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Cockpit Construction Continued (Part 18) (Read 1374 times)
May 29th, 2005 at 1:08am

JBaymore   Offline
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Starting On Electronics


In the first photo below I have the PFD display and the ND display now sitting side by side in the main instrument panel.  The real ventilation fans (see part 17) are behind them.  To the right you can see a data switch mounted on the EICAS pedestal, and to the lower right you can see the wiring for the cockpit lights.

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In photo #2 below you can see the data switch that will allow the ND display to be switched to the Upper EICAS display.  The EICAS display computer will have a "Y" vga cable to allow this..... routing one leg of the "Y" to the data switch.  The switch is set up for two computers and one monitor.  In the background is one of the vent fans.

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In photo #3 below, you can see all of the wiring that will control the real cockpit lights.  All the lights used are 12V DC units.  They are controlled by a bank of lighted automitive style toggle switches.  All of the 12V DC wiring is connected with automotive quick disconnect blade connectors.  And every wire is labeled as to its function.... for debugging.

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In photo #4 below, you can see the start of the 110VAC wiring.  These circuits will power all of the low voltage stuff in the pit via DC power supplies, plus will run the computers and monitors, and the powered usb hubs and network switches, and so on.  There are three separate circuits, plus the "hot buss" .... one 110VAC outlet that is always on that will power the fire detectors and the GMT digital clock.  The circuits are switched on the overhead panel with rocker style switches, and have indicator lanmps.

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In photo #5 below you can see the start of the "spagettii" that all this wiring will be.  There will probably be 500 distinct wires in this pit.  And I have to keep track of all of them!!   Shocked

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In photo #6 below, you can see the addition of a small shelf that will hold a number of the smaller components like power supplies, usb hubs, and so on.  
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In photo #7 below, the shelf area has been painted black, and the DC wiring has been started.  An 8 amp 12VDC regulated supply (old ham radio unit I had) is already sitting up there.  As is a small 9 VDC converter used to power the smoke detectors.  Everything is clearly labeled..... because I can't remember my own name without looking at a nametag  Wink.

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And lastly, in photo #8 below... you can see the back side of the main overhead panel... and the start of the wiring of all the switches and indicator lights.  This will take a while!

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SO... once again...... it moves forward.


best,

..................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #1 - May 29th, 2005 at 11:32pm
Anonyramos   Ex Member

 
wow, thats all i have to say, wow.

so, when can I come over? i seriously would had i not already have plans this summer

SmileyRamos
 
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Reply #2 - May 30th, 2005 at 4:45pm

Adrian_W   Offline
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Hi John,

I've been giving some thought on the question you posed to Matthias on his "BAePanelProject" site about using some of his panel in your Simpit.

I believe he said the problem was that his xml.gauges use non standard variables (different from stnd FS ones) and that FSUIPC cannot access these variables, this is true but there may be a way around this.

On your main FS computer setup a pseudo panel for the aircraft on the main out of the window view, this will only need to be 1/2 inch in height and can be placed at the bottom of the screen at the level of the glareshield , fill this band with numerous click spots that activate or toggle the non stnd variables, you don't need any bitmaps as these are only a visual interface for us so that we know the state of the variable, i.e. Panel Lights On/Off etc....  Your interface is all around you !!!

Once you have your pseudo panel you can use "key2mouse" to assign keys to the clickspots then FSUIPC can access the variables by sending the appropriate keypresses.

Hope this is of some help.

Adrian W.

P.S. Do I get an invite when it's finished ???
 
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Reply #3 - May 30th, 2005 at 10:55pm

JBaymore   Offline
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Quote:
On your main FS computer setup a pseudo panel for the aircraft on the main out of the window view, this will only need to be 1/2 inch in height and can be placed at the bottom of the screen at the level of the glareshield , fill this band with numerous click spots that activate or toggle the non stnd variables, you don't need any bitmaps as these are only a visual interface for us so that we know the state of the variable, i.e. Panel Lights On/Off etc....  Your interface is all around you !!!

Once you have your pseudo panel you can use "key2mouse" to assign keys to the clickspots then FSUIPC can access the variables by sending the appropriate keypresses.


Adrian,

Thanks for the suggestion.  I had sort of thought of that way of doing it as a "last resort" type approach.   The hot areas need only be a couple of pixels in size...... just big enough to have a decent "coordinate" for finding them.

Been doing some research into this idea already and from that I understand that it is possible to create a panel that is "invisible"....... throught the selection of colors used ......... but has all of the controls on it.  You can't see it.... it's trasnsparent...... but it is still "there".

