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› How do u make airplanes?
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How do u make airplanes? (Read 537 times)
Aug 1
st
, 2005 at 4:58pm
sOuL
Offline
Colonel
I land Bad
Montreal
Gender:
Posts: 23
How do u make it ??
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Reply #1 -
Aug 7
th
, 2005 at 7:11pm
Katahu
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Colonel
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Posts: 6920
For that, my friend, you need to start reading the tutorials. They are littered everywhere in the FS community. Goto FreeFlightDesign.com and look at either the tutorial section or the forums. Very helpful.
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Reply #2 -
Aug 20
th
, 2005 at 3:11pm
Demo
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Colonel
"I reject your reality,
and substitute my own!"
Posts: 594
are there any really really easy tutorials for "Idiots"? cuz i read so many tutorials for gMax but still dont understand
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Reply #3 -
Aug 20
th
, 2005 at 4:32pm
Katahu
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Colonel
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Posts: 6920
http://www.fsalpha.com/home.shtml
These are flash video tutorials. The top half of the page consists of payware tutorials. If you have money in the bank, go ahead and buy one. That's if you're interested in buying one.
For freeware tutorials, scroll halfway down until you see a flash tutorial about the Helix.
www.onnovanbraam.com
This site provides text tutorials [along with screenshots] on how to understand and use splines, how to make a wheel, and how to make odd-shaped tubes, and how to set up a 3-view image for development.
The site also provides a motherload of 3-view images on human figures, ships, tanks, planes, jets, cars, even weapons, motorcycles.
http://www.suurland.com/
This site also provides 3-views as well. But don't use the tutorials, because those tuts are based on a 3D-modeling application that is incompatible with Flight Simulator aircraft development.
http://www.comet-cartoons.com/toons/
This site provides tutorials on how to make human figures as well as scripts that are very useful for Gmax. The scripts and tutorials are all based on 3D Studio Max, but Gmax is the same as that one so it's no problem.
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Reply #4 -
Sep 3
rd
, 2005 at 6:42am
Matt
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Colonel
Wales, UK
Gender:
Posts: 419
I found the best way to learn was by trial and error. Just create a shape and play with it to learn the basics of 3D modeling.
He who takes to the air, will walk with his eyes to the skies&&&&Flights never leave from Gate #1 at any terminal in the world
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Reply #5 -
Sep 3
rd
, 2005 at 7:09am
Stratobat
Offline
Colonel
To fly... Or not to fly?
Posts: 1165
Maybe this will help
Download it and chuck it in a folder somewhere for easy reference
Regards,
Stratobat
&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
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Reply #6 -
Sep 6
th
, 2005 at 2:57pm
bzhyoyo
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Colonel
Breizh atao feal!
Paris
Gender:
Posts: 119
First thing is to learn how to use Gmax : do the tutorials that you can find at Turbosquid. You won't understand why you do some of the things, but you will understand how Gmax work, where are the tools you need. When it's done, start your first project.
Then, you need patience and time. They don't come shiped with the software
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