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Shoreline - how do I enable it? (Read 1109 times)
Sep 26th, 2005 at 12:24pm

kevinvos   Offline
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Hi all, new member here.

Have checked all the various forums for info on Shoreline enabling (Outhouse, FlightSim, etc), but settled for this board as it's the most active yet.

So, does anybody know how to go about enabling the shoreline?  It looks pretty bad without it, and it's been a loooong time since I've played CFS3.

Runs great though now on my new rig Smiley, and since there'll be no CFS4 I may as well make the best out of this one.
 
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Reply #1 - Sep 26th, 2005 at 1:10pm

bzhyoyo   Offline
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Quote:
Have checked all the various forums for info on Shoreline enabling (Outhouse, FlightSim, etc), but settled for this board as it's the most active yet.


You must be joking  ??? The Sim-Outhouse cfs3 forum is the most active cfs3 forum of the internet.

Quote:
So, does anybody know how to go about enabling the shoreline?


proof :
http://www.sim-outhouse.com/sohforums/showthread.php?t=5371&highlight=shoreline
 
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Reply #2 - Sep 26th, 2005 at 8:50pm

kevinvos   Offline
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Sorry, didn't mean active - I know that the outhouse was active, but it seems that during all the moves lately ALOT of valuable info in the 'old' pages was lost.  I was thinking more of the lack of info on the board, unless specifically asked for it.

I'll give that Terrains2 a shot, when I get all this other work going on out of the way Smiley.

Thanks for the help, I might just go check out the Outhouse more frequently, there does seem to be more activity.

 
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Reply #3 - Sep 27th, 2005 at 6:34am

IndioBlack   Offline
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So let's get this straight then:

You install CFS3 properly as per instructions.
You patch up to their latest patch.
You run CFS3 config and accessing the overrides window, you note that "disable shoreline texture" is unticked.
When you go into the game, the shorelines are sharp edged.

Since there is no obvious shoreline texture, you then have to do some extra undocumented work that Microsoft doesn't like to tell you about.

You then go into CFS3 and find a folder called "Textures 2". Inside, you note that there is nothing there.

So you then have to put disc 2 in the drive, find a folder called "Terrains 2" and copy the items from there into your CFS3 "Terrains 2" folder, and now you get a shoreline?

How come Microsoft didn't want us to know about this?
 
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Reply #4 - Sep 27th, 2005 at 7:00am

IndioBlack   Offline
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So the above solution would be real peachy if there was indeed a folder on the 2nd CFS3 disk called "Terrains 2". But there isn't.

Can someone take this saga a step further and tell us all exactly what files you do need from disk 2, and how you get them into the Terrains 2 folder of CFS3 in the correct format?

Some of you out there must have done this. I mean surely some of you do have shorelines showing, don't you?
 
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Reply #5 - Sep 27th, 2005 at 8:45am

Woodlouse2002   Offline
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I think I've got shorelines. Can't really remember though... My first idea would be that it's overridden in the CFS3 config. If not then go looking for a file called "Textures 2" and not "Terrain 2". But then, without checking any of my facts I really am grasping at straws...
 

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Reply #6 - Sep 27th, 2005 at 8:53am

Woodlouse2002   Offline
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Ok, forget everything I've just said.

My terrains2 folder contains the following:
cfs3hyl.zip
cfs3msh2.zip
and a .zx file for each of the above.

You can find these on CFS3 disc two in the cabinate file CAB8.

Let me know if it works. Smiley
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #7 - Sep 27th, 2005 at 9:24am

bzhyoyo   Offline
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It seems some people got lucky   Roll Eyes and were sold faulty CDs in which the installation process is not complete OR - I don't know why - their systems and the cfs3 CDs don't like each other.

I had shoreline from the get go so I couldn't complain about this problem; maybe Microsoft was not aware of the issue, or (most probably) just didn't care as it affected only a small number of consumers.

Anyway, that's a quick and easy fix : it's not a big deal to copy some files from a CD to a folder.

