Search the archive:
Simviation Main Site
|
Site Search
|
Upload Images
Simviation Forum
›
Design Forums
›
Aircraft Repainting
› ????How can I add a shine effect?????
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
‹
Previous Topic
|
Next Topic
›
Pages: 1
????How can I add a shine effect????? (Read 403 times)
Jun 8
th
, 2005 at 6:39pm
McLovin
Offline
Colonel
OOrah Marine Corps.!!!!
Houston, Texas
Gender:
Posts: 697
Im not all that new the the repainting department of FS. But there is one thing I dont know how to do, the SHine effect.
The A/C has already a dynamic shine effect on it from the designer, but I cant make hte shine come to life when I try and repaint it. I was told something about adding a greyscal on it and when I did the whole A/C went grey.lol. I saved the file before doing this because knowing something bad will happen at somepoint. How can I obtain the shine that I want?
~Brett
Back to top
IP Logged
Reply #1 -
Jun 8
th
, 2005 at 11:25pm
Foxtrot Sport
Offline
Colonel
That's right, a Yagoogalizer
Sacramento, California
Gender:
Posts: 1070
Okay, first thing you'll need to learn is the 'Alpha Channel'
An Alpha Channel is a version of the same texture of a craft, except in complete grayscale. However, the mode works like this, the darker the gray (or black), the shinier the area of the plane will be, but the lighter (or completely white) the area is, it will be dull as a textbook.
So, find the texture you want to edit (ex. 737_400_T) and open it preferrably with DXTBmp. I am not accustomed to any other program. In the top right, there is a box saying "Alpha Channel". You can open that and it will give you the current alpha channel for the texture. Take that texture, and either in DXTBmp, or in Photoshop, or even paint for that matter, and edit it to the right amount of black/gray/white you want. It doesn't have to be detailed, just make sure everything is in the right spot.
Then, you can replace the alpha channels, save your texture, and enjoy you're new shiny aircraft.
-HF
&&Formerly HighFlyer24
Back to top
IP Logged
Reply #2 -
Jun 8
th
, 2005 at 11:28pm
CAFedm
Offline
Colonel
I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
Gender:
Posts: 623
If you don't have it yet, download DTXBmp (it's free). Open up your texture within it and then do the following:
- Click on Alpha from the menu at the top and then choose Send Alpha To Editor.
- This will open up your bitmap editor (mine is MS Paint), within that window you apply the greyscale. The lighter the grey, the less shiny or more opaque; the darker, the more shiny or transparent.
- Save this greyscale (just do file/save) and then go back to your texture opened in DTXBmp's main window. Click on Alpha once again, this time select Apply Alpha To Image.
- Save your texture as Extended Bitmap > DTX3 format. This will ensure you have reflectivity/transparency in the texture.
Note that with DTXBmp (as far as I have found) you can only alter the transparency of a texture, not the "shine". To accomplish this you need to ensure your project has reflective parts enabled. I work with FSDS-v2 and whatever parts need to be reflective are designated as such in the project design phase, by ticking a checkbox in the part properties dialogue box. Then, if an alpha channel is applied to such a part, it becomes "shiny" rather than transparent. You mentioned your project had reflectivity added already but thought to mention this as it can be confusing if doing it for yourself when new at the game. If there is a way to do this directly in DTXBmp hopefully someone more knowledgeable can help.
OOps-didn't see the above post, will leave this here in case it is of any assistance as well...
Brian
Back to top
IP Logged
Reply #3 -
Jun 9
th
, 2005 at 1:35am
McLovin
Offline
Colonel
OOrah Marine Corps.!!!!
Houston, Texas
Gender:
Posts: 697
Thanks guys, but I still am confused. You mean to tell me to take my beutifl repaint and make the entire thing grey. Whaaaaat?
Back to top
IP Logged
Reply #4 -
Jun 9
th
, 2005 at 3:58am
H
Offline
Colonel
2003: the year NH couldn't
save face...
