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TEXTURE PROBLEM IN SCENERY DESIGN GMAX (Read 112 times)
Dec 30th, 2005 at 12:46am

Shaoyu_Liu   Offline
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Hello every1
  I am a newbee in fs scenery design, here is a problem Sad

I assign a texture(8bit bmp format) to an object in GMAX and the texture is visible .
then I convert the mdl and xml to bgl  I put the bgl file in the  ...../addon scenery/scenery folder and the texture in .../addon scenery/texture folder
But  the texture is invisible .only the object can be seen in fs9
Are there some steps I missed?

THX! Smiley

 
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Reply #1 - Dec 30th, 2005 at 3:55am

Firestriker   Offline
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Gearhart, Oregon

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A palleted 8-bit texture should work fine, but DXT1 is the preferred format. Double check and make sure it is 8-bit and not 24-bit or use one of the texture converters like ImageTool or DXTBmp to change the format to DXT1.

Lou
 
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