To summarize :
- check if there is a folder called "Terrains2" in the cfs3 directory.
- if there isn't or if it is empty : copy "cfs3hyl.zip" and "cfs3msh2.zip" from the CAB folders in Disc2 to this Terrains2 folder (create it if needed).

NB : the Zx files don't need to be copied - you can do it if you find them on the disc - but it's not necessary as they will be created when cfs3 starts.
 
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Reply #8 - Sep 27th, 2005 at 5:54pm

kevinvos   Offline
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Wow, you guys know your stuff!

Found it on CD2, in the zip file CAD8 - and now my shorelines work.

Thanks a bunch!
 
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Reply #9 - Sep 27th, 2005 at 6:32pm

IndioBlack   Offline
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Well we got there eventually, even though it felt like extracting teeth.

So let's go through the entire process once more so that we get it completely clear:

You install CFS3 properly as per instructions. 
You patch up to their latest patch.
You run CFS3 config and accessing the overrides window, and you note that "disable shoreline texture" is unticked.
When you go into the game, the shorelines are sharp edged. And when you go into CFS3 and look inside a folder called "terrains2", you find it is empty. All this tells you that you don't have textured shorelines as you should have.

Now that you know something is missing, you do the following:

You put CFS3 disc 2 in your drive, and find a folder called CAB8.CAB which is a winzip file. You copy that file somewhere onto your hard drive and then unzip it to somewhere useful where you can find it.

What you get when you unzip it is a folder called CAB8. Inside that folder is a folder called "terrains2"
Inside that folder are two more zip files called:
cfs3hyl.zip
cfs3msh2.zip
plus two.zx files which you can ignore.

You unzip the two zip files and then place their contents
into your CFS3 "terrains2" folder, and now you get a shoreline.

You don't get this trouble with CFS2!

Thanks everyone, I'll now go follow the instructions that I have collated from your several postings and see if it works.
 
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Reply #10 - Sep 27th, 2005 at 6:35pm

IndioBlack   Offline
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PS: Lack of shoreline - i.e that ugly straight line separating land and sea was one of the reasons that I felt that CFS3 was one of the ugliest Flight Sims around.
Let's see if this changes my mind.
 
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Reply #11 - Sep 27th, 2005 at 7:18pm

IndioBlack   Offline
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Well my new shorelines look gorgeous, so thanks very much. It does make an enormous difference to the visual effect.

One thing I note though, I unzipped the two files
cfs3hyl.zip
cfs3msh2.zip
and placed the new folders in Terrains2

However, Woodlouse2002 clearly says they remain as zips in his terrains2 folder.

The other thing is that bzhyoyo says that the zx files are created when CFS3 starts. I notice that they haven't been created in my terrains2 folder yet.

Does anyone know their purpose? Like do they tell the zip files to unzip when you start CFS3?

Learning all the time - as Benny Hill used to say.
 
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Reply #12 - Sep 28th, 2005 at 1:23am

Mathias   Offline
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Yep IB, do not unzip them, just copy them into the terrains folder as is.
CFS3 will write a binary file with extension zx next time you launch it.
 

Mathias&&...
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Reply #13 - Sep 28th, 2005 at 1:47am

bzhyoyo   Offline
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Did we tell you to unzip them ?  Wink

Anyway, you make it sound as if it was much more complex to solve than it really is. I doubt your cfs2 is stock and I'm sure you have installed add-ons for it, which was surely as much trouble as this fix : copy and paste are clearly not complex operations.

You have a right to be pissed at Microsoft, but I repeat : you're part of an unlucky minority - most of us had shorelines from the beginning.
 
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Reply #14 - Sep 28th, 2005 at 3:41am

IndioBlack   Offline
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No, you didn't tell me to unzip them, but it does work that way.

No, I am not making it sound as if it's complex to solve. I'm trying to clarify exactly what you do to fix it, so next time some poor sucker asks how do you enable shorelines, he doesn't have to draw it out of everybody piece by piece. The trouble with you people here who know everything, is that you often omit the detail, because you think it's obvious. The Simouthouse bunch were even worse - if you read their thread, you still don't know how to do it.
To dumb idiots like me, it's not obvious, and when I follow your instructions, I usually discover something that you haven't mentioned, and then I have to ask about that part. Far better to have the full instruction in one piece.

