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Aircraft modification (Read 284 times)
Nov 21
st
, 2005 at 5:17am
ELLERO
Offline
Lieutenant Colonel
I love YaBB 1G - SP1!
Posts: 7
Dear All,
I found a fanstastic Eurofighter free on the net but I have to say that flaps and slats are not realistic.
I'd like to use an editor to modify behaviour or other file.
with CFG file I did not have seccess.
Is is necessary specific programs? What? Is it possible donwload it from some site?
thanks
bye
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Reply #1 -
Nov 21
st
, 2005 at 5:30am
igorski
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Colonel
AGN Texures
Gender:
Posts: 1454
I presume you mean the dsb typhoon, and by unrealistic, you mean they dont work.
If this is so, I have the sollution. Please confirm that its that a/c and problem.
&&&&
http://www.agntextures.co.uk
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Reply #2 -
Nov 21
st
, 2005 at 5:38am
ELLERO
Offline
Lieutenant Colonel
I love YaBB 1G - SP1!
Posts: 7
Hi,
many thanks for you prompt reply. yes I saw fantastic Typhon by DSB and ASF. both are butyful but not realistic. they works very well. My real experience of glider pilot and knowing very well real F-16 and after study new EFA, it's my opinion that the flap is not used like proposed by DSB and ASF but only slats eventually can help to get sustain in landing and takeoff at low speed. I'd like to modify the behaviour of flaps and slats till a final result more close to real EFA.
Do you think it's possible?
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Reply #3 -
Nov 21
st
, 2005 at 5:44am
igorski
Offline
Colonel
AGN Texures
Gender:
Posts: 1454
Yes I think so. its all done in aircraft.cfg:
[flaps.0] //Trailing Edge Flaps
type=1 // 1 - tail, 2 - lead
span-outboard=0.8 // 0.0 .. 1.0
extending-time=5 // seconds
flaps-position.0=0 // degrees
flaps-position.1=0 // degrees
flaps-position.2=20 // degrees
flaps-position.3=30 // degrees
damaging-speed=250 // KIAS
blowout-speed=300 // KIAS
lift_scalar=0.8
drag_scalar=1.5
pitch_scalar=1.0
system_type=0
[flaps.1] //Leading Edge Flaps
type=2 // 1 - tail, 2 - lead
span-outboard=0.8 // 0.0 .. 1.0
extending-time=3 // seconds
flaps-position.0=0 //
flaps-position.1=15 //
damaging-speed=250 // KIAS
blowout-speed=300 // KIAS
lift_scalar=1.0
drag_scalar=1.3
pitch_scalar=1.0
system_type=0
note especially:
flaps-position.0=0 // degrees
flaps-position.1=0 // degrees
flaps-position.2=20 // degrees
flaps-position.3=30 // degrees
and
flaps-position.0=0 // degrees
flaps-position.1=15 // degrees
these are what you must edit to change the flaps / slats.
its is posible to add more positions. eg
flaps-position.0=0 // degrees
flaps-position.1=7 // degree
flaps-position.2=15 // degrees
etc....
&&&&
http://www.agntextures.co.uk
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Reply #4 -
Nov 21
st
, 2005 at 5:51am
ELLERO
Offline
Lieutenant Colonel
I love YaBB 1G - SP1!
Posts: 7
:D
ehm! I did not have this idea. I'm stupid. are you a develpper of aircraft? you very expert!
what about the possibility to have an automatic slat position based on the speed? like the reality!
I saw this behaviour of last fantastic Mirage files.
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Reply #5 -
Nov 21
st
, 2005 at 5:54am
igorski
Offline
Colonel
AGN Texures
Gender:
Posts: 1454
No I dont make Flight Sim aircraft, I'm just a Texture Artist with lots of experiance
It is possible to have automatic slats, but requires some gauge programming, which I dont yet know how to do.
&&&&
http://www.agntextures.co.uk
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Reply #6 -
Nov 22
nd
, 2005 at 11:37am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Ellero:
Most sim pilots are not very well versed in the creation of the aircraft, they just are very aware that many aircraft are inconsistant when it comes to the various parts of how an aircraft will function. I for one have modified nearly every aircraft I have downloaded, with the exception of a very few. I even went in and modified the stock aircraft for both FS2k2 and 2k4! With a little patience and some forethought (and logic, of course!) any aircraft can be modified to fit as close as possible to the real thing.
Just make a copy of the original Aircraft.cfg file in the aircraft's folder and start editing the original. If anything goes wrong and you can't seem to fix it, just delete the one you're working with and rename the copy. Simple and effective. As you edit and refine, you'll get better and better at fixing whatever it is you don't like about an aircraft.
Good Flying
Locke
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Reply #7 -
Nov 22
nd
, 2005 at 11:41am
ELLERO
Offline
Lieutenant Colonel
I love YaBB 1G - SP1!
Posts: 7
thanks for your answer.
in case do you have idea what program can modify the original one? what about afcad?
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Reply #8 -
Nov 22
nd
, 2005 at 11:47am
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Modifying the Aircraft.cfg file is simply a matter of using Notepad.
1. Double-click the icon labled "Aircraft" in the folder of the aircraft you want to work on.
2. The screen will read:
Quote:
Windows cannot open this file:
File: aircraft.cfg
3. Choose "Select the program from a list" and click OK.
4. Scroll through your options on the next screen and find "Notepad". Highlight it and make sure the box labled "Always use the selected program to open this type of file" is checked. Now click OK.
5. From now on, these types of files (Configuration files) will always be opened by Notepad whenever you click on them.
Happy Flying
Locke
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Reply #9 -
Nov 22
nd
, 2005 at 12:00pm
ELLERO
Offline
Lieutenant Colonel
I love YaBB 1G - SP1!
Posts: 7
yes thanks I know that.
but in case you want to develop an automatic behaviour of slats for instance by speed, you should modify o create a gauge o else!
what program can I use?
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