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› Why I Can't make?
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Why I Can't make? (Read 289 times)
Jun 29
th
, 2005 at 11:35am
alrot
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Freeware Designers Above
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Posts: 10231
?The tires spin on the ground?,in the right way instead they turn like a blender,i follow the gmax SDK,and the stupi idiod's guide step by step,you know i got quite experience in 3d studio max ...is the first time i decided to make a aicraft so i using Gmax .Also i can't animate the gear landing animation,im aware about hereiatry stuff,name but before i exported as mdl into fs9 the animation doen't work,and if i delete animation keeping gear down the tires turns like a hand blender.
Im placing ithe *.mdl inside of B737_400 default for testing,and renamed as it
I made something like md-13 in 10 minutes without a view model, but i got a week trying to make it work to begin to make serious things ,I DIDN'T KNOW THAT GMAX IS ALMOST LIKE 3D STUDIO MAX inside Gmax everything looks ok animation ,part name hireatry,etc
but when i exported as mdl aicraft model into fs9 the animations doesn't work well, Any help Please
Venezuela
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Jun 29
th
, 2005 at 11:47am
Felix/FFDS
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Orlando, FL
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Asegurate yourself that the axis is correctly set. In other words, your tires are spinning aroung the "x" axis. If you're tires are spinning in FS around the vertical axis, as in a blender, that means you have to go into gmax and rotate the tire's axis so the the current vertical axis lies "flat" along the "true" x axis
....
or just "align to world" the part axis in gmax.
Felix/
FFDS
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Reply #2 -
Jun 29
th
, 2005 at 1:04pm
alrot
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Freeware Designers Above
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Posts: 10231
Quote:
Asegurate yourself that the axis is correctly set. In other words, your tires are spinning aroung the "x" axis. If you're tires are spinning in FS around the vertical axis, as in a blender, that means you have to go into gmax and rotate the tire's axis so the the current vertical axis lies "flat" along the "true" x axis
....
or just "align to world" the part axis in gmax.
HI,Felix, I supposed to do like this,right click in the tire/WIRE PARAMETERS/Transform/rotation/and clicktto point the line into X because axis as it appears is in x ?
/Then in parameter wiring/world/What I do?,I've done everything im begining so desesperate because is such so easy at least the creation of modeling,Im sure i can done something like meljet 747
****
but with VC but i think i need a Gmax X export plugin,to make _interior _exterior
fusioned at the exporting model(By LOD)
I wish you could have hotmail?messenges so we may have in spanish conversation about some issues Specialy IN THE ANIMATION STUFF,I don't know if you spanish is better than my english,like i said many times i don't have internet at home,so i have to go a couple miles to get in a Public cyber then go back home to test them im back if it help ITS worthit(vale la pena),Im very interested,Ayudame a hacer Buenos aviones
i think i got the creating potential
****
due to 3d studio max experience
my hotmail messenger... is alrot_65@hotmail.com...if you intersted of course
or tell me how could i change the axis as i said? Please!
Venezuela
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Reply #3 -
Jun 29
th
, 2005 at 4:40pm
Felix/FFDS
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Flaco - con la parte (rueda) seleccionda, vete al tab de "hierarchy", selecciona "affect pivot only" y seguido, "align to world". Te debe ajustar los ejes correctamente.
Felix/
FFDS
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Reply #4 -
Jun 29
th
, 2005 at 4:44pm
alrot
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Freeware Designers Above
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Posts: 10231
Gracias Compadre agradecido
Venezuela
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Reply #5 -
Jun 30
th
, 2005 at 9:46am
cobzz
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Melbourne, Australia
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lol
how did you do this?
Felix/FFDS
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*insert picture here*
Damned if we do, No fun if we don't
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