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Some Help Needed (Read 173 times)
Jul 16th, 2005 at 9:57am

flyinmaninmn   Offline
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Hi-

I am new to this forum. This very kind person made this Semi Truck with a trailer for me but forgot to do the EXPORT of the model for me, leaving me to do that myself. Having no knowledge on GMAX or anything like that I just wondered if any of you people out there would be able to configure this model into something USEFUL to drive around in. I don't understand it, this person made two cars for FS2004 and I have them both....as to why he didn't finish this is beyond me.

Anyways, any help here to finish this project would be greatly appreciated. Thanks

Lee
 
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Reply #1 - Jul 16th, 2005 at 10:39am

Felix/FFDS   Offline
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Do you want this to be a dynamic scenery object or a drivable semi/trailer combination?

I don't think that the FS engine allows for a "trailer" situation, whereas a dynamic scenery object can be programmed to "follow" a track...
 

Felix/FFDS...
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Reply #2 - Jul 16th, 2005 at 11:23am

flyinmaninmn   Offline
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A driveable vehicle. You see, he made the model with a trailer in GMAX and sent me the Semi Truck file. I can view the whole thing in GMAX but to export it and everything else is WAY over my head. Would you know how to do the export from GMAX to make it useful in the flight sim world? I can send you the zip file if you wish.

Let me know. Thanks

Lee
 
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Reply #3 - Jul 16th, 2005 at 12:09pm

Felix/FFDS   Offline
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Leo - the exporting, per se, isn't that difficult.  The main problem really lies in making the articulation work properly, and that is beyond my abilities. 

I hope someone else can solve the problem.

 

Felix/FFDS...
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Reply #4 - Jul 16th, 2005 at 12:39pm

CAFedm   Offline
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Maybe "trailer" = "rudder" for animation purposes?  Somehow the speed of the animation would need to be slowed to look anywhere near realistic (otherwise it would jacknife).  Heck, anything's worth a try.
 

Brian
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Reply #5 - Jul 16th, 2005 at 1:06pm

Felix/FFDS   Offline
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Quote:
Maybe "trailer" = "rudder" for animation purposes?  Somehow the speed of the animation would need to be slowed to look anywhere near realistic (otherwise it would jacknife).  Heck, anything's worth a try.


I can see that being used for an articulated machine, such as the Caterpillar land movers...  Interesting suggestion!

Also - the c_wheel could be used, rather than the rudder.  You may have something there!

 

Felix/FFDS...
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Reply #6 - Jul 16th, 2005 at 2:21pm

Katahu314   Offline
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uhh.....

That very kind person you're talking about would be me. Lips Sealed Lips Sealed

I made the truck for him, but I didn't know that he wanted me to fully complete the model [with all the animation, textures, sounds, and dynamics]. So... being the dumb person I am... I just sent the source file and barely-finished textures to him.

SOOOooooo... let me just sit in a corner and wear a dunce cap while I'm at it. Tongue Embarrassed
 

...
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