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› A question about adding my own scenery
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A question about adding my own scenery (Read 351 times)
Oct 12
th
, 2005 at 3:54am
pilot2242
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Colonel
FS2004 And Gmax are great
partner's.
Australia
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Posts: 99
Hello,
I have got gmax and i would like to make some houses and put them in to flightsim 9 i want to put them at a certen airport could someone please help me with doing this?
http://www.HOSSENCO.com&&&&http://hawkflyers.bravehost.com
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Reply #1 -
Oct 12
th
, 2005 at 3:02pm
wealthysoup
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Newtownards, Northern Ireland
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Posts: 825
Hi pilot
The first thing you would need to do is to create the houses in gmax (see the gmax tutorials for some help doing that If you need any) I also think you will need to know the exact co-ordinates.
Sorry I couldn't help you more but apart from that im not sure because I havn't actually designed and placed scenery for flight sim....yet altough i've been thinking about it for a while.
My PC specs:&&AMD Athlon 64 3200 (@ 2.2ghz)&&Asus K8v se deluxe motherboard&&1.5gb pc3200 RAM&&128mb palit geforce 6600gt&&200gb+80gb hard drives&&21 inch CRT&&5.1 creative surround sound speakers
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Reply #2 -
Oct 18
th
, 2005 at 4:04am
pilot2242
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FS2004 And Gmax are great
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ok i think i got it thank's
2242
http://www.HOSSENCO.com&&&&http://hawkflyers.bravehost.com
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Oct 18
th
, 2005 at 10:42am
brittair
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why oh why did I start
doing this !!!
North Yorks, England
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Hi Pilot
As you know you create an object in Gmax and you use this to create what is described as a macro .mdl object that can be placed in FS9.
There is no one way of placing objects, there are a few ways. Birdman has a guide to scenery design programmes at:
http://www.ukscenerydesign.co.uk/forum/viewtopic.php?t=3
I use Arno's object placer as it is very easy to use and alter the airport layouts with AFCAD2. remember you will also need to convert your textures from 24bit as normally used in windows to a format compatibale with FS. DXTbmp is a progam that will to do this for you.
If you want to place an object weer there is a current default object then you will need to "exclude" the default building using a program like Exclude Builder2.
Links to all these can be taken form Birdmans guide.
Have fun
Brittair
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Reply #4 -
Oct 18
th
, 2005 at 3:21pm
pilot2242
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Colonel
FS2004 And Gmax are great
partner's.
Australia
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Posts: 99
cool thank you verry much i will look in to in now
http://www.HOSSENCO.com&&&&http://hawkflyers.bravehost.com
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Reply #5 -
Oct 18
th
, 2005 at 3:52pm
pilot2242
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Colonel
FS2004 And Gmax are great
partner's.
Australia
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i downloaded a file and it said something about a dll and it says it wont link to flight sim
i have got a question i have made a aircraft and when i add my props they spin the wrong way instead of them spinning they flip they turn the wrong way what can i do to make them spin the wright way?
http://www.HOSSENCO.com&&&&http://hawkflyers.bravehost.com
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Reply #6 -
Oct 20
th
, 2005 at 8:46am
brittair
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Colonel
why oh why did I start
doing this !!!
North Yorks, England
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Posts: 132
It might be FSconnect.dll so check what is said in the object placer guide/readme file. I cannot remember of the top of my head what is used but that file should tell you what you need and were to get it and were to place it (usually FS9/Modules).
FS connect enables other progam you are like object placer and AFCAD to know were you are in FS.
For example in placing a macro in FS9 you would open up the airfield in FS, slew(Y) to the place to the put your macro, tab out or swicth to Object placer and press the 'read from FS' botton which would insert the Lat and Long co-ords for you. Then you would select the macro to be placed and press the 'place object' botton.
Trust this helps and sorry if there is any minor errors, but doing this from memory.
Britt
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Reply #7 -
Oct 21
st
, 2005 at 8:10am
pilot2242
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FS2004 And Gmax are great
partner's.
Australia
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ok thanks britt
also dont worry aboyt the prop question i fixed it.
http://www.HOSSENCO.com&&&&http://hawkflyers.bravehost.com
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