Since the main sim machine will be driving the "out the windscreen" view off a projector (eventually), I really don't want to have ANY virtual panel stuff showing anywhere "out there floating ahead of the aircraft"...... and the invisible idea seems to be the way to go with this thought.  Then "Key2Mouse" WILL allow me to access Matthias's wonderful panel guages for all those real BAe systems. 

Not as straightforward as I would like.... but possible.   Wink

best,

...................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #4 - May 30th, 2005 at 11:22pm

JBaymore   Offline
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A bit more done... but tough to photograph it.  Some blurry shots coming soon..... sorry..... camera is still an issue on close ups.

Tonight I "attacked" wiring up one more of the overhead panels .... did some very minor work on some others already. 

The one I selected tonight was the "Bleed Air / Packs" panel.  This panel will control a number of "real world" important functions in the pit.... such as all of the real air circulation blowers for my "creature comfort" while flying Grin.  Unfortunately in the FS2004 basic sim, there is little FSUIPC data supported for the bleed air and the packs.  So I will have to "fake it" to a degree.  And I will add some "in sim" functions also as I go later.

The panel I made allows the APU and engine #2 and engine #3 to generate bleed air.  There is an isolation valve to separate the right air from the left air systems..... with the APU able to run either side.  For these bleed air switches to be "active" they will be "fed" from the panels that control the engine starts and the APU start.  No appropriate engine(s) or APU...... and the switches on this panel will do nothing.  (There are APU and Air and Packs annunciators located elsewhere.)

Once the bleed air is established and the switch lights up "green" , then the left and right packs can be selected and turn "green".  Once the packs are running, they will allow the two recirculation valves to be switched open (light "green") and warm/cold air to be directed to the flight deck, the structural anti-ice system, and the passenger cabin (non-existant).

What I am really controlling here is simply a supply of +12 VDC.  To get keypresses (eventually) into the sim itself.... I will use a couple of relays connected to the keyboard emulator or the Phidget inputs.  That will be addressed later.

If this 12V switching just involved a series of single switches.... it would be very easy wiring.  Feed the plus side of the 12V through one switch to the next switch...to the next switch... to the next switch.  Unless the whole "chain" of switches is "closed", no current flows in the circuit.  Simple... and that kind of thing will show up in a couple of places in the pit.

The "problem" with THIS panel comes when you want multiple possible switches carrying the 12V to be a "source" for something downstream.... and don't want ALL the indicator lights to light up no matter WHAT switch is thrown... and to not feed 12V power "backwards" down the interconnected wires.  That gets you results that are often "unexpected" as far as the "logic" goes  Shocked.

The "trick" to deal with this potential issue is to use a diode in the 12V + supply line.

A diode can act as a "one way valve" for electrons.  The flow of current goes from the anode side to the cathode side of the diode with a slight voltage drop across the diode (about 1 - 1.5 volts).  In the reverse direction....... until you get to a pretty high voltage (breakdown voltage)........ no current flows through it at all.  So putting these diodes in strategic locations... you can feed electricity down a "one way street".

I'll put up a picture and a schematic to explain this a little better later.

So the Bleed Air / Packs panel is now basically finished and all the lighted rocker and toggle switches function with the logic I desired.......... a bunch of hook-up wire amd solder and six 1N4001 silicon diodes later


best,

..................john


PS:  The diodes will handle 1 Amp forward current and the brekdown voltage is 50V... way above my 12V DC.   My blowers on a single circuit will not exceed 1 Amp draw each (there are two circuits to utilize).
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #5 - May 31st, 2005 at 8:42pm

JBaymore   Offline
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As I mentioned above... here is a bit of an explanation of the "diode thing".

If you look at the first picture below it is a simple schematic that shows the switched sourcing of 12V DC from two possible places (Engine #1 and Engine #2) to be fed to the avionics buss.  It includes two LED indicator lamps (with current limiting resistors) so that you can see that the switch is on or off.

At first thought.... you think that if you flip switch #1 the electricity flows through the closed switch, through the LED indicator lamp to ground, and thence on through the wire to the stuff on the avionics buss.  BUT if you look closely you will notice that when switch #1 is closed, the electricity can ALSO flow around to the LED on the branch of the circuit that is controlled by switch #2, and thru the LED #2 to ground .... thereby lighting it too!  Not what you want.   Shocked

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NOW..... If you look at the second picture below, you can see two diodes have been added into the circuit.  These diodes act as "one way valves" that keep the electricity from flowing through the undesired LED indicator to ground.   That keeps it from lighting up when you don't want it to.   Grin

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If you close switch #1........ diode #2 keeps the LED #2 from lighting up because current can't flow "backwards" through it, and if you close switch #2, diode #1 keeps LED #1 from lighting up.

Simple!