I get the impression that if some of you were telling someone how to defuse a bomb, you would tell them: "Cut the red wire, after cutting the blue wire."
I think it's obvious how you should tell that, but people just don't think.


Yes I am pissed off at Microsoft. They should have supported this problem.
How do you know how many people didn't have shorelines in the Sim? I didn't know I didn't have shorelines until somebody queried how to enable them. I just thought it was Microsoft turning out a very ugly Sim because they couldn't be arsed to do better. They have form there.

Nothing personal. Thanks for all your help.
 
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Reply #15 - Sep 28th, 2005 at 5:06am

Mathias   Offline
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Quote:
No, you didn't tell me to unzip them, but it does work that way.


Yes it works, just keeping it in the zip is better for performance as it will create an optimized binary file of it.
 

Mathias&&...
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Reply #16 - Sep 28th, 2005 at 5:13am

IndioBlack   Offline
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Quote:
Yes it works, just keeping it in the zip is better for performance as it will create an optimized binary file of it.


Thanks: I've now gone for the zip version and observed the zx files being created when you first start the programme. I guessed it was some clever way of saving hard-drive space, but didn't quite understand how it worked.
 
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Reply #17 - Sep 28th, 2005 at 7:56am

bzhyoyo   Offline
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Yes, the Outhouse thread is not clear, that's why I summarized the steps to perform in my post.

So you shouldn't assume that we're not telling you everything from the start : it's just that you don't know yet your way around in cfs3 as in cfs2, and you're not confident about your ability to do it.
However, and from my own experience (I had cfs2 and modded it to my heart's contents), I would like to express my disagreement with the opinion floating around forums (especially the cfs2 ones) that cfs3 is harder to mod : "different", yes, but that doesn't necessarily means "harder".

All of this IMO, of course, and no hard feelings too  Smiley
 
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Reply #18 - Sep 28th, 2005 at 8:40am

Woodlouse2002   Offline
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And even though I havn't played any form of flight sim for god knows how long, I'm still damned good when it comes to sorting out problems. Grin
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #19 - Sep 28th, 2005 at 6:42pm

IndioBlack   Offline
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Quote:
Yes, the Outhouse thread is not clear, that's why I summarized the steps to perform in my post.

So you shouldn't assume that we're not telling you everything from the start : it's just that you don't know yet your way around in cfs3 as in cfs2, and you're not confident about your ability to do it.
However, and from my own experience (I had cfs2 and modded it to my heart's contents), I would like to express my disagreement with the opinion floating around forums (especially the cfs2 ones) that cfs3 is harder to mod : "different", yes, but that doesn't necessarily means "harder".

All of this IMO, of course, and no hard feelings too  Smiley


Yes you did summarise very well, and I thank you for that. But I only got the full answer in piecemeal fashion, following the less than illuminating - perplexing even -Simouthouse thread which you noted. I really thought they'd have spelt it out properly over there, but they're obviously on a higher plane than we mere mortals. So that's why I took the trouble to try and spell it out properly over here, for the benefit of those who follow.

Of course, when you mentioned CAB files, I immediately thought of STRIKE FIGHTERS and how you need a special programme to open them, and of course alarm bells went off. Turned out just to be an ordinary zip, fortunately.
My main point is that whilst I fully appreciate the time and effort people take to answer newbie questions, I feel that there's little point if the answer is not completely clear. I always feel better if the person with the answers treats me like I don't know my way around CFS3, and takes me through the process in fine detail with no surprises.
Because time and time again, I've gone through a detailed process and suddenly Windows or some other programme pops up and asks me for a response that the people who wrote the guide forgot to mention. That's when panic takes over - make the wrong guess and you could end up with a dead computer. (Just had one of those moments with changing graphics drivers this afternoon. Fortunately I guessed right, and the computer lives.)

