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f16 ai (Read 348 times)
Dec 20th, 2005 at 5:58pm

F-16Viper   Offline
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Uno Ab Alto

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can someone make or tell me about or tell me how to make an ai f16 that uses kirks f16?

its better than the normal ai f16s Grin
 

...&&&&Civil Air Patrol Member since July 2005&&C/CMSgt       www.cap.gov
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Reply #1 - Dec 20th, 2005 at 9:43pm

garymbuska   Offline
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If Kirks f16 is a flyable version it is usually not advisable to make a flyable aircraft into AI but if you really want to just make another folder and call it F16AI
or whatever and make copies of all but the panel folder and put it in the new folder than just make a flight plan using it or edit a existing flight plan and swap aircraft.
By using flyable aircraft as AI it can have a huge hit on frame rates.
Most ai aircraft have a very simple model and flight dynamics which is why you would not want to fly them
you will need TTools to edit or make a flight plan for it 8)
 
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Reply #2 - Dec 21st, 2005 at 12:25am

MIKE JG   Offline
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Gravity Always Wins...
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I'm not sure how it gets better than this for an AI F-16 ??????

...

Speaking from experience, you can use Kirk's model as AI but it doesn't fly well as an AI model and will kill your frame rates.  But if you've got the system for it, by all means give it a shot.
 

-Mike G.

...

Military AI traffic packages and scenery for the Microsoft Flight Simulator series.
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Reply #3 - Dec 21st, 2005 at 9:07pm

F-16Viper   Offline
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Quote:
If Kirks f16 is a flyable version it is usually not advisable to make a flyable aircraft into AI but if you really want to just make another folder and call it F16AI
or whatever and make copies of all but the panel folder and put it in the new folder than just make a flight plan using it or edit a existing flight plan and swap aircraft.
By using flyable aircraft as AI it can have a huge hit on frame rates.
Most ai aircraft have a very simple model and flight dynamics which is why you would not want to fly them
you will need TTools to edit or make a flight plan for it 8)


can you set it up for me? Smiley
 

...&&&&Civil Air Patrol Member since July 2005&&C/CMSgt       www.cap.gov
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Reply #4 - Dec 21st, 2005 at 9:07pm

F-16Viper   Offline
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Quote:
I'm not sure how it gets better than this for an AI F-16 ??????

Speakingfromexperience,youcanuseKirk'smodelasAIbutitdoesn'tflywellasanAImodelandwillkillyourframerates.Butifyou'vegotthesystemforit,byallmeansgiveitashot.
witch1isthat[img]http://www.simviation.com/yabbuploads/6ourhero5.jpg

this is mine... the bad one Wink
 

...&&&&Civil Air Patrol Member since July 2005&&C/CMSgt       www.cap.gov
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Reply #5 - Dec 23rd, 2005 at 10:29pm

garymbuska   Offline
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I would rather be flying
Jacksonville, Florida

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f16fightingfalcon
All you have to do is down load tttools it comes with a great readme file that tells you how to set up your flight plan for the F16.
But I really do advise you not to make a flyable plane into AI as it will absolutely kill your frame rates.
And sorry I do not make manuall AI flight plans I strictly use PAI (Project AI) flight plans and aircraft as they are all frame rate friendly.
« Last Edit: Dec 28th, 2005 at 3:33pm by garymbuska »  
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Reply #6 - Dec 24th, 2005 at 11:17am

wji   Offline
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Roger that The three *.txt files will look like this only instead of the AeroCalifornia types you enter the title=F-16 Whateverthename and remove the title= part and replace it with the AC#, part.

Smiple? You bet.

...
P.S. Isn't Hrvoje Kovacevic's F-16 the best for AI?
 

... PhotoShop 7 user
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Reply #7 - Dec 24th, 2005 at 9:56pm

MIKE JG   Offline
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Gravity Always Wins...
Ohio

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Quote:
P.S. Isn't Hrvoje Kovacevic's F-16 the best for AI?


I haven't used his but most people who are serious about their military AI use Henry Tomkiewicz's model which is the one in my picture.  It has a timed afterburner effect for takeoffs, detailed lighting and an opening canopy for when it's parked on the ground.  In addition there are both C and D (two seater) models at Henry's site www.htaimodels.com that are freeware for now, hint, hint.

Each model has several different loadout options, up to 5 variations for the C models.  Additionally there are hundreds of repaints done for Henry's version.  

The problem with using Kirk's model as an AI model is that it isn't meant for AI use and therefore will require most of your CPU's performace to render multiple copies of it as AI.  AI aircraft are basically another form of scenery for your computer to render.  The more complex the scenery, the more resources it demands from your system to render graphically.  So when you use flyable models such as Kirk's F-16 as scenery (AI Traffic), your computer must render your user aircraft and in addition, each one of these additional pieces of scenery which may or may not be more complex graphically than the aircraft you are flying.  So you can see that using a model like Kirk's for AI is asking a lot from your system.  It will do it but you won't enjoy the results.

Good AI aircraft use two characteristics to their advantage:  low polygon counts and multiple levels of detail.  Kirk's models do not use these features.  They're meant to be flown not used as scenery.

 

-Mike G.

...

Military AI traffic packages and scenery for the Microsoft Flight Simulator series.
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