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› Unreal FS needs a "chemical" engine
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Unreal FS needs a "chemical" engine (Read 3917 times)
Sep 11
th
, 2005 at 7:28pm
Nemesis_5.4
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Colonel
Nemesis 5.4 is in the
air...
New Caledonia
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Posts: 30
FS really lacks a "chemical" engine. When I crash into the twins towers (or into any other building in the latest versions), I only crash as a nail into a piece of wood. I don't explode, nor get through the building (s**t, I can't get it down !). That's a shame I can't play the terrorist... Alright, that's not funny. Apologies for the ones who still have the 9/11 crash in their memories.
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Sep 12
th
, 2005 at 2:15am
ozzy72
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Pretty scary huh?
Madsville
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Goodbye Nemesis
There are two types of aeroplane, Spitfires and everything else that wishes it was a Spitfire!
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Sep 12
th
, 2005 at 9:36am
Fly2e
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It's 5 O'clock Somewhere!
KFRG
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Quote:
Alright, that's not funny. Apologies for the ones who still have the 9/11 crash in their memories.
Coming from me who lost two good friends, both Firefighters and my good friend's Dad when Tower 1 collapsed, the 9-11 attacks are always in my memory you piece of garbage!
What a slap in the face to thousands to post such an abhorrent post on the anniversary of these attacks!
Thanks for taking out the garbage Mark and good riddance Nemesis!
Dave
Intel Core i7 Extreme Processor 965, 4.2GHz/8MB L3 Cache, Asus P6T Deluxe V2 Intel X58 Chipset Cross
Fire & SLI Supported, Mushkin Redline 6GB (3X2GB) Memory, eVGA NVIDIA GeForce GTX 285, Vista 64.
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