Quote:Yes, it is the same with buldings too. To do stunts (flying through narrow gaps for example) it can mean you have to have crash detection off.
Either that or edit in the correct contact points for the aircraft yourself.
I have a method of doing that by using the [LIGHTS] system and a a single nav-red light. I make a backup copy of the aircraft.cfg file, then remove all the lines under the [LIGHTS] section and copy all the X-Y-Z locations from every line after point.XX=2 from the [CONTACT_POINTS] section. =2 are all the contact crash/scrape point lines.
The [LIGHTS] section allows for up to 18 lines so I copy all the x-y-z locations from [CONTACT_POINTS] =2 lines and make up a set of light lines with all the contact locations in them, and give them an FX call to: fx_navred which means when I boot the sim and the aircraft, I turn on the lights (keyboard L) and all the contact points appear on the screen as a glowing red light. I can then edit the aircraft.cfg [LIGHTS] lines to get the contact points EXACTLY where they belong and even add more if I wish.
In example, if the contact lines reads:
point.3=2,
-14.17, -47.33, 4.10, 787.4, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 5, 0.0, 0.0
point.4=2,
-54.00, 0.00, 2.83, 787.4, 0, 0.000, 0.00, 0.0, 0.0, 0.0, 0.0, 0.0, 9, 0.0, 0.0
I would make a light lines that reads:
light.0 = 3,
-14.17, -47.33, 4.10, , fx_navred//contact point.3
light.1 = 3,
-54.00, 0.00, 2.83, , fx_navred//contact point.4
ets...
The bold numbers are the ones to transfer and I note what light line matches the contact point line at the end after the // entry
You must save the aircraft.cfg file for each edit and in the sim you must reload the aircraft (ALT key, Menu, select aircraft) in order to see the changes made each time the light lines are edited. Each contact location number is in feet, not meters.
Once I locate all my points using the light lines, I then transfer the numbers from the light lines back to the contact point line it belongs to... Then using the backup of the aircraft.cfg file I made in the beginning, copy/paste the original [LIGHTS] section lines back in, save it
and WAAAALaAA!
a perfect contact point setup for my aircraft
can take a while until you get the hang of it, but well worth it for good planes.