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Another Base (Read 218 times)
Dec 8
th
, 2005 at 9:56pm
vilik
Offline
Colonel
I love YaBB 1G - SP1!
Posts: 35
Hello everyone. Vilik here. I have a question. Since CFS2's stock missions working fine, is it possible to modify a particular missin by just changeing the locality of events happening, (say from Henderson to Buna dobodura for example) and keeping the same senario of events? Of course I wil save it under a new name.
Thanks again,
Vilik
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Reply #1 -
Dec 10
th
, 2005 at 1:23am
Cody_Coyote
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Colonel
Posts: 92
The quick answer is "yes". Depending on the complexity of the mission however, actually making the changes may take some effort.
Using Mission Builder you can change the takeoff/landing base location easily but you will probably need to move and adjust all of the waypoints for not only the Player aircraft but all of the AI planes as well. Plus, ship waypoints and infrastructure locations may need to be changed depending on the mission.
Depending on how close the other base is you can highlight and drag all of the objects together as a single unit to the new location, saving you much time and keeping the physical relationships of object to object intact. However, this becomes problematic if the distances are too great.
That said, I would encourage you to modify existing missions and create your own, as mastering the Mission Builder adds an entirely new dimension to the game. One word of warning before you begin. Make sure to back up any stock missions you plan to modify and put them in a safe place so that if you mess one up entirely, or want to replace it you can do so easily.
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Last Edit: Dec 10
th
, 2005 at 5:52pm by Cody_Coyote
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Reply #2 -
Dec 10
th
, 2005 at 1:29am
james007
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Colonel
I love YaBB 1G - SP1!
Posts: 1514
No you cannot. What you can do is change te mission it self. In other word you modify it as you want. By giving it another name it bacome a whole new mission while it keeps the old mission as is. But just it case always backup your original missions so guanratee you won"t lose them.
You can also duplicate them manually by memorizing them and making them form scratch on a different location.
That will take a lot of time dow.
Perhaps some one else has a better subgestion but thats what I know.
James007
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Last Edit: Dec 10
th
, 2005 at 9:11am by james007
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Reply #3 -
Dec 10
th
, 2005 at 1:34am
james007
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Colonel
I love YaBB 1G - SP1!
Posts: 1514
Coyote has more experience than I . But I too subgest you get Coyotes Tuturial on Mission Building and learn to build your own.
Its a heck of lots of fun!
James007
PS If you find my response a bit repeticious is because by accident Coyote and I where writting our post at the same time. Only he posted his first.
You can find Coyotes Tutorial Here:
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=cfs2;action=display;num=11...
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Last Edit: Dec 10
th
, 2005 at 9:16am by james007
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Reply #4 -
Dec 10
th
, 2005 at 2:25am
H
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Colonel
2003: the year NH couldn't
save face...
NH, USA
Gender:
Posts: 6837
A quick way of keeping the old mission is to open it with notepad or wordpad, immediately click on "save as" from the
file
menu, type in a a new name and save (also change the name within the text and save before closing). You can then use this newly named mission for your edit.
As
Cody_Coyote
states, you can easily enough change your runways but, if the waypoints are too far away, you'll either have to cut your throttle and then warp or you'll run out of fuel. Reducing the throttle and flying the distance (perhaps with a time increase) may work but is still distance dependant (if flying WW2 planes it could, in reality, cause havoc with the engine; it was done, however).
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