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.MDL CONVERTER? (Read 517 times)
Sep 16
th
, 2005 at 11:20am
neofgfly
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Posts: 3
Hi all...
I have a big problem....I lost 2 days on it, and I never solved...
I must to convert a .mdl model to a format importable in Maya... So, it's not important what...3ds, lwo, obj...
The only thing i found was a converter to dxf, but so it seems triangulated and without UV's...
Now...
HELP ME PLEASE...
Thanks all...
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Reply #1 -
Sep 16
th
, 2005 at 1:18pm
Felix/FFDS
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#1 - Converting compiled MDL files is viewed very unfavorably by the community, especially by the builders and originators of the original model.
#2 - Having said the above, you will note that since FS2002, the model format has changed significantly from before, to the point where they resist conversion anyway.
If you are familiar and proficient with Maya, it's probably faster, for you, to build the model.
Felix/
FFDS
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Reply #2 -
Sep 17
th
, 2005 at 9:42am
neofgfly
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Yeah, man....I'm a plane modeller too... I never wanna do bad things with copyrighted material...What do u thought???
Just I have a model, and I need to see the textures UV for motors...I modelled the body,and I don't know how map motors...
Is it or not possible to export .mdl? In computer graphic, I think, all is possible...
Thanks
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Reply #3 -
Sep 17
th
, 2005 at 2:59pm
Felix/FFDS
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If you're modelling yourself, and you want to see how other folks do their stuff, I suggest you download one of the excellent source files and study it.
Mapping a motor is no different from mapping a fuselage, anyway.
Felix/
FFDS
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Reply #4 -
Sep 19
th
, 2005 at 9:26am
neofgfly
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yes,man...I know, I know...I'm a modeller...
Don't say me how I must modelling or texturing...
Just, There's a way to convert mdl to dxf...Arem't there one for convert to other formats, like 3ds? yes or not?
he,he....that B29 is full of errors...that's the why to take an original model... i.e.
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Reply #5 -
Sep 19
th
, 2005 at 9:42am
Felix/FFDS
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NO.
Now, if you want a B-29 SOURCE file, there are two in the
FFDS Military Source File Library
. One is in dxf format and the other in gmax format.
If you absolutely want the dxf format, probably the easiest way is to convert the FSDS source file with the CVA converter, and then import to 3dMax.
You may want, instead, to tweak the gmax model in gmax.
In either case, if you release your tweaks, please credit the original builder!!
BTW - that post card sure looks quite like the Enola Gay on display at the Udvar-Hazy Center of the National Air and Space Museum at Dulles Airport.....
Felix/
FFDS
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Reply #6 -
Sep 19
th
, 2005 at 10:54am
-sam-
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Probabely downloading a ready made model like Felix
mentioned is the best idea. Converting between
different software packages is always a pain.
Even if you can import your model into maya the only export format maya offers by default is .fbx wich is not supported by gmax.
So you´d have to convert it several times.
If you still want to give it a try...
the converter 3dwin might be helpful
http://www.tb-software.com
The mdl conversion in that software is made for quake models.. so it probabely won´t work with fs mdl´s
keep in mind that a lot of games use *mdl format wich differs from game to game cause it´s not a standard !!
But at least you could make a conversion to 3ds files
and maya´s *.ma format is supported as well.
NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
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