Thank´s for your replies !
We both have DX9 Installed.
It seems that FS9 Multiplayer is really a miracle.
Yesterday we both opened our ports as explained in
a lot of tutorials. And my friend tried to
open a Server but no matter what we did.
I couldn´t connect (I didn´t see his session at all). I red eno´s posts in this forum, I found the official microsoft document and red several other tutorials... without success.
Than I somehow came across this site
http://www.airflyers.net/ where they instruct you to open
UDP 2302-2400 as well. After opening these ports suddenly it worked very well ! I wonder that no other site not even MS writes anything about these ports.
However.. in my opinion I think it´s a very bad idea to solve a Multiplayer connection the way FS9 does it.
To me it looks like this is more a peer to peer network
than a client server connection (obviously). The server probabely just handles you over to other users. I mean it would make sence if you have 10000 people flying in one session.
But for a normal network game of that size .. it doesn´t make sence at all. Nowadays the multiplayer parts of newer games work rocksolid !!
I have 3 further questions regarding multiplayer.
1. Why can´t I see the animations of
other players aircraft ?
We both made shure that the option is activated in the multiplayer settings. But we don´t see flaps, rudder,
engines, reverse thrust, main door etc.... Actually we tested with the default lear45.
Probabely I have to open an extra port for this to work ?
2. You can assign a button in Multiplayer Section "Follow other Player". I would think if you hit it you get a spotplane view of the other network player. But it doesn´t . What is it supposed to do ?
3. When you get a little further away of another players
aircraft.. it starts jumping around in the sky.. or on the ground. Can you somehow tweak the range you see other players aircraft without jumping ?
cheers