NH, USA
Gender:
Posts: 6837
That's not what they mean but a similar thing can happen if you you inadvertently resave your work in the wrong color-bit. In your case, you may be losing a channel in the save.
I've been working with CFS1 so it has to be saved in 256-color;if it's resaved in less there is major color loss.
If you don't mind spending a million years of time as I originally did, shines can be applied by individually lightening pixel by pixel. More recently I've found I can make a light grayscale printout (1st attempt was to hand draw the whole thing) with a graphics program, hand color it -- including shine effects and such -- and scan it back into a bitmap file (since my graphics program can reformat to the 256-color, I save it in 16M-color). Of course, since the sim doesn't apply textures evenly (by how the sim model is done) I still find it difficult to exactly match section for section.
Back to top
IP Logged
Reply #5 -
Jun 9
th
, 2005 at 1:40pm
McLovin
Offline
Colonel
OOrah Marine Corps.!!!!
Houston, Texas
Gender:
Posts: 697
Quote:
If you don't have it yet, download DTXBmp (it's free). Open up your texture within it and then do the following:
- Click on Alpha from the menu at the top and then choose Send Alpha To Editor.
- This will open up your bitmap editor (mine is MS Paint), within that window you apply the greyscale. The lighter the grey, the less shiny or more opaque; the darker, the more shiny or transparent.
- Save this greyscale (just do file/save) and then go back to your texture opened in DTXBmp's main window. Click on Alpha once again, this time select Apply Alpha To Image.
- Save your texture as Extended Bitmap > DTX3 format. This will ensure you have reflectivity/transparency in the texture.
Note that with DTXBmp (as far as I have found) you can only alter the transparency of a texture, not the "shine". To accomplish this you need to ensure your project has reflective parts enabled. I work with FSDS-v2 and whatever parts need to be reflective are designated as such in the project design phase, by ticking a checkbox in the part properties dialogue box. Then, if an alpha channel is applied to such a part, it becomes "shiny" rather than transparent. You mentioned your project had reflectivity added already but thought to mention this as it can be confusing if doing it for yourself when new at the game. If there is a way to do this directly in DTXBmp hopefully someone more knowledgeable can help.
OOps-didn't see the above post, will leave this here in case it is of any assistance as well...
Well I did what u said and it worked, but the thing is, is that now its all chrome. Heres what I did:
1. Sent alpha to Editor
2.created a medium greyscale
3.saved alpha
4.applyed alpha
5.Looked at repaint and it was CHROME ahhh.
So what am I doing wrong
Back to top
IP Logged
Reply #6 -
Jun 9
th
, 2005 at 5:25pm
McLovin
Offline
Colonel
OOrah Marine Corps.!!!!
Houston, Texas
Gender:
Posts: 697
HAHAAAA, I got it! Thanks guys Ill post all 10 repaints in a package. Its for a Dassault Flacon 2000!
Brett
Back to top
IP Logged
Reply #7 -
Jun 9
th
, 2005 at 8:59pm
CAFedm
Offline
Colonel
I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta
Gender:
Posts: 623
A "chrome" one would be cool!
Brian
Back to top
IP Logged
Reply #8 -
Jun 10
th
, 2005 at 2:36pm
McLovin
Offline
Colonel
OOrah Marine Corps.!!!!
Houston, Texas
Gender:
Posts: 697
What's that, A chrome Falcon 2000. I could do that as a request along with the package I am realesing.
Back to top
IP Logged
Reply #9 -
Jun 11
th
, 2005 at 6:09am
Rob Chrisman
Ex Member
Eugh! Alpha channel shine is a big no-no in the major world of top-class repainting!
Forget alpha channels and rubbish like that, the best way to add shine is to HAND-PAINT dynamic shine on your actual colour paint and discard the whole alpha altogether.
Back to top
IP Logged
Reply #10 -
Jun 11
th
, 2005 at 6:50pm
citationX
Offline
Colonel
Home airport KSEA, Citation
X P.
