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› piper tomahawk gmax.
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piper tomahawk gmax. (Read 1068 times)
Reply #15 -
Oct 20
th
, 2005 at 12:13am
FoolyCooly
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I love YaBB 1G - SP1!
Posts: 85
Awesome to hear its gonna' have a VC and maybe all the other cool features!
Aaron Barthol
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Reply #16 -
Oct 22
nd
, 2005 at 9:57am
supersabre79
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"Spatium Superanus Palatinus"
VENEZUELA
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Quote:
XML parts visibility on engine off/on ground condition?
yeah , im reading about it !!!but must be a lot cause i don't do XML yet, i think VC its going to come first... *also i dont have a tomahwk so i gotta wait until a friend get me some pics
FD's are almost ready, fly very good altough i didnt make mayor changes on it ( not too bad for and old file) , she even stalls as like the real "traumhawk"
i looked around on the net and saw a version with 125hp and wingtips to reduce stall... mmmm lets see what happens
this is the very crude vc, we got a lot to do
CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #17 -
Oct 23
rd
, 2005 at 8:49pm
supersabre79
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<--- oh oh.. how can i fix this?? i've switched everything to feets and meters and backwards, even auto transform.. but gives me that every time
...and the resulting model is bigger than the airport !!! ( the attack of giant piper tomahawk?)
HEEEELP!!!
CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #18 -
Oct 23
rd
, 2005 at 9:03pm
Katahu
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Do this:
Go to Customize > Unit Setup > Check Metric > select Meters in the drop-down menu.
Then do this:
Go to Customize > Preferences > Make sure in the General Tab it says "1 Unit = 1.0 Meters".
The resulting measurement in the lower-right corner of Gmax should read "Grid = 10m [ten meters]".
Chances are you're gonna have to scale down the model as each square in the grid will equal ten meters.
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Reply #19 -
Oct 23
rd
, 2005 at 11:03pm
supersabre79
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solved !!! thankx !!!
CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #20 -
Oct 24
th
, 2005 at 10:19am
Alphajet_Enthusiast
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Belgae Gallorum Fortissimi
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Looks fantastic so far! Make sure it gets a nice install program, I find that that adds to the appeal of a package..
Macbook Pro | Nvidia Geforce 8600M GT | 2GB Ram | 2.6GHz Intel Core 2 Duo | Mac OSX 10.5 Leopard
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Reply #21 -
Oct 25
th
, 2005 at 8:24pm
supersabre79
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trying to make some progress in the VC...
CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #22 -
Oct 25
th
, 2005 at 10:32pm
FoolyCooly
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I love YaBB 1G - SP1!
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Looks good!
Aaron Barthol
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Reply #23 -
Oct 26
th
, 2005 at 8:45pm
Jakemaster
Ex Member
looks great!
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Reply #24 -
Oct 27
th
, 2005 at 3:00am
ozzy72
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Pretty scary huh?
Madsville
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Posts: 37122
Looking exceptionally good 8)
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Reply #25 -
Oct 27
th
, 2005 at 11:28am
Tweek
Ex Member
Look's like it's gonna turn out to be a great aircraft
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Reply #26 -
Oct 31
st
, 2005 at 7:37am
supersabre79
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up today:
-exterior model pilot heads moving right way!!!
-center console of panel (engine controls) ready to texture. (modeling that was harder than put the airplane to fly)
-VC rudder pedals, flap lever, landing light switch, trot, mix, fuel selector added.
-still looking for hidden objects techniques or tuts.
vayalo!
CLAUDIO SANCHEZ / HANGARCEROUNO
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Reply #27 -
Oct 31
st
, 2005 at 5:01pm
FoolyCooly
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I love YaBB 1G - SP1!
Posts: 85
Sounds like its coming along nicely!
Aaron Barthol
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Reply #28 -
Nov 5
th
, 2005 at 8:55pm
alan_harmi
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Looks good so far...can't wait for this one...keep up the good work
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Reply #29 -
Nov 5
th
, 2005 at 11:55pm
SkyNoz
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Project Kfir!
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Looks great keep up the good work, can't wait t'll its done.
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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