criticism are welcome!
«
Last Edit: Jan 23
rd
, 2006 at 7:59pm by caldabolg
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Reply #1 -
Jan 11
th
, 2006 at 11:11pm
Katahu
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Colonel
Gender:
Posts: 6920
Looks excellent. However, you might want to be a little easy on the plygon count. Not everyone has a powerful computer.
I have a question. Is that model going to be an addon for FS9? That's why I was commenting on the polygon count.
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Reply #2 -
Jan 12
th
, 2006 at 1:26am
ozzy72
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Global Moderator
Pretty scary huh?
Madsville
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Posts: 37122
Looking good 8)
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #3 -
Jan 12
th
, 2006 at 8:20am
caldabolg
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Colonel
Posts: 51
The poly count isn't high at all. Its only around 30 000.
Thanks for the comments!
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Reply #4 -
Jan 20
th
, 2006 at 4:59pm
Jakemaster
Ex Member
That looks INCREDIBLE!
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Reply #5 -
Jan 20
th
, 2006 at 10:43pm
M.R.Maiornikov
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Colonel
Born To Fly™
Posts: 702
may i ask what software your company is using to do these models : FSDS or Gmax?Looks great
Proud SimV Member since August 10th, 2004
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Reply #6 -
Jan 22
nd
, 2006 at 12:34pm
SkyNoz
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Colonel
Project Kfir!
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Posts: 1720
Very interessting project I shall say, too bad Flightsim wont have the capabillity to fly in space.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #7 -
Jan 23
rd
, 2006 at 1:25am
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Quote:
may i ask what software your company is using to do these models : FSDS or Gmax?Looks great
I'm gonna guess and say it's gWax. The texture renderings look a lot like it . . .
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Reply #8 -
Jan 23
rd
, 2006 at 4:44pm
FoolyCooly
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 85
Looks more like 3dsMax renders.
Looks awesome!
Aaron Barthol
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Reply #9 -
Jan 23
rd
, 2006 at 8:06pm
caldabolg
Offline
Colonel
Posts: 51
Our initial modeling started out in gmax, then we moved our models to 3ds max for textures. Some people prefer gmax, some 3ds max, we reformat and use both sometimes.
I've added P-47 progress above. Any comments a criticism are welcome.
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