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Carrier Multi-Aircraft Take Off Tutorial. (Read 342 times)
Jul 21st, 2005 at 4:45pm

B24Guy   Offline
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This process will place a virtual runway over the flight deck of the aircraft carrier, and allow wingmen or groups of AI aircraft, to populate or take off, from the carrier deck.



To make things easy, I created a new airbase in the airbase.dat file, (located in the CFS2\INFO folder.).


1. Create entry in airbase.dat file.

(You can have more then one just increase xxx numbers and change name)

Here is Data for the Airbases.dat file. Fill in the XXX with the next numbers in sequence and do not delete the little square eof marker.


[runway.xxx]
id=xxxx
name=Fake runway one
heading=40
allegiance=0

units_across=1
base_lat=N6* 8.70'
base_lon=E135* 4.68'
base_alt=+64
takeoff_start_pos=28,0
takeoff_stop_pos=1600,200
landing_start_pos=5000,350
landing_touchdown_pos=5,0
landing_stop_pos=150,0



2. Build mission with yourself taking off from carrier.(Start with two wingmen)
(Make sure starting speed of carrier is zero.)

(Try to make the starting heading of the Carrier either North, South, East ,or West.)

This will make things easier when you decide to advance from here.

3. Fly mission, PAUSE, Hit Shift-Z, and write down starting info. IE- lat, lon, alt, heading.

4. Exit mission Builder.

5. Edit the new "Fake runway one" airbase entry that you placed in the "airbase.dat" file. (use data from step 3)

6. Restart mission builder and load mission.

7. Change takeoff from "Name of Carrier" to "Fake runway one" airbase.

8. Save and Exit

9. Enjoy

Note: If the carrier speed is greater than 20 knts. your wingmen will start their takeoff roll as soon as you start your engine.


B24Guy

P.S. I some how left out the
allegiance=0
section of the airbase entry.
I hope this has not caused anyone any problems.

« Last Edit: Jul 21st, 2005 at 11:58pm by B24Guy »  
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Reply #1 - Jul 23rd, 2005 at 8:40pm

dcunning30   Offline
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That's awesome!

Thanks!
 

TURKEY TROTS TO WATER GG WHERE IS RPT WHERE IS TASK FORCE 34 RR THE WORLD WONDERS
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Reply #2 - Jul 25th, 2005 at 1:11am

B24Guy   Offline
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I love YaBB 1G - SP1!

Posts: 75
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Thanks dcunning30,

I'm here if you have any questions, suguestions, or comments.

Just became aware of the fact that if you don't have an airbase in your "airbases.dat" file with the same Id # as that called for in the mission, going into map mode will Cause CTD.
Angry

This is going to force the user to have to do a edit on his airbases.dat file as well as editing the mission to match the new airbase entry.

But I love it anyway.

B24Guy
 
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Reply #3 - Dec 21st, 2005 at 10:34am

B24Guy   Offline
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I love YaBB 1G - SP1!

Posts: 75
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Hi All,

Thanks to Cody Coyote's takeoff tute we can now create Multi-takeoff carrier missions that can be used by anyone, without haveing to create a new entry in their Airbases.dat file. 

All you have to do is change the airbase ID to match a default CFS2 airbase entry, using notepad. Then you can use the map without CDT.

I would still create a new airbase.dat entry as discribed above.
That way you can work on the mission in MB with ease.
When the mission is complete change the airbase ID's in the mission file to match ones found in the CFS2 default airbases.dat file. Get Cody's tute for more info.

B24Guy
 
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