Gender:
Posts: 223
Quote:
If you don't have it yet, download DTXBmp (it's free). Open up your texture within it and then do the following:
- Click on Alpha from the menu at the top and then choose Send Alpha To Editor.
- This will open up your bitmap editor (mine is MS Paint), within that window you apply the greyscale. The lighter the grey, the less shiny or more opaque; the darker, the more shiny or transparent.
- Save this greyscale (just do file/save) and then go back to your texture opened in DTXBmp's main window. Click on Alpha once again, this time select Apply Alpha To Image.
- Save your texture as Extended Bitmap > DTX3 format. This will ensure you have reflectivity/transparency in the texture.
Note that with DTXBmp (as far as I have found) you can only alter the transparency of a texture, not the "shine". To accomplish this you need to ensure your project has reflective parts enabled. I work with FSDS-v2 and whatever parts need to be reflective are designated as such in the project design phase, by ticking a checkbox in the part properties dialogue box. Then, if an alpha channel is applied to such a part, it becomes "shiny" rather than transparent. You mentioned your project had reflectivity added already but thought to mention this as it can be confusing if doing it for yourself when new at the game. If there is a way to do this directly in DTXBmp hopefully someone more knowledgeable can help.
OOps-didn't see the above post, will leave this here in case it is of any assistance as well...
Yeah just like CAFedm said, download DXTBmp then learn the alpha channel. As useing black you make a chrome, then if you just want a shine you use a lite gray. then export the alphachannel as a DX3 and the texture that you painted as a DX3 format. Also, if you get the program you will be able to open textures that didn't show up.
http://www.simviation.com/yabbuploads/sig.jpg&&
;
Back to top
IP Logged
Reply #11 -
Jun 13
th
, 2005 at 1:15pm
McLovin
Offline
Colonel
OOrah Marine Corps.!!!!
Houston, Texas
Gender:
Posts: 697
Hey guys thanx for the support and help on my problems. I have almost finished my repaint but these show the repaints that I have done so far for the 1st Release. Thanx so much, I now know how to add a shine effect and its easy as pushin a button. Thanx agian.
http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=screen;action=display;num=...
Cheers Brett
Back to top
IP Logged
Pages: 1
‹
Previous Topic
|
Next Topic
›
« Home
‹ Board
Top of this page
Forum Jump »
Home
» 10 most recent Posts
» 10 most recent Topics
Current Flight Simulator Series
- Flight Simulator X
- FS 2004 - A Century of Flight
- Adding Aircraft Traffic (AI) & Gates
- Flight School
- Flightgear
- MS Flight
Graphic Gallery
- Simviation Screenshots Showcase
- Screenshot Contest
- Edited Screenshots
- Photos & Cameras
- Payware Screenshot Showcase
- Studio V Screenshot Workshop
- Video
- The Cage
Design Forums
- Aircraft & 3D Design
- Scenery & Panel Design
- Aircraft Repainting ««
- Designer Feedback
General
- General Discussion
- Humour
- Music, Arts & Entertainment
- Sport
Computer Hardware & Software Forum
- Hardware
- Tweaking & Overclocking
- Computer Games & Software
- HomeBuild Cockpits
Addons Most Wanted
- Aircraft Wanted
- Other Add-ons Wanted
Real World
- Real Aviation
- Specific Aircraft Types
- Autos
- History
On-line Interactive Flying
- Virtual Airlines Events & Messages
- Multiplayer
Simviation Site
- Simviation News & Info
- Suggestions for these forums
- Site Questions & Feedback
- Site Problems & Broken Links
Combat Flight Simulators
- Combat Flight Simulator 3
- Combat Flight Simulator 2
- Combat Flight Simulator
- CFS Development
- IL-2 Sturmovik
Other Websites
- Your Site
- Other Sites
Payware
- Payware
Old Flight Simulator Series
- FS 2002
- FS 2000
- Flight Simulator 98
Simviation Forum
» Powered by
YaBB 2.5 AE
!
YaBB Forum Software
© 2000-2010. All Rights Reserved.