Hope this helps explain it.

best,

...........john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #6 - May 31st, 2005 at 10:46pm
Anonyramos   Ex Member

 
oh i can remember about 1/3 of those symbols!!!!

lol, keep up the good work. you should invite us over, and like chage us $5 an hour, lol.

btw, done any more flying lately since the maiden flight?

SmileyRamos
 
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Reply #7 - Jun 1st, 2005 at 12:38am

SilverFox441   Offline
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Looks like you are having fun John. Smiley

Very creative use of the monitor switch, I presume that it will be part of the actual visible controls in the finished 'pit.

I was also wondering, have you considered sandwiching a thin layer of polystyrene between you IP and the decorative facings? You can get stuff only 0.040" thick at many hobby stores. I've been thinking of doing it on my 'pit...just to give that finished look to the front of the instruments.
 

Steve (Silver Fox) Daly
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Reply #8 - Jun 4th, 2005 at 1:21pm

JBaymore   Offline
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In the first photo you can see the rear of the "Bleed Air / Packs" panel with the wiring in place.  All of the 12V DC is set up to be connected via automotive quick disconnects... for ease of working on panels.  

There are three red +12VDC "incoming" leads at the bottom representing the APU, the #2 engine, and the #3 engine air sources.  The black negative 12VDC lead is common to all controls.  On the top left and right is the paired 12 VDC leads coming off the "Packs" that will power the pit air circulation.  The remaining paired lead is for 12 VDC that powers the indicatror lamps and comes in on the "Avionics" buss.

If you look closely, you can notice some of the diodes (as mentioned above) soldered in place.

At the moment the two pots on the extreme left and right lower edges are not connected to anything....they are for "eye candy" knobs.  They are the Flight Deck Temperature and Cabin Temperature controls for the heating / air conditioning.  At the moment there is none  of either Wink.

...


In the photo below you can see the panel powered up.  As it is shown, the APU is running and supplying bleed air, which is routed to both the left and right Packs, with the isolation valve open.  (If the isolation valve was closed, the APU would not power the right Pack so it's indicator light would go out, and the isolation valve light would turn "red".  The left and right Recirculation Vaves are open (dimly lighted green toggles are hard to see in the photo.)

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My apologies for the fuzzy shots below.  But I thouight they were important.

In the next shot you can see one of the small annunciator units from Flight Deck Solutions.  Here I have glued the engraved "GPU AVAIL" legend light plate onto the plastic housing with crazy glue.

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In the next photo, the rear of the unit is shown.  This unit has two green LED's to give it a bright green display when the Ground Power is available.  It is s single state annuinciator.... it is either green, or is off.  The LED's are held in place with silicone glue.... in case they ever need replacing.

One important note here is the preparation of the LEDs for the annunciators.

"Stock" LEDs tend to sent the light out in a focused beam along the axis of the LED.  This creates a bright spot on the center axix point.  This does not work well for the annunciators with their paired side-by-side LED holders.  So I take the stock LED and file the domed face off flat with an 8" file.  I then take some 190 grit silicon carbide paper and "frost" all of the remaining plastic surface of the LED.  This "diffuses" the light and gives a nice ven glow to the annunciators.

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In the last shot below, you can see the annunciator powered up on the "GPU / APU" panel.

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So... it all continues.  Getting stuff "lit up" is very exciting!   Grin


best,

...................john


 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #9 - Jun 4th, 2005 at 1:34pm

JBaymore   Offline
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Quote:
Very creative use of the monitor switch, I presume that it will be part of the actual visible controls in the finished 'pit.

I was also wondering, have you considered sandwiching a thin layer of polystyrene between you IP and the decorative facings? You can get stuff only 0.040" thick at many hobby stores. I've been thinking of doing it on my 'pit...just to give that finished look to the front of the instruments.


SilverFox,

Yes the monitor switch will be on a knob that shows on the front panel.  It'll get labeled something like "Captian's Right MFD" and will have "ND" and "EICAS" positions.

As to the laminate...... no ... not really.  Great idea.  I am using stuff called "ModPodge" to affix the paper panel facings to the MDF panels.  The paper gets painted on the front side too.  It gives a slight "sheen" to the surface ... it is a polymer resin.  The surfaces are pretty durable as they sit.

I saw an idea in "Computer Pilot" mag that mentioned using stock lamination film for the panel facings.... and thought that was a great idea too.

Eventually........ panel by panel over time once this pit is basically "done" and flying ......  I will change each panel to a back-lit variation.  That, of course, will take years now though  Wink .

best,

..................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #10 - Jun 4th, 2005 at 1:35pm

JBaymore   Offline
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Quint_Player,

Thanks!   Grin


best,

...............john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #11 - Jun 4th, 2005 at 1:35pm

JBaymore   Offline
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Now on to PART 19.
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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