Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft & 3D Design
› Texture assignment's/facts....
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
Texture assignment's/facts.... (Read 214 times)
Dec 30
th
, 2005 at 1:16am
SkyNoz
Offline
Colonel
Project Kfir!
Gender:
Posts: 1720
I first have a question about these two textures, basically I want to know what's the difference between these two textures.....what would make them work in FS9 and why they would not work in FS9.
And generally I just need some facts other then the difference thanks much appreciated.
This texture I quicklly Cropped saved as a bitmap ect. and formats
*Non Working Texture*
file name=elevator_T
http://www.simviation.com/yabbuploads/elevator_T
*Working Texture*
file name=propdisk_t
P.s the working texture makes me happy and keeps making me want to try harder, just need a tad more support.....I will be posting pics and previews of my aircraft when completed.
Thanks -skynoz
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Back to top
IP Logged
Reply #1 -
Dec 30
th
, 2005 at 1:21am
notloste
Offline
Colonel
Posts: 87
I'm not sure, but it may be that you're saving the texture as a simple bmp file, which doesn't work. You have to convert it to an extended bitmap with a program called
DXTBmp
. I believe DXT3 is the format you want to use.
Good luck!
Back to top
IP Logged
Reply #2 -
Dec 30
th
, 2005 at 4:08am
Firestriker
Offline
Colonel
Gearhart, Oregon
Gender:
Posts: 274
The top image is probably not of the proper dimensions 256x256, 512x512 or any multiples of 2 256x128, 512x256 and so on. The second image may be square but what are its dimensions and what format are you using in the texture directory, 8-bit, 16-bit 32-bit? Just no 1 bit or 24-bit bitmap images.
Lou
Back to top
IP Logged
Reply #3 -
Dec 30
th
, 2005 at 12:46pm
SkyNoz
Offline
Colonel
Project Kfir!
Gender:
Posts: 1720
Quote:
I'm not sure, but it may be that you're saving the texture as a simple bmp file, which doesn't work. You have to convert it to an extended bitmap with a program called
DXTBmp
. I believe DXT3 is the format you want to use.
Good luck!
I use DXTBMP all the time, I opened the first texture showing the Mirrage then Save as---->Extended Bitmap---->Extended 32 bit 888-8? but then once I save it as that file type I can't upload it back into G-max. Is that the right file type?
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Back to top
IP Logged
Reply #4 -
Dec 30
th
, 2005 at 1:55pm
SkyNoz
Offline
Colonel
Project Kfir!
Gender:
Posts: 1720
I'm at the point, where I need to no how to save a bmp to the format at which I can upload it in G-max and still load up in Flightsim.
Thanks -SkyNoz
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Back to top
IP Logged
Reply #5 -
Dec 30
th
, 2005 at 2:14pm
notloste
Offline
Colonel
Posts: 87
Quote:
I'm at the point, where I need to no how to save a bmp to the format at which I can upload it in G-max and still load up in Flightsim.
Thanks -SkyNoz
I don't think there is a single format that will allow you to do that. In gmax, you can use a simple .bmp file to apply the texture, but when you export it to flight sim, you have to convert the texture to an extended bitmap. Just keep the filename the same.
Sorry I can't give any more info, I too am trying to figure this texturing thing out. Hope that helps though.
Back to top
IP Logged
Reply #6 -
Dec 30
th
, 2005 at 6:38pm
Milton
Offline
Colonel
Props forever!
Gender:
Posts: 301
Gmax cannot use any bmps with alpha channels so you must maintain two sets of files, one for gmax, and one for FS.
Gmax can use several types of file formats. Personally, I like to use .jpeg instead of .bmp (24-bit) in gmax due to size differences (1/10th the size).
In FS, if you need transparency, reflections, or high definition color, you will need an extended format bmp. DXT3 is my format of choice (over 32-bit) giving good quality, smaller total size, and has an alpha channel for reflections/transparency. I also use 8-bit for basic things and 32 bit for the blurred prop texture. (24-bit bmp is a no-no.)
I keep master textures in a gmax UVW folder used by gmax. It also contains the same textures in jpeg format. All textures should be power of 2 (16x16, 32X32, 256X256, 512X512, etc where a mix is also okay, 512X1024)
I create the FS textures from the master textures and place them in the aircraft's texture folder.
Hope this helps.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
Back to top
IP Logged
Reply #7 -
Dec 31
st
, 2005 at 12:53am
Firestriker
Offline
Colonel
Gearhart, Oregon
Gender:
Posts: 274
I like to use png in gMax as they do support simple on-off transparancy masks, are 24-bit and are compressed but without loss of quality like jpg. You can get the transparancy to work in gMax by assigning the texture to the Opacity map slot as well as the Diffuse slot as an instance. Click and drag from Diffuse to Opacity and select Instance when asked. Under Bitmap Parameters, set the Mono Channel Output to Alpha and the Alpha Source to Image Alpha . When you go to export, you will get complaints but just ignore them, it will not cause a problem.
In this image you will see that many of the parts are simple plane objects with a texture applied to them with an opacity map from the textures alpha channel.
Lou
Back to top
IP Logged
Reply #8 -
Dec 31
st
, 2005 at 9:01am
Milton
Offline
Colonel
Props forever!
Gender:
Posts: 301
Hi Lou,
Very interesting method and examples. Thanks.
Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
Back to top
IP Logged
Reply #9 -
Dec 31
st
, 2005 at 2:22pm
SkyNoz
Offline
Colonel
Project Kfir!
Gender:
Posts: 1720
Thank's
everyone for the support, it helps enormously.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design ««
- Scenery & Panel Design
- Aircraft Repainting
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.