Interestingly, although I work with FOX-FOUR I don't completely know my way around CFS2. When the other guys started sending me ships and stuff, they'd say things like "stick them in the usual place" to which my first response was unprintable, and my second was: "I am not an expert on ships, please tell me where this is supposed to go, and I'll make a note of it". We should never assume the other guy knows everything that we know.

We'll just have to disagree about the CFS2/CFS3 modding. I can just about pull off 2D cockpits in CFS2, but I couldn't even imagine where to start with 3D cockpits in CFS3. And what's more important, I do not like 3D cockpits.

No hard feelings meant or taken  8)
 
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Reply #20 - Sep 28th, 2005 at 7:18pm

Woodlouse2002   Offline
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I'm still a genius. Grin
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #21 - Sep 28th, 2005 at 8:20pm

GhostFlyer   Offline
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Just for the record, until I noticed this thread I too had no idea that CFS3 modelled shorelines.  I just thought it "strange" that MS had left the line between land & sea  so stark & unrealistic when much of the other scenery was so good (esp. after adding WM's scenery from the SOH site).  "Shorelines" were NOT disabled in my CFS3 Config settings, so I just assumed I was seeing the best that MS had to offer!  Shocked

Must say I do agree it is a bit disappointing that the only way to find & fix this "problem" is being lucky enough to stumble upon a thread such as this one.  It would have been nice if MS had posted some notes on it official site along with the other patches & "tweaks".

Checked my computer briefly last night and sure enough the "Terrains2" folder was there, but completely empty ... even though I don't recall any errors with the original install which was at least 18 months ago now. 

Thanks to the information here from you guys it only took me a minute to copy across the two "zip" files from the "CAB8" file on Disk 2 - didn't have time to test right away, but I'm looking forward to checking out the beaches once I get a moment to have a fly.

Cheers - GhostFlyer.
 

Intel P4 2.6 GHz, 1GB Ram, nVidia GeForce 6600GT, Windows XP home&&
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Reply #22 - Sep 28th, 2005 at 8:38pm

IndioBlack   Offline
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Result  8)
 
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Reply #23 - Sep 28th, 2005 at 9:23pm

kevinvos   Offline
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So then it wasn't a dumb question then if it helped a few others out too Cheesy?

Yeah, I was of the same opinion when I first bought CFS3, thought the shores were ugly as all heck.  But back then I was involved more with the boards and solved the problem.

Which is why I knew there was a fix this time around.

I'm also a big fan of CFS2, the graphics are great (when tweaked), but the program is soooo unstable, keeps crashing and can't be fixed without complete reinstalls.  Drove me nuts. 

But it sure was fun farting around in the Pacific.  Europe is fun, but sinking carriers with torpedos is unbeatable.
 
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Reply #24 - Sep 29th, 2005 at 4:45am

IndioBlack   Offline
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It's interesting to hear your experiences with CFS2 regarding instability.
I found just the opposite. I've never had problems with CFS2 on either of the two computers that I've installed it on. The current computer will run the Sim with four pop-up windows open and still maintain 59fps. It's a Sim I can always feel comfortable with.

Conversely, CFS3 is quite a nuisance. It took me several installs and a lot of fooling around with the CFS.cfg to get it just to start. Now it likes to throw up graphic glitches during missions, and tends to be a bit of a frame hog at times. Which is why I now spend most of my time trying out new drivers rather than flying. But at least I can always go back to dependable CFS2.

Crazy isn't it? You'd expect people to have similar technical experiences with these Sims, not opposites.

By the way, Woodlouse2002 may well be a genius (self-proclaimed), but yours was definitely a genius question.
8)
 
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Reply #25 - Sep 29th, 2005 at 1:24pm

61_OTU   Offline
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Just for the record, my terrains folder was also empty. Now sorted, thanks!

 
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Reply #26 - Sep 29th, 2005 at 1:38pm

Woodlouse2002   Offline
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Doesn't anyone appreciate my intelligence and unfathomable skill in finding the soloution to this problem?

If not, then what about my modesty? Grin
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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