Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
On-line Interactive Flying
›
Multiplayer
› FS2004 multiplayer questions
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
FS2004 multiplayer questions (Read 360 times)
Dec 30
th
, 2005 at 5:52am
FridayChild
Offline
Colonel
Well on the way, head
in the clouds
Italia
Gender:
Posts: 1573
Me and a friend of mine connected our computers together yesterday and did our first multiplayer flight ever in FS2004. We noticed some issues.
1) when we created the flight, we chose the same airport and the same gate: both planes were put in the exact same spot, so one of us had to activate the slew mode and move the plane away.
2) at the gate, on my display, my friend's plane looked suspended above the ground level. On his display, my plane looked buried in the ground (the wheels were not visible).
3) ATC was disabled, and there was no AI traffic.
Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms)
My system specifications:
FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals
My FS whereabouts:
low and slow, small single engine prop GA, Italy airfields.
Back to top
IP Logged
Reply #1 -
Dec 30
th
, 2005 at 5:57am
2992
Offline
Colonel
Gender:
Posts: 515
1)If you start at same airport and same gate of course you will be put in the exact same spot
2)It occasionally happens that you see another MP aircraft below or above the ground, a glitch that everyone( I believe) experiences in MP
3)There is no ATC or AI in FS Multiplayer
Hope I helped
&&
Back to top
IP Logged
Reply #2 -
Dec 30
th
, 2005 at 7:05am
FridayChild
Offline
Colonel
Well on the way, head
in the clouds
Italia
Gender:
Posts: 1573
Just what I dreaded: the no way-no way-no way kind of answer.
Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms)
My system specifications:
FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals
My FS whereabouts:
low and slow, small single engine prop GA, Italy airfields.
Back to top
IP Logged
Reply #3 -
Dec 30
th
, 2005 at 8:08am
gryshnak
Offline
Colonel
Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
Gender:
Posts: 1053
Quote:
both planes were put in the exact same spot, so one of us had to activate the slew mode and move the plane away.
You should have seen the start of the last SimV race! When the race organiser told everyone to go to the starting location, the pilots all went at the same time and there was a huge mash of planes appearing at the end of the runway! They were all the same plane too, just different paint jobs, so it looked like the runway was spawning dozens of Extra 300s. We got it sorted out by slewing left and right until we formed a line (or two) and everybody flew anyway, it's just part of the MP experience
Gryshnak
Back to top
IP Logged
Reply #4 -
Dec 30
th
, 2005 at 9:23am
Jakemaster
Ex Member
For the floating, tell your buddy to press y F1 y. thats Slew on, F1, slew off. That fixes the problem
ATC? Get on teamspeak and treat ot as uncontrolled airspace
Back to top
IP Logged
Reply #5 -
Dec 30
th
, 2005 at 12:59pm
Rifleman
Offline
Colonel
" Full size A/C are just
overgrown models ! "
Tropical island in the Pacific
Posts: 6622
Why slew at all ?.....just taxi out to a slightly different area and all will be ok.....I frequently do a full 360 and come in behind the "POP-IN" area and off to one side.........or is taxiing too slow ?
Back to top
IP Logged
Reply #6 -
Dec 30
th
, 2005 at 2:27pm
FridayChild
Offline
Colonel
Well on the way, head
in the clouds
Italia
Gender:
Posts: 1573
What we'd really had hoped to do was a VFR flight from an airfield to another with computer ATC coverage and AI traffic. It's a bit weird that these features are disabled in multiplayer mode. Instead, we flew in a deserted world, just the two of us. Any chance of a plugin to have them?
Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms)
My system specifications:
FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals
My FS whereabouts:
low and slow, small single engine prop GA, Italy airfields.
Back to top
IP Logged
Reply #7 -
Dec 31
st
, 2005 at 6:50am
FridayChild
Offline
Colonel
Well on the way, head
in the clouds
Italia
Gender:
Posts: 1573
Oh, and 4)
we had to disable the aircraft collision detection because FS2004 detected collisions when we were flying close to each other. The planes were well separated...
Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms)
My system specifications:
FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals
My FS whereabouts:
low and slow, small single engine prop GA, Italy airfields.
Back to top
IP Logged
Reply #8 -
Dec 31
st
, 2005 at 7:21am
Fozzer
Offline
Colonel
An elderly FS 2004 addict!
Hereford. England. EGBS.
Posts: 24861
Quote:
Oh, and 4)
we had to disable the aircraft collision detection because FS2004 detected collisions when we were flying close to each other. The planes were well separated...
Although it would be lovely to me able to contact ATC during Multiplayer flights with our mates, I suspect that ATC would be constantly sending out warnings of our aircraft flying too close to each other....(Airprox's!).
...which may, or may not be what we want...!!!
LOL...
...!
ATC running in Multiplayer flights is an interesting suggestion which I had not thought of before...
...!
Cheers all...!
Paul... 8)...!
Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer ««
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.