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Multiplayer Confusion !! (Read 354 times)
Jul 26th, 2005 at 5:44am

-sam-   Offline
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Hi there,

I´m a little confused regarding the multiplayer behavior
of FS2004. First.... I play with a router and have not yet
opened my ports (have to contact my neighbour first Smiley)
Now the strange thing is that sometimes it works and sometimes not. For example I could join the multiplayer
session of Jared without any problems. Yesterday
I wanted to do a little online flying with a friend. I started
FSHost Spy and searched an empty server. We found one...
but the strange thing.. only one of us could connect ! As soon as the second player wanted to join he got an "unable to connect" message. We searched some more servers and always the same problem. Only one person able to join. (My friend had his ports open). Than suddenly
on one server after some attempts.. we could join both
an everything worked as expected. After I temporarely
disconnected from this server a reconnect was not possible anymore.. Same Problem as before.
Ok I´m quite shure all these problems can be tracked
down to my closed firewall ports.

But just for curiosity how does FS9 Multiplayer work.
Usually you can connect to a server or not if your ports are closed. That would be a normal client/server behaviour .
But in FS9 sometimes it works sometimes not. I cannot imagine why this happens. Any ideas ?
 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
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Reply #1 - Jul 26th, 2005 at 11:40am

JBaymore   Offline
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sam,

The absolute answer is, "it depends".  Wink

The first reason "it depends" is that the issue does not ALWAYS show up.  Sometimes when you connect with closed ports....... other ARE able to join.  That's weird... but it is the way it happens.  There is a lot of chatter on the multiplayer forums about this and Miocrosoft is aware of the issues ,.......abut has not currently suggested a solution.

The basic thing about the ports issue is that it usually does not affect YOU when your ports aren't opened correctly....... it affects OTHERS.

YOU get the effect when someone ELSE on the FSHost server does not have ports opened correctly.

So if you connect first.... you will be fine... but your unopened ports can keep someone else from connecting.  Or if there are others online already and you connect, your port issue may cause one or more of them to be "booted" off the connection.

Now part of the "it depends" issue is that some servers are apparently set up so that they will detect incorrct port situations and will not let you connect or will boot you off when they are detected.  Also if a server administrator is online.... he/she can scan ports and either talk to you about it or just boot you.

So for online flying with others it is a "common 'professional' courtesy" to make sure that your ports are set up right so that your actions do not prevent others from enjoying the flight too.  

While you need to open the ports in the firewall...... the exact #'s of which can vary depending on the particular server you are flying on .....the biggest issue is the router's ports.  Adding fs2004 and teamspeak's ports  to the "exceptions" list in WinXP is easy. Don't forget the ones for Teamspeak if you use that.

See the stickys at the top of the forum for help in getting the router / dsl / cable modem set up right.  There is plenty of info here in this forum to get things sorted out.  

Hope this helps.

best,

....................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #2 - Jul 27th, 2005 at 3:56am

eno   Offline
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The "Not all players able to connect" message is caused by one player not having the required Direct X. Most servers now require DX9 ....... so if your pal only has DX8 then this will cause the error message.
 

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Reply #3 - Jul 27th, 2005 at 4:48am

-sam-   Offline
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Thank´s for your replies !
We both have DX9 Installed.
It seems that FS9 Multiplayer is really a miracle.
Yesterday we both opened our ports as explained in
a lot of tutorials. And my friend tried to
open a Server but no matter what we did.
I couldn´t connect (I didn´t see his session at all). I red eno´s posts in this forum, I found the official microsoft document and red several other tutorials... without success.
Than I somehow came across this site http://www.airflyers.net/ where they instruct you to open
UDP 2302-2400 as well. After opening these ports suddenly it worked very well ! I wonder that no other site not even MS writes anything about these ports.

However.. in my opinion I think it´s a very bad idea to solve a Multiplayer connection the way FS9 does it.
To me it looks like this is more a peer to peer network
than a client server connection (obviously). The server probabely just handles you over to other users. I mean it would make sence if you have 10000 people flying in one session.
But for a normal network game of that size .. it doesn´t make sence at all. Nowadays the multiplayer parts of newer games work rocksolid !!

I have 3 further questions regarding multiplayer.

1. Why can´t I see the animations of
other players aircraft ?
We both made shure that the option is activated in the multiplayer settings. But we don´t see flaps, rudder,
engines, reverse thrust, main door etc.... Actually we tested with the default lear45.
Probabely I have to open an extra port for this to work ?
  Wink

2. You can assign a button in Multiplayer Section "Follow other Player". I would think if you hit it you get a spotplane view of the other network player. But it doesn´t . What is it supposed to do ?

3. When you get a little further away of another players
aircraft.. it starts jumping around  in the sky.. or on the ground. Can you somehow tweak the range you see other players aircraft without jumping ?

cheers





 

NFo/Simviation Multiplayer Server.&&&&fs.netfrag.org:23456&&&&Stats: fs.netfrag.org&&Teamspeak: ts.netfrag.org
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Reply #4 - Jul 27th, 2005 at 10:53am

JBaymore   Offline
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sam,

Hummmmmmmmm.  There seems to be more going on there than meets the eye at first glance.

The "jumping" and lack of animations is a "red flag" to me.  Are you ALL on REAL broadband connections?  The jumping and missing animations sounds like a speed of data transfer problem.  Are you SURE that everyone has the "show animations" feature checked?  I fly in pretty tight formation online many times... and the only "jumping" that I see is from those with dial up or with so-called braodband...  from a service that has REAL issues with data throughput as the users on the system increase.  Or also on flightserves with really high "ping" scores.

There are high speed connections and "high speed connections".  Many services that promise fast speed....... don't consistently deliver that.  So you THINK you are connected a X speed.... but when their system is "loaded up"...... the speed drops.  Have you tested the speed of your connection?


As to ports....... Microsoft (who should know their own software) has the following to say:

http://support.microsoft.com/kb/823630/

and

http://www.microsoft.com/athome/security/protect/ports.mspx


Some flight servers have their own requirements for opening ports...... and their websites typically specify what they want.  I fly in Airflyers (among others) too.  Also note that the Airflyers comment is for the ROUTER.  Not everyone is connecting thru a router.  


Haven't got a clue on the "follow" finction.... never used it.   Wink


best,

.................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #5 - Jul 27th, 2005 at 5:35pm

eno   Offline
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As John said ....... the jumping is due to data transfer differences.

Animations ....... some show ....... some don't ..... its just the way it is.

To warp quickly to another player ... ctrl+shift +i ( could be t it's late and I'm tired) to bring up the players name.... then Ctrl+Shift+f to warp to them. Other than that I don't remember seeing anything about following another player.

 

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Reply #6 - Jul 29th, 2005 at 9:00am

premair   Offline
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Another thing that you have to keep in mind when it comes to FS9 multiplayer are video card settings.  When connecting to a multiplayer session, you should always make sure your target frame rate is as low as you are comfortable with.  Personally, I don't set mine over 25 fps.

This is due to a little bug in which FS9 sends data to other players.  It sends it at the same rate as your fps.  If your video card absolutely rocks at 95 fps, think of the data you are pumping into the multiplayer session! Shocked  You could easily create a situation where too much data can actually cause some of the animations and position updates to be jerky.

Chuck Dickey
http//www.premierairways.com


 
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