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Where to go from here... (Read 685 times)
Aug 29th, 2005 at 3:13pm

Wing Nut   Offline
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Well, once again, here's a point where I have no idea how to proceed.  Can someone point me in the right direction for making this windscreen and the borders around the cockpit?  It's kind of wierd.  I could make the trim out of cylinders or boxes I guess, but from what I've seen, there must be a better way to do this...

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Reply #1 - Aug 29th, 2005 at 6:45pm

MitchellDesigns   Offline
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Wrap a plane around the countor from the front and then then goto a side veiw then shape the curve on the sides. for the border use a very narrow box just wide enought ot go throught your plane, make shure the box is the same number of steps as the plane. Good Luck Wink
 
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Reply #2 - Aug 30th, 2005 at 1:36am

Katahu   Offline
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Me, I prefer using a cylinder for that. Create a simple cylinder, add in the segments [as needed], lay the object on its side to match the image, convert to an editable poly, delete the two ends and bottom-half of the object. From there, move the vertices to the desired locations so as to achieve a contour effect.

Just my idea.
 
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Reply #3 - Aug 30th, 2005 at 8:09am

Felix/FFDS   Offline
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Yours truly would have formed the windshield as part of the fuselage then rammed a shaped box/cylinder in a boolean cut......

As it is, you might want to try to extrude the edges of the front coaming to form the windshield shape, then refine (add points) to continue refining the lower edges to form the curve.

 

Felix/FFDS...
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Reply #4 - Aug 30th, 2005 at 11:48am

-sam-   Offline
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If you could upload a perspective view of your fuselage/cockpit.. prefereble shaded with "edged faces" turned on (to see where you vertex are located). I think I could make a short example/tutorial for you.
The best and most elegant solution (there are at least 10) is probabely further editing the fuselage with extrude, chamfer
weld, create etw.. to add the further parts.
But I need to see your geometry first so I can make a little example.

cheers
 

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Reply #5 - Aug 30th, 2005 at 12:47pm

Felix/FFDS   Offline
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Sam - look at the 'trouble in Mudville" thread for a quick view of the wireframe/solid.

It seems he deleted the "cockpit" polygons, and that they form the one section.  One possible way,if he doesn't have a "covered" backup, would be to recreate the polygons, detach and then form the windshield with an added slice and boolean...

 

Felix/FFDS...
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Reply #6 - Aug 30th, 2005 at 12:50pm

Wing Nut   Offline
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I do.  I'm just taking some screeinies now.  I don't take a dump without backing up first...  Smiley


Felix, can you expound a bit on what you wrote earlier?

Kevin
 

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Reply #7 - Aug 30th, 2005 at 1:08pm

Wing Nut   Offline
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Here we go.  And to think I chose this plane because it was a nice simple one...  Roll Eyes

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Reply #8 - Aug 30th, 2005 at 7:53pm

-sam-   Offline
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Smiley well..  it got a little bit bigger than expected.
Way bigger Grin
So many little things that need to be explained.
and I couldnīt include a lot of important things. It would have grown to big.  Actually the forum just told me "message to big". I canīt post it here .I will convert it tomorrow... aehm later... to html and will upload it somewhere.
here a screenshot so far.

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Reply #9 - Aug 30th, 2005 at 8:07pm

Wing Nut   Offline
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Um, does gmax have an autosave?
 

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Reply #10 - Aug 31st, 2005 at 7:13am

-sam-   Offline
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Yes, gmax has an autosave. Itīs activated by default and saves files to the gmax-root/autoback/ directory.
Actually those files are not saved as .gmax but .gx. So if you want to open a file from the autosave dir switch the filetyp
to "all files" (otherwise no files are shown). But you can open the
gx files like any normal gmax file. In the dialog /customize/preferences/files/ you can activate/deactivate autosave and adjust some options.

Regarding the tutorial. I just came across a software that
makes video screencaptures. So Iīm thinking of making
a 5 minute video tutorial instead of bother you with
2 sides of text.
. If this works well.. I think Iīm in the mood to make a lot more gmax tutorials. Iīd just need a more reliable place to upload it ! Actually I have an account where I could upload it. but itīs offline from time to time. Any suggestions ?
 

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Reply #11 - Aug 31st, 2005 at 7:27am

Felix/FFDS   Offline
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Quote:
. If this works well.. I think Iīm in the mood to make a lot more gmax tutorials. Iīd just need a more reliable place to upload it ! Actually I have an account where I could upload it. but itīs offline from time to time. Any suggestions ?


Oh, I know of at least two places that would be glad to host tutorials - .....

Simviation.com and Freeflight Design Shop (FFDS)

 

Felix/FFDS...
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Reply #12 - Aug 31st, 2005 at 7:18pm

Wing Nut   Offline
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Here's what I have been messing around with, until I can get this sorted out.  I'm sure it'll change once I figur out what I'm doing with it.  I made a cylinder and cut out the cockpit opening.  After that, I made the frame around the glass portion then separated the part that fills in the fuselage.  I know that one is going to have to change.   At one point I had the trim going all the way around the windscreen, but it just looked like crap...


hhhggreew4r5rterewaqqqq  (the previous is Olivia's contribution to the project.  She plopped down at the computer while I was helping the wife with something and started typing away... Smiley)

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Reply #13 - Sep 3rd, 2005 at 11:08am

-sam-   Offline
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ok.. I made a little videotutorial, how to roughly
model the inside of the cockpit and the windshield
using boxmodeling techniques.
You can download it here.
http://sorceress.netfrag.org/optix/Tutorial/
unfortunately the link might be temporary offline.
Itīs 38mb/14min
well.. please excuse my english itīs not my mother language. But I tried to remove sssszzz as good as possible  Grin .
@Felix. if you want, you can mirror the tutorial somewhere.
If you like I can make some more.

cheers
 

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Reply #14 - Sep 3rd, 2005 at 11:15am

Wing Nut   Offline
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Thanks, Sam!  I'm downloading it now.  I'm about to rip what little hair I have left out on this thing...  Roll Eyes
 

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