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AI A to A combat (Read 754 times)
Reply #15 -
Jan 8
th
, 2006 at 8:31am
Woodlouse2002
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I like jam.
Cornwall, England
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Posts: 12574
Quote:
I understand that bombers and fighters fly different
but all 70 some fighters from A-1's to YAK-141's shared the same fighter (brains)....
the only thing i can think of is that when F6F (brains) work to the advantage of F6F's where SBD (brains) use SBD advantages
They'll all use the same tactics as far as the flight characteristics of the aircraft will allow.
Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #16 -
Jan 8
th
, 2006 at 9:03am
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
I don't know much about mission building myself but if you create a mission instead of using QC the skill level & aggressiveness of the AI pilots can be defined & varied from Rookie to Ace. This should give a more realistic feel to combat. For example; you could have an ace pilot leading a flight of rookies. It's a long time since I was involved in any of this but I believe the category= line in the [MISC_DATA] section of the DP defines the type of aircraft it is (fighter, bomber etc) & might affect the way it performs in AI.
PS. We went to a lot of time & trouble investigating all this before releasing the Fox Four Korean War campaigns. Cody Coyote's mission building tute was a great help. The online version is posted at my Lair.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
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Reply #17 -
Jan 8
th
, 2006 at 8:19pm
The Mooster
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Good Ole Lancaster County, PA
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Posts: 182
hey has anyone else noticed that the names of wingmen are also people who made cfs2 ??? i know this is kinda late to be sayin anything
i enjoy long walks on the beach, yummie thai food, and obliterating my enemy's aircraft around them with a hail of bullets from 12 .50s. and/or a 75mm cannon.
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Reply #18 -
Jan 9
th
, 2006 at 12:25am
james007
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I love YaBB 1G - SP1!
Posts: 1514
Let me tell you one thing guys. To my surprise even to this day none of the Sims in the market have a perfect Ai. Most still have similar problems as CFS2 Ai has.
They do not have the restriction that the player have. Bomber some times act like fighters. Ai Bomber gunner are way too accruate and many more defeciencies and short commings.
But when you start flying in build campaigns and missions the Ai improves a little bit. Maybe because you get involved in the mission so much you do not notice the deficiencies that much any more.
But overall the Ai is not that horrible as previuosly believe. It does some things right.
What I would like see is for the Ai to be is little more realistic. Not impossible to defeat. More creative in its flying behavior and less predictable.
I would like it to fly according to the charateristic of each nations airforce its trying to mimic. In other words for example for the Japanese more acrobatic and for the US and the Germans more Boom and Zoom tatics when tactics make it possible.
I would like it to have the same limitations as the players plane. In other words more realistic but without making it impossible to defeat.
Aces and Veterans should bee pretty good shooters but not be expert marksman the never miss. They should miss but not as often as rockies.
I would like it to be as close to human pilots as possible and without beign unfair to any nations airforce.
James007
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Reply #19 -
Jan 9
th
, 2006 at 12:29am
james007
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I love YaBB 1G - SP1!
Posts: 1514
I found this Web on differnt tatics use during the war by different airforces to be able to defeat enemy fighters in Combat.
1.
http://www.simhq.com/simhq3/sims/air_combat/boomandzoom/index.shtml
2.
http://www.airwarfare.com/Sims/CFS2/tactics.htm
3.How to fight with a A6M2.
http://www.airwarfare.com/Sims/CFS2/zero.htm
4.How to fight with a A6M5.
http://www.airwarfare.com/Sims/CFS2/zero5.htm
5.How to fight with a Corsair.
http://www.airwarfare.com/Sims/CFS2/corsair.htm
6.How to fight with a George.
http://www.airwarfare.com/Sims/CFS2/george.htm
7.How to fight with a Hellcat.
http://www.airwarfare.com/Sims/CFS2/hellcat.htm
8.How to fight in a P38 Lighting.
http://www.airwarfare.com/Sims/CFS2/lightning.htm
9.How to dive Bomb.
http://www.airwarfare.com/tactics/tactics_dive.htm
10.Carrier Ops.
http://www.airwarfare.com/tactics/tactics_carrier.htm
11.Defensive flying.
http://www.airwarfare.com/tactics/tactics_defensive.htm
12.Torpedo Bombing.
http://www.airwarfare.com/tactics/tactics_torpedo.htm
13.General good advice and tatics to employ when flying and fighting.
http://www.airwarfare.com/tactics/tactics_formation.htm
14. More Fighter tactics employ in 1942.
http://www.airwarfare.com/tactics/tactics_fighter.htm
There is also some nice training miisions within the game that will help you deal with the Ai more effectively.
Check it out and tell me what you think
James007
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Reply #20 -
Jan 9
th
, 2006 at 6:10am
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
Quote:
I would like it to fly according to the charateristic of each nations airforce its trying to mimic. In other words for example for the Japanese more acrobatic and for the US and the Germans more Boom and Zoom tatics when tactics make it possible.
If we're talking about QC I think there are two straight choices for AI aircraft. Bomber & Fighter. I don't know if the category in the DP file might affect this but missions are about the best you will get the AI aircraft to perform in Single Player. If you want realism I think most people would recommend fighting against real opponents in Multiplayer.
Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
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