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numbers/code question (Read 262 times)
Nov 3rd, 2005 at 12:09pm

Censport   Offline
Colonel
Aw, c'mon TC!

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When I have the "aircraft_(plan).txt. file open, the planes are listed by the number they're assigned, then another code number, then the description. Example;

AC#1,120,"Douglas DC-3 Paint 1"

What I'm wondernig is how is that number, such as 120 for the DC-3s, assigned? I'm wanting to add downloaded aircraft such as the 560 Twin Commander to my AI, but don't know how to determine what number to put into the code for the aircraft.txt file.

Does anyone know how to figure that out?
 
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Reply #1 - Nov 3rd, 2005 at 8:37pm

dave3cu   Offline
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Procrastinate now, don't
put it off.
3CU, Northern Wisconsin, USA

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AC#4  ,     477  ,     "Boeing 737-400 Paint1"
   
Aircraft     Cruise                   Aircraft title
     tag      speed



Quote:
Cruise speed:
This is the cruise speed (TAS) given in the aircraft specifications. It can be found in aircraft manuals or other reference material. Note that this number does not determine the actual cruise speed of AI aircraft, that is based on a cruise speed parameter included in the aircraft model’s aircraft.cfg file. This number is used only by the compiler to compute the trip time for the flight so it can come up with arrival times and sector mapping for flight plans that don’t use fixed arrival times.

Quoted directly from the TTools-Help file.  

Cruise speed can be found in the aircraft.cfg, [General] or [Reference Speeds] section.

Dave
 

At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.          Igor Sikorsky

I intend to live forever....so far, so good.         Steven Wright

You know....you can just rip up a to-do list.
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Reply #2 - Nov 4th, 2005 at 10:43am

Censport   Offline
Colonel
Aw, c'mon TC!

Posts: 320
*****
 
We need a "d'oh!" emoticon!

Thanks!
 
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Reply #3 - Nov 4th, 2005 at 11:30am

wji   Offline
Colonel

Posts: 1644
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"We need a "d'oh!" emoticon!"

Not really . . . we just need the Readme file on our desktop so no matter what question is asked here, we click on it, copy and paste the answer, and -- besides learning something new for ourselves -- feel really satisified we've helped someone with their problem.

It look like this:

...

Thanks to Lee Swory for writing the best manuals in cyberspace

1.) Top icon takes one to all ttools traffic folders
2.) Starts TTools 202
3.) Answers any question(s)

Smiple? Looks smiple enough . . . for any additional help we always have SimV forums Smiley

P.S. All-of-the-above applies to any software
 

... PhotoShop 7 user
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Reply #4 - Nov 4th, 2005 at 1:53pm

RobertVdb   Offline
Colonel
Belgium

Gender: male
Posts: 14
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Hi lads,
As I have mentioned it here several times before, I have a tutorial where you can find the answers of most of the questions concerning AI (see also FAQs at the bottom)
http://users.skynet.be/robflsim/RFWAI2en.html
Cheers
Rob
 

Robert Vandenberghe
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Reply #5 - Nov 5th, 2005 at 11:46am

wji   Offline
Colonel

Posts: 1644
*****
 
Wow, thnx Rob lot's of good stuff here.

Now I know where to go the next time my AI don't do what I think they should Smiley

John Goodwin's site is good, too.
 

... PhotoShop 7 user
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