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Something I am working on ... (Read 138 times)
Sep 17th, 2005 at 12:40am

MarcoAviator   Offline
Colonel
Real Life Pilot
NJ, USA

Gender: male
Posts: 151
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I am working on a Skymaster (on and off) and I started with the fuselage. THis is not the first 3D model I do ... I used to make guns for Ghost Recon so I am not totally unfamiliar with modding ... but I never really had to deal with so much smooth surface before and something is happening that I never noticed before:

...

Can you guys see those strange shaded polygons on the left side of the nose?

Are they a problem? will it look like that once I export it in FS? How can I get rid of them or prevent them from coming?

...
That's a shot to give you an idea of where I am at ...

I am not terribly worried about the detail work or animations ... it's getting the general shape right and getting the fuselage right (especially) that I am concerned about.

Thanks!
 

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