Quote:P.S. Isn't Hrvoje Kovacevic's F-16 the best for AI?
I haven't used his but most people who are serious about their military AI use Henry Tomkiewicz's model which is the one in my picture. It has a timed afterburner effect for takeoffs, detailed lighting and an opening canopy for when it's parked on the ground. In addition there are both C and D (two seater) models at Henry's site
www.htaimodels.com that are freeware for now, hint, hint.
Each model has several different loadout options, up to 5 variations for the C models. Additionally there are hundreds of repaints done for Henry's version.
The problem with using Kirk's model as an AI model is that it isn't meant for AI use and therefore will require most of your CPU's performace to render multiple copies of it as AI. AI aircraft are basically another form of scenery for your computer to render. The more complex the scenery, the more resources it demands from your system to render graphically. So when you use flyable models such as Kirk's F-16 as scenery (AI Traffic), your computer must render your user aircraft and in addition, each one of these additional pieces of scenery which may or may not be more complex graphically than the aircraft you are flying. So you can see that using a model like Kirk's for AI is asking a lot from your system. It will do it but you won't enjoy the results.
Good AI aircraft use two characteristics to their advantage: low polygon counts and multiple levels of detail. Kirk's models do not use these features. They're meant to be flown not